
Table of Contents:
1.0 INTRODUCTION 1.1 DESIGNER NOTES 1.2 NOTATION 2.0 OPTIONAL PROFESSION "LAWS" 2.1 NON-SPELL USERS 2.11 Bounty Hunter (DA) 2.12 Assassin (DA) 2.13 Bashkar(DA) 2.14 Fanner (DA) 2.15 Duelist (DA) 2.16 Craftsman (DA) 2.17 Cavalier (DA) 2.18 Gypsy (CKR) 2.19 Sailor (DA&CKR) 2.1.10 Warrior (DA) 2.2 SEMI-SPELL USERS 2.21 Crafter 2.22 Noble Warrior (CKR) 2.23 Chaotic Lord (CKR) 2.24 Macabre (TT) 2.25 Montebanc (MV) 2.26 Moon Mage (CKR) 2.27 Sleuth (TT) 2.3 THE "PROFESSIONAL" (TT) 2.4 CRYSTAL MAGE (CKR) 2.5 MAGUS (MC) 2.6 DREAM LORD (CKR) 3.0 OPTIONAL ARMS "LAWS" 3.1 SIMPLIFIED INITIATIVE (DA) 3.2 SURPRISE (DA) 3.3 SELF-RELOADING WEAPONS 3.4 NEW WEAPONS TABLE (CKR) 3.5 MOUNTED COMBAT (MV) 3.6 A SUPER-FAST COMBAT SYSTEM (MC). 4.0 OPTIONAL SPELL "LAWS" 4.1 GREAT COMMANDS (MC) 4.2 SPIRIT RUNES (MC) 4.3 RITUAL MAGIC (HP) 4.4 DIRECTED SPELLS (CKR) 4.5 INDIVIDUAL SPELL DEVELOPMENT (DC). 5.0 OPTIONAL SKILLS/STATS "LAWS" 5.1 QUICKIE STAT GENERATION (MC) 5.2 "MODS ONLY" DEVELOPMENT (MC) 5.3 INNATE STAT ABILITIES (CS) 5.4 LUCK (DA) 5.5 LEVEL INTENSIVE COMBAT (MC) 5.6 ELOQUENCE (MC) 5.7 SIMPLE POTENTIAL GENERATION (DA) 6.0 OPTIONAL C&T "LAWS" 6.1 TREASURE GENERATION (MC) 6.2 ARCANE ARTIFACTS AND ITEMS (CS). 6.3 REPLUSIONS (MC) 6.4 MONSTER MASHING (MC) 7.0 OPTIONAL MISCELLANEOUS "LAWS" 7.1 ARCANE SOCIETIES (TT) 7.2 SOCIAL STANDING (DA) 7.3 DEATH OPTIONS (MC) 7.4 LINGUISTICS ADDENDUM 7.5 USING THE RMCIII CRITICAL TABLES 8.0 BASE LISTS FOR RMCIII PROFESSIONS 8.1 MONTEBANC BASE LISTS (MV) 8.11 Mystic Escapes 8.12 Disquise Mastery 8.13 Beguiling Ways 8.14 Appraisals 8.2 CHAOTIC LORD BASE LISTS (CKR) 8.21 Chaotic Weapons 8.22 Chaos Mastery 8.23 Chaotic Armor 8.24 The Choatic Table 8.3 MOON MAGE BASE LISTS (CKR) 8.31 Moon Madness 8.32 Moon Mastery 8.33 Metamorphose 8.4 NOBLE WARRIOR BASE LISTS (CKR) 8.41 Noble Armor 8.42 Noble Weapons 8.5 SLEUTH BASE LISTS (TT) 8.51 Analyses 8.52 Sleuth's Senses 8.53 Escaping Ways 8.54 Time's Sense- 8.6 MAGUS BASE LISTS (MC) 8.61 Power Words 8.62 Runes & Symbols 8.63 Signs of Power 8.64 Linguistics 8.65 Command Words 8.66 Spirit Runes 8.7 CRYSTAL MAGE BASE LISTS (CKR) 8.71 Crystal Power 8.72 Deep Earth Healing 8.73 Crystal Magic 8.74 Deep Earth Commune 8.75 Crystal Mastery 8.76 Fiery Ways 8.77 Brilliance Magic 8.78 Crystal Runestone 8.8 DREAM LORD BASE LISTS (CKR) 8.81 Dream Guard 8.82 Dream Law 8.83 Dream Lore 8.84 Dream State 9.0 ARCANE NAVIGATORS' BASE LIST (TT) 10.0 ARCANE COVEN BASE LISTS (TT) 10.1 Allurement 10.2 Household Magic 10.3 Barrier Ways 10.4 Brewing Lore 10.5 Hearth Magic 10.6 Wax Magic 10.7 Mending Ways 11.0 ARCANE SPELL LISTS 11.1 Plasma Mastery (CS) 11.2 Nether Mastery (CKR) 12.0 CRITICAL STRIKE TABLES 12.1 Plasma Critical Strike Table (CS) 12.2 Acid Critical Strike Table (CKR) 12.3 Physical Alteration Crit. Str. Table (CKR) 12.4 Depression Critical Strike Table (CKR) 12.5 Stress Critical Strike Table (CKR) 12.6 Shock Critical Strike Table (CKR) 12.7 Disruption Critical Strike Table 13.0 SPELL ATTACK TABLES 13.1 Plasma Bolt Attack Table (CS) 13.2 Plasma Ball Attack Table (CS) 13.3 Nether Bolt Attack Table (CKR) 13.4 Nether Ball Attack Table (CKR)