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Middle
Earth Roleplaying
Mirkwood
Author: John David Ruemmler, Susan Tyler Hitchcock, Peter C. Fenlon
Stock #: 2019
ISBN: 1-55806-246-7
Published 1995 by Iron Crown Enterprises
Cover Price: $25.00
Page Count: 160
Type:
Realm
2nd Edition
Cover/Jacket Text:
"They walked in single file. The entrance to the path was like the
sort of arch leading into a gloomy tunnel made by two great trees that leant
together, too old and strangled with ivy and hung with lichen to bear more
than a few blackened leaves. The path itself was narrow and wound in and
out among the trunks. Soon the light at the gate was like a little bright
hole far behind, and the quiet was so deep that their feet seemed to thump
along while all the trees leaned over them and listened." - The Hobbit,
p. 139
Once named Greenwood the Great, the treeland then harbored starlight and
song under its arching eaves. Only the northern woods now retain memories
of the old splendor, and the elven magic guarding their borders has grown
fey and perilous. The dread Necromancer inhabits Dol Guldur in tangled
southern Mirkwood, and the whole forest cringes from his Shadow. Twisted
hemlocks and soot-block webs shelter his minions and fell wild creatures.
Mirkwood is a reprint of the 1988 ICE campaign module titled Mirkwood, The
Wilds of Rhovanion. This reprint as a realm piece features the excellence
of the previous bestseller along with a number of new floorplans and illustrations.
Mirkwood includes complete stats for MERP, the Lord of the Rings Adventure
Game, and Rolemaster.
Mirkwood features:
COLOR MAPS - two beautifully rendered maps depicting northern and southern
Mirkwood, as well as the varied lands adjacent to the vast forest.
RADAGAST & RHOSGOBEL - the master of shapes and hues and his wizardly
home with its many woodland visitors.
NORTHMEN - Beornings whose lords practice shape-shifting; Sairthéod
in their tree-house village; Dalemen and Lakemen, descendants of the noble
First-Age Edain; Woodmen who rove the forest in clans; and horse-loving Éothraim,
ancestors of the Rohirrim.
DWARVES OF THE IRON HILLS - the stalwart forefathers of Dáin Ironfoot
who came to Thorin Oakenshield's aid at Erebor later in the Age.
THE ELVES OF THRANDUIL'S HALLS - wood-wise folk who celebrate starlight,
song, and the trees of the forest with feasting and harp music in scenic
glens.
CREATURES OF SHADOW - Dragons from the Withered Heath who fly south in search
of prey; Great Spiders and their dark webs that reach from trunk to trunk;
Stone Trolls who roam the Emyn-nu-Fuin; and wakeful trees with evil hearts
and hostile boughs.
MINIONS OF THE NECROMANCER - the Ringwraith who rules the Naked Hill; the
Black Trolls who serve as the citadel's warlords; and the hordes of Orc-warriors
who raid at their command.
CULT OF THE LONG NIGHT - animistic shamans who revere darkness and teach
its tenets on moonless nights.
DARK SITES - Sarn Goriwing, the sorcerous tower dominating the headwaters
of the Enchanted River; the Nan Morsereg, a vale harboring dark cults and
nocturnal terrors; and the Gloom-spike, lofty home to a crazed seer.
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NOTE: This product replaces the 1st Edition MIRKWOOD (1988) campaign module
which was itself a combination of the 1st Edition Northern MIRKWOOD (1983,
1984) and Southern MIRKWOOD (1983) campaign modules.
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