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Rolemaster Companion III Cover
Product Line: Rolemaster
Product Edition: RM2
Product Name: Rolemaster Companion III
Product Type: Supplement
Author: 10 different authors
Stock #: 1700
ISBN: 1-55806-050-2
Publisher: ICE
Cover Price: $12.00
Page Count: 96
Format: Softcover
Release Date: 1988
Language: English

Cover/Jacket Text:

This supplement continues the tradition of superbly detailed optional support material for Rolemaster
Rolemaster Companion III has something for all Rolemaster campaigns: from low-level to Lord-level! Rolemaster Companion III includes;
21 Variant Professions: Bounty Hunter, Assassin, Bashkar, Duelist, Cavalier, Gypsy, Warrior, Magus Farmer, Sailor, Montebanc, Crafter, Noble Warrior, Sleuth, Chaotic Lord, Moon Mage, Macabre, Crystal Mage, Craftsman, Dream Lord, the Professional.
More than 40 new Spell Lists: base lists for the new professions, new Arcane lists, Arcane society lists, and other miscellaneous lists.
7 new Critical Tables: Acid, Depression, Physical Alteration, Plasma, Disruption, Stress and Shock.
4 new Spell Attack Tables.
Optional Rules: ritual magic, individual spell development, Arcane societies, and a variety of other topics.

The Rolemaster system is a complete set of advanced, realistic, and sophisticated rules. Each of the components can be used separately with most FRP systems. These components include:
• Arms Law & Claw Law The fantastic medieval missile and melee system combined with an animal and monster attack system.
• Spell Law The magic system with over 2000 spell descriptions based on 3 realms of power.
• Character Law & Campaign Law A masterful set of rules for character development plus campaign ! guidelines and material invaluable to Gamemasters.
• Rolemaster Boxed Set Includes Character I Law & Campaign Law, ; Spell Law, Arms Law & Claw Law, and a free adventure supplement.
• Rolemaster Companion I, II, and III
Optional rules and guidelines to expand this classic system.
• Creatures & Treasures More than a Rolemaster Bestiary, this product provides complete rules and tables for generating random encounters, treasures, and magic items.
Look for these products wherever games are sold!
Rolemaster . . . . a cut above the rest!

Table of Contents:

1.0 INTRODUCTION

1.1 DESIGNER NOTES 

1.2 NOTATION 

2.0 OPTIONAL PROFESSION "LAWS"

2.1 NON-SPELL USERS 

2.11 Bounty Hunter (DA) 

2.12 Assassin (DA) 

2.13 Bashkar(DA) 

2.14 Fanner (DA) 

2.15 Duelist (DA) 

2.16 Craftsman (DA) 

2.17 Cavalier (DA) 

2.18 Gypsy (CKR) 

2.19 Sailor (DA&CKR) 

2.1.10 Warrior (DA) 

2.2 SEMI-SPELL USERS 

2.21 Crafter 

2.22 Noble Warrior (CKR) 

2.23 Chaotic Lord (CKR) 

2.24 Macabre (TT) 

2.25 Montebanc (MV) 

2.26 Moon Mage (CKR) 

2.27 Sleuth (TT) 

2.3 THE "PROFESSIONAL" (TT)

2.4 CRYSTAL MAGE (CKR) 

2.5 MAGUS (MC) 

2.6 DREAM LORD (CKR) 

3.0 OPTIONAL ARMS "LAWS"

3.1 SIMPLIFIED INITIATIVE (DA) 

3.2 SURPRISE (DA) 

3.3 SELF-RELOADING WEAPONS 

3.4 NEW WEAPONS TABLE (CKR) 

3.5 MOUNTED COMBAT (MV) 

3.6 A SUPER-FAST COMBAT SYSTEM (MC).

4.0 OPTIONAL SPELL "LAWS"

4.1 GREAT COMMANDS (MC) 

4.2 SPIRIT RUNES (MC) 

4.3 RITUAL MAGIC (HP) 

4.4 DIRECTED SPELLS (CKR) 

4.5 INDIVIDUAL SPELL DEVELOPMENT (DC).

5.0 OPTIONAL SKILLS/STATS "LAWS"

5.1 QUICKIE STAT GENERATION (MC) 

5.2 "MODS ONLY" DEVELOPMENT (MC) 

5.3 INNATE STAT ABILITIES (CS) 

5.4 LUCK (DA) 

5.5 LEVEL INTENSIVE COMBAT (MC) 

5.6 ELOQUENCE (MC) 

5.7 SIMPLE POTENTIAL GENERATION (DA) 

6.0 OPTIONAL C&T "LAWS"

6.1 TREASURE GENERATION (MC) 

6.2 ARCANE ARTIFACTS AND ITEMS (CS).

6.3 REPLUSIONS (MC) 

6.4 MONSTER MASHING (MC) 

7.0 OPTIONAL MISCELLANEOUS "LAWS"

7.1 ARCANE SOCIETIES (TT) 

7.2 SOCIAL STANDING (DA) 

7.3 DEATH OPTIONS (MC) 

7.4 LINGUISTICS ADDENDUM 

7.5 USING THE RMCIII CRITICAL TABLES 

8.0 BASE LISTS FOR RMCIII PROFESSIONS

8.1 MONTEBANC BASE LISTS (MV) 

8.11 Mystic Escapes 

8.12 Disquise Mastery 

8.13 Beguiling Ways 

8.14 Appraisals 

8.2 CHAOTIC LORD BASE LISTS (CKR) 

8.21 Chaotic Weapons 

8.22 Chaos Mastery 

8.23 Chaotic Armor 

8.24 The Choatic Table 

8.3 MOON MAGE BASE LISTS (CKR) 

8.31 Moon Madness 

8.32 Moon Mastery 

8.33 Metamorphose 

8.4 NOBLE WARRIOR BASE LISTS (CKR)

8.41 Noble Armor 

8.42 Noble Weapons 

8.5 SLEUTH BASE LISTS (TT) 

8.51 Analyses 

8.52 Sleuth's Senses 

8.53 Escaping Ways 

8.54 Time's Sense- 

8.6 MAGUS BASE LISTS (MC) 

8.61 Power Words 

8.62 Runes & Symbols 

8.63 Signs of Power 

8.64 Linguistics 

8.65 Command Words 

8.66 Spirit Runes 

8.7 CRYSTAL MAGE BASE LISTS (CKR) 

8.71 Crystal Power 

8.72 Deep Earth Healing 

8.73 Crystal Magic 

8.74 Deep Earth Commune 

8.75 Crystal Mastery 

8.76 Fiery Ways 

8.77 Brilliance Magic 

8.78 Crystal Runestone 

8.8 DREAM LORD BASE LISTS (CKR) 

8.81 Dream Guard 

8.82 Dream Law 

8.83 Dream Lore 

8.84 Dream State 

9.0 ARCANE NAVIGATORS' BASE LIST (TT)

10.0 ARCANE COVEN BASE LISTS (TT)

10.1 Allurement 

10.2 Household Magic 

10.3 Barrier Ways 

10.4 Brewing Lore 

10.5 Hearth Magic 

10.6 Wax Magic 

10.7 Mending Ways 

11.0 ARCANE SPELL LISTS

11.1 Plasma Mastery (CS) 

11.2 Nether Mastery (CKR) 

12.0 CRITICAL STRIKE TABLES

12.1 Plasma Critical Strike Table (CS) 

12.2 Acid Critical Strike Table (CKR) 

12.3 Physical Alteration Crit. Str. Table (CKR) 

12.4 Depression Critical Strike Table (CKR) 

12.5 Stress Critical Strike Table (CKR) 

12.6 Shock Critical Strike Table (CKR) 

12.7 Disruption Critical Strike Table 

13.0 SPELL ATTACK TABLES

13.1 Plasma Bolt Attack Table (CS) 

13.2 Plasma Ball Attack Table (CS) 

13.3 Nether Bolt Attack Table (CKR) 

13.4 Nether Ball Attack Table (CKR)