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Earth Roleplaying Cover/Jacket Text: Welcome to forest called Fangorn, bordered on the east by the Wold, and on the west by the high peaks of the southern Misty Mountains. Here dwell the Ents, a strange and fascinating race. Slow to anger, and yet fearsome when enraged, these huge tree-like folk are among Middle-earth's most powerful beings. As tree-herds, they nurture and watch over this magical realm. EXPLORE: THE DERNDINGLE, site of the Entmoots ENTS OF FANGORN includes:
This work focuses upon the huge woodland that lies along the southeastern flank of the Misty Mountains (S. "Hithaeglir"). This sy]van realm is commonly called Fangorn (S. "Beard of the Tree") after the great Ent that Men know as "Treebeard." Fives speak of the forest as Tauremorna (Q. "Black Forest"), while the Men of Rohan call it simply "Entwood." Ambarona (Q. "Land of Doom") is the shortened Entish name. OVERVIEW Fangorn is a sheltered land containing an isolated society rooted in a unique atmosphere. Time follows a different path beneath the forest's huge, dark boughs, proceeding at a pace which is too slow for mortal comprehension. It is an eerie environment suited to the ancient and myriad Olvar that reside here under the watchful eye of their Ent guardians. Like the Old Forest of Eriador, Fangorn is a remnant of a forest which once covered most of western Middleearth, a wood nearly as old as Ender itself. Every plant, stream, stone, and plot of soil within its bounds embodies this heritage and seems to breathe with a special quality of life. Nothing in Fangorn is inanimate. Fangorn Forest stretches for about a hundred and twenty-five miles across a shelf of land that overlooks northwestern Calenardhen (Rohan). One hundred miles in breadth at its widest point, its western reaches tuck into the narrow canyons of the Misty Mountains' eastern face. The peaks bar travel through Fangorn's remote western border, so the forest looks toward the lowlands. Even here, however, the forest is sheltered by the surrounding terrain. Two rivers - the Limlaith to the north, and the Onodlo in the south - flow just inside Fangorn's borders, and the rugged, dry hills of the Weld stand vigil to the east. Fangorn is always an apparent constant in the face of the turmoil that engulfs the surrounding regions. An enchanted place, its legends deter invaders, shrouding the wood in an unassailable aura. So, while the areas along its borders experience a constant state of flux, the Entwood remains a mysterious bastion. As people move in and out of the neighboring territories - their ways of life coming and going, their towns erected and ruined - none bother the dark, tree-covered realm. Trade routes avoid the forest, and no sign of normal settlement mars Fangorn's landscape. It is a strange, seemingly wild island amidst the civilizations of northwestern Middle-earth. Despite its isolation, though, Fangorn is strategically placed. The easiest
north-south route between the river Anduin and the Mountains of Mist skirts
the Entwood's eastern boundary, while the Isen Gap (Gap of Rohan) lies nearby.
Only sixty miles to the southwest, the Isen Fords link the best roads between
Eriador and the rest of Ender, lending this portal profound value. The most
important major road of the civilized world crosses through the wide, grassy
pass and joins mighty Gondor with the lands to the west of the Misty Mountains.
So, while events in Fangorn generally remain outside of others' histories,
the forest witnesses many of the most significant wars and migrations near
the southern Hithaeglir. Of course, during the War of the Ring that raged
during the last days of the Third Age, events actually drew the Ents and
Huorns that rule the wood into the great struggle. | |
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