
Table of Contents:
TABLE OF CONTENTS 1.0 INTRODUCTION 1.1 DESIGNER NOTES 1.2 NOTATION 2.0 OPTIONAL SPELL "LAWS" 2.1 ARCANE MAGIC 2.2 EARTHNODES 2.3 MAGICAL GAME BALANCE 2.31 Base Spell Lists 2.32 Channeling Restrictions 2.33 Preparation Time 2.4 MAGICAL LANGUAGES 2.5 LIVING IN THE ETHEREAL WORLD 3.0 NEW SPELLS AND SPELL LISTS 3.1 ARCANE SPELL LISTS 3.11 Bladerunes 3.12 Earthblood's Ways 3.13 Entity Mastery 3.14 Ethereal Mastery 3.15 Mana Fires 3.16 Spell Coordination 3.17 Shapechanging Ways 3.2 DRUID BASE SPELL LISTS 3.21 Animal Mastery 3.22 Druid's Peace 3.23 Druidstaff 3.24 Nature's Forms 3.25 Stone Mastery 3.26 Tree Mastery 3.3 NIGHTBLADE BASE SPELL LISTS 3.31 Distractions 3.32 Phantom's Face 3.33 Phantom Movements 3.34 Poison Mastery 3.35 Adrenal Focus 3.4 PALADIN BASE SPELL LISTS 3.41 Holy Warrior 3.42 Spell Breaker 3.5 EXPANSION SPELL LISTS 3.51 Ceremonies 3.52 Familar's Law 3.53 Guardian Ways 3.54 Alchemical Preparations 3.55 Midwifery 3.56 Warding Ways 3.6 ADDITIONAL SPELLS 3.7 HIGH LEVEL SPELLS 3.8 DELVER BASE LISTS 4.0 OPTIONAL CHARACTER "LAWS" 4.1 PROFESSIONS 4.11 The Paladin 4.12 The Burglar 4.13 The Barbarian 4.14 The High Warrior Monk 4.15 The Archmage 4.16 The Nightblade 4.17 The Druid 4.18 The Delver 4.19 Cleric's Law 4.2 RACES 4.21 Additional Racial Types 4.22 Elves and Self Discipline 4.3 SECONDARY SKILLS 4.4 STAT BONUSES 4.5 BACKGROUND OPTIONS 4.6 ADOLESCENCE SKILL RANKS 4.7 LEVEL BONUSES 4.8 VERY HIGH STATS 4.9 USING MERP LANGUAGES 5.0 ITEMS AND EQUIPMENT 5.1 ITEMS WITH INTELLIGENCE AND WILL 5.2 ALCHEMIST MATERIALS LIST 5.3 ENCHANTING ITEMS 5.4 TIME AND LEVEL ALCHEMICAL REQUIREMENTS 5.5 SPECIAL WEAPONS CHARACTERISTICS 5.6 POISONS AND ROTTEN THINGS 5.7 HERBS 6.0 TACTICAL AND PHYSICAL FACTORS 6.1 CONDENSED COMBAT SYSTEM 6.2 ACTION TIME REQUIREMENTS 6.3 BREAKING "150" 6.4 MASS AND FORCE CONSIDERATIONS 6.41 Force From Mass 6.42 Weight for Human Forms 6.5 WEAPON/ARMOR EFFECTIVENESS 6.6 M.A. FUMBLE TABLES 6.7 AN INITIATIVE SYSTEM 7.0 CREATURES 7.1 FLYING CREATURES 7.2 BEASTS 7.3 GREATER LYCANTHROPES. 7.4 DEMONS 7.5 UNDEAD 7.6 DRAGONS 8.0 CITY DESIGN 9.0 CHILDBIRTH AND SIBLING GENERATION 9.1 SIBLING GENERATION 9.2 "MEDICAL" CONSIDERATIONS 10.0 GAME AIDS 10.1 PACKAGE DEALS FOR GOODS 10.2 LEVEL VERSUS BONUS SUMMARY 10.3 THE QABBALS 10.4 PLAYER CHARACTER RECORDS