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Middle
Earth Roleplaying
Moria
Author: Peter C. Fenlon, Jr.
Stock #: 2011
ISBN: 1-55806-213-0
Published 1994 by Iron Crown Enterpises
Cover Price: $25.00
Page Count: 168
Type:
Citadel
2nd Edition
Cover/Jacket Text:
"There was a blow on the door that made it quiver; and then it began
to grind slowly open, driving back the wedges. A huge arm and shoulder, with
a dark skin of greenish scales, was thrust through the widening gap. Then
a great flat, toeless foot was forced through below. There was dead silence
outside." - The Fellowship of the Ring
Moria, the "Black Chasm," lies deep in the bowels of the Misty
Mountains. Here Durin's Folk, the oldest of the Seven Dwarf-houses, sculpted
the vast city and endless mines of Khazad-dûm, the largest fortress
ever constructed by the Free Peoples. Its stairways climb to the starry heavens
and descend to depths unknown and terrible; its countless bridges cross bottomless
pits and enchanting canyons; and its wonderfully-embellished vaults guard
untold riches, including mithril: the enchanted "true-silver," the
most priceless of all metals. Shrouded by an unspeakable curse - a foul,
wicked legacy of original evil - this awe-inspiring marriage of singular
natural and Dwarf-made wonders presents one of the greatest settings for
exploration and adventure in all of Endor.
MORIA includes:
FULL-COLOR MAPS of Dimrill Dale, the headwaters of the Sirannon, and the
spires above Moria: Redhorn, Cloudyhead, and Silvertine.
CROSS-SECTION OF THE STRONGHOLD depicting the core of Khazad-dûm, its
sprawling mines, its Deeps and Levels, the Endless Stair, and the unfathomed
Under-deeps.
STONE MAPS portraying the complex network of avenues, roads, accessways,
and mineways that connect Moria's myriad armories, ceremonial chambers, dungeons,
gathering halls, and treasures.
KEY LOCATIONS - the hidden West-gate, outside the enchanted doors of which
Gandalf searched his ancient memory for the word which would open the portal;
the Chamber of Mazarbul where Frodo stabbed a Cave-troll with his blade Sting;
and the Unending Well bridged by the narrow span where Gandalf confronted
the Balrog.
FLOORPLANS for the Second Hall of the First Deep, the East- and West-gate,
the Chamber of Records, the King's Armory, the Cold-forge, the Balrog's Lair,
etc.
SMITHIES where precise recipes for smelting, fire-forging, and cold-forging
produce ingots, coins, and artefacts of unparalleled quality.
TRAPS - the perilous devices with which the Dwarves guard treasured or sacred
places in their cavern home.
6 ADVENTURES AND 3 EPISODES - confront treason amid the hotbed of political
intrigue that comprises the royal court of Khazad-dûm under King Báin;
accompany an aged Dwarf into abandoned Moria on an expedition seeking ancient
treasures and heirlooms; learn the mystery of the Under-gates in the baffling
Dwarven runes that hint at a Stone of Closing forged by Durin's Folk long
ago.
This citadel module is a revision of ICE's acclaimed 1984 campaign sourcebook.
Beside containing a host of new material covering everything from the wind-swept
Redhorn Gate to the fiery Under-deeps, it provides statistics for MERP, Rolemaster,
and the Lord of the Rings Adventure Game.
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NOTE: This product replaces the 1st Edition MORIA The Dwarven City (1984)
campaign module.
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