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Middle
Earth Roleplaying
Hands of the Healer
Author: Mark R. Feil
Stock #: 2026
ISBN: 1-55806-316-1
Published 1997 by Iron Crown Enterpises
Cover Price: $18.00
Page Count: 159
Type:
Sourcebook / Other
2nd Edition
Cover/Jacket Text:
"Once more Aragorn bruised two leaves of athelas and cast them into
the steaming water; and he laved her brow with it, and her right arm lying
cold and nerveless on the coverlet. Then, whether Aragorn had indeed some
forgotten power of Westernesse, or whether it was but his words of the Lady Éowyn
that wrought them, as the sweet influence of the herb stole about the chamber
it seemed to those who stood by that a keen wind blew through the window,
and it bore no scent, but was an air wholly fresh and clean and young, as
if it had not been breathed by any living thing and came new-made from snowy
mountains high beneath a dome of stars, or from shores of silver far away
washed by seas of foam. 'Awake, Éowyn, Lady of Rohan!' said Aragorn
again, and he took her right hand in his and felt it warm with life returning." -
The Return of the King
The healing path is one of the most revered callings that a person may aspire
to in Middle-earth; it is also one of the most valued professions among
adventurers - men and women who face danger and the prospect of injury
every day of their lives.
Hands of the Healer fleshes out one of those professions most often chosen
by fantasy gamers, whether as characters to be played or NPCs to be sought
for their indispensable services. Equally useful to both players and gamemasters,
this tome provides virtually everything one could possibly want to know about
Middle-earth's healers and their craft.
Hand of the Healer features:
56 CHARACTER DEVELOPMENT PACKAGES - Guidelines for creating
MERP healers (including conversions for the Rolemaster Standard System)
from over 40 distinct
cultures. Now you can take on the role of a Northman shaman, a Black Númenórean
necromantic priest, an Easterling Night-warder, or a Southron court physician
- each with unique skills and healing magic!
NEW MEDICAL SKILLS - With the 4 new MERP/RMSS skills of Physic, Surgery,
Apothecary and Midwifery, you'll be ready to confront any form of injury
or illness in your adventure campaign.
STATIC MANEUVER TABLE - Several of the new skills and healing powers described
in this book are accompanied by tables for MERP and RMSS, so that you can
instantly determine maneuver results regardless of which game system you
are using.
296 HERBS, CURATIVES AND POISONS - The largest compendium of medicinals and
poisons ever assembled for a fantasy role playing game, this exhaustive encyclopedia
is the ultimate reference tool for herbs and other curative substances, such
as athelas, miruvor or lembas. The compendium references every healing herb
or poison that has ever appeared in the Middle-earth series to date, including
67 entirely new entries. All are indexed according to environment (mountains,
forests, deserts, etc.), healing category (life preservation, physical enhancement,
surface repair, etc.) and alternate names (Westron, Elvish, etc.).
MECCG SCENARIOS - Try your healing hand with "The Houses of Healing" and "Ioreth's
Escort," two new scenarios for use with ICE's Middle-earth Collectible
Card Game. Includes a dozen new MECCG sites for casual play.
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