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Middle
Earth Roleplaying
Treasures of Middle-earth
Author: Wolfgang Baur
Stock #: 2010
ISBN: 1-55806-211-4
Published 1994 by Iron Crown Enterpises
Cover Price: $20.00
Page Count: 208
Type:
Sourcebook / Other
2nd Edition
Cover/Jacket Text:
"The Sword of Elendil was forged anew by elvish smiths, and on its
blade was traced a device of seven stars set between the crescent Moon and
the rayed Sun, and about them were written many runes; for Aragorn son of
Arathorn was going to war upon the marches of Mordor. Very bright was that
sword when it was made whole again; the light of the sun shone readily in
it, and the light of the moon shone cold, and its edge was hard and keen.
And Aragorn gave it a new name and called it Andúril, Flame of the
West." - The Fellowship of the Ring
Treasures of Middle-earth details the most potent artifacts of Tolkien's
world, including Aragorn's sword Andúril, the palantíri saved
from drowned Númenor, and Sauron's One Ring. This compendium is
a revised version of the sourcebook released in 1989. the new Treasures
features twice as many illustrations as the old and includes complete stats
for the Lord of the Rings Adventure Game in addition to MERP and Rolemaster
stats. If, like Bilbo, you've ever felt "the love of beautiful things,
made by hands and by cunning and by magic," then Treasures of Middle-earth
belongs on your bookshelves and in your fantasy role playing campaign.
Let something "Tookish" awake in your heart: pick up your copy
of Treasures and "go and see the great mountains [of Endor], and hear
the pine-trees and the waterfalls, and explore the caves, and wear a sword
instead of a walking-stick."
Treasures of Middle-earth includes:
TREASURES - everything from the Shards of Narsil to
the Three Elven Rings of Power to Sting, Bilbo's storied sword. Arms, armor,
apparel & gear;
jewelry & art, musical instruments, rings, and tools & trappings
are all present. Each item has a short description followed by a complete
listing of its magical powers, including statistics for MERP, Rolemaster,
and Lord of the Rings Adventure Game.
CREATORS - the forging techniques favored by each race, touching on the works
of the exalted Ainur, such as the Great Lamps Illuin and Ormal, as well as
those of lowly Orcs.
MATERIALS - the properties of the jewels, stone, wood, and metals used to
create enchanted and mundane items. Gems forged by the Eldar, herbs cultivated
by the Dúnedain, the rare alloy ithildin used to demarcate the West-gate
of Moria, and the golden mellyrn of Lórien are all described.
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NOTE: This product replaces the 1st Edition Treasures of Middle-Earth (1989)
sourcebook.
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