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Middle
Earth Roleplaying
Angmar
Author: Graham Staplehurst, Heike Kubasch
Stock #: 2018
ISBN: 1-55806-244-0
Published 1995 by Iron Crown Enterpises
Cover Price: $25.00
Page Count: 160
Type:
Realm
2nd Edition
Cover/Jacket Text:
"For at that time the realm of Angmar arose in the North beyond the
Ettenmoors. Its lands lay on both sides of the Mountains and there were gathered
many evil men, and Orcs, and other fell creatures. [The lord of that land
was known as the Witch-king, but it was not known until later that he was
indeed the chief of the Ringwraiths, who came north with the purpose of destroying
the Dûnedain in Arnor, seeing hope in their disunion, while Gondor
was strong.]" - The Return of the King, Appendix A
The Iron-home, domain of the Witch-king, is a cold, bleak land roamed by
dark-robed Warrior Priests. These sinister wanderers oversee the slaves,
soldiery, and Orcish tribes who serve the master of Carn Dûm. Fear
is their whip-handle and shadow their wake. The sunshine of Angmar is thin,
the bitterness of the climate lodges deep in both the land and its inhabitants.
The Iron-home's chill darkness threatens not only neighboring Arthedain,
successor kingdom of Arnor, but all the Free Peoples of Middle-earth.
Angmar is a reprint of the 1989 ICE campaign module titled Empire of the
Witch-king. This reprint as a realm piece features the excellence of the
previous bestseller along with a plethora of exquisite new illustrations.
Angmar includes complete stats for MERP, the Lord of the Rings Adventure
Game, and Rolemaster.
Angmar features:
COLOR MAPS - depicting the northernmost arm of the Misty
Mountains and the highland plateau of the Iron-home, as well as the great
fortress Carn Dûm,
the seat of the Witch-king's rule.
ORC TRIBES - the disunified Orc army that comprises the vast majority of
the Witch-king's war host; these troops are controlled by the terrible Olog
warlord Rogrog and include the renowned Askai spearmen, the mail-coated Kurkurum,
the cannibalistic Ulogarûm, the ritual-driven Uruk-lûgat, and
many more.
MORNATURI - the six deadly generals who govern the Witch-king's mannish warriors.
GULMATHAUR - the three sinister High-priests who formulate strategies to
subvert all of Endor to the worship of Darkness.
CARN DÛM - the imposing mountain citadel of the Lord of Morgul presented
in extensive floorplans accompanied by detailed descriptive text.
ORC-HOLDS - maze-like tribal cavern complexes and fetid earthwork "palaces," such
as suffocating Storugoruz and noisome Shartap-krûal.
RUINS FROM THE ANCIENT DAYS - a sage's mound, a haunted mountain tarn, and
a crumbling Dúnadan willa, all of which harbor hidden secrets from
the distant past.
ORKISH GLOSSARY - over 1000 Orkish words paired with their English translations.
WARRIOR PRIESTS & ORC-FIGHTERS - rules for creating player-characters
who operate under the Witch-king's iron rule.
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NOTE: This product replaces the 1st Edition EMPIRE of the Witch King (1989)
campaign module, which itself combined revised material from the 1st Edition
ANGMAR Land of the Witch King (1982) with over 70 pages of new text.
Comments
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Wed 14 Feb 2001 14:45 - Doomlad Rating: 9 / 10
Offers players a potentially lethal land to skulk about in, including the
cities of Carn Dum, Litashand and other dark sites. The Tower of Lughilsarik
scenario is especially imaginative and makes a gruelling campaign objective.
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