
Table of Contents:
1.0 INTRODUCTION 1.1 Designer Notes 1.2 Notation. 2.0 THE NATURE OF MAGIC 2.1 Magical Power 2.1.1 Primal Essence 2.1.2 Essence 2.1.3 Channeling 2.1.4 Mentalism 2.1.5 Hybridization 2.1.6 Arcane 2.1.7 Elementalism 2.1.8 Prosaic 2.1.9 Omni-Realm 2.1.10 Psions 2.2 Realm Relations and Interstices 2.3 Magical Minutiae 2.4 Realm Components 2.5 Final Spell Effect 2.6 Cross Realm Casting 3.0 PROSAIC MAGIC 4.0 PSIONS FOR ROLEMASTER 4.1 Learning Psions 4.2 Psion Power Points 4.3 Psion vs Magic 4.4 Psion List Notes 5.0 MAGIC FOR SPACE MASTER 5.1 Learning Magic in Space Master 5.2 Magic Power Points 6.0 OPTIONAL SPELL LAWS 6.1 Spell Shaping 6.2 Methods of Magic 6.2.1 Low Magic 6.2.2 Middle Magic 6.2.3 High Magic 6.3 Power Point Base Maximum 6.4 Herbs 6.4.1 VirJai 6.4.2 Vir Lavan 6.4.3 Tairken Ra 6.4.4 Ubiquitous Panacea Burgeon 6.4.5 Xu Ran 6.4.6 Deodar 6.5 Unusual Phenomena 6.5.1 Anti-Magic Zones 6.5.2 Reality Storms 6.6 Ritual of Ascension 6.7 Apprentice Rules 6.8 Bladerune Item Capacity 6.9 Martial Mage 6.10 Fate Points 6.11 Learning Lists 6.11.1 Spell Research 6.11.2 Compiling 6.11.3 Spell Books 6.11.4 Teaching 6.11.5 Memorization 6.12 Resistance Roll Options 6.13 Magical Language and ESF Options 6.14 Extended Spell List Development 6.15 Individual Spell Development 6.16 Arcane Definitions 6.17 Power Point Options 6.17.1 Going Beyond Power Point Total 6.17.2 Adders and Multipliers 7.0 OPTIONAL SKILLS LAWS 7.1 New Magical Skills 7.2 Old Magical Skills Revistited 7.3 Spells as Skills 8.0 OPTIONAL SPELL LISTS 8.1 Channeling 8.1.1 Jihad (Closed) 8.1.2 Power Merge (Closed) 8.1.3 Wyrd Mastery (Closed) 8.1.4 Genetic Ways (Animist Base) 8.1.5 Holy Champion (Cleric Base) 8.1.6 Cruelty Ways (Evil Cleric Base) 8.1.7 Dark Curses (Evil Cleric Base) 8.1.8 Survival Ways 8.2 Essence 8.2.1 Prison Law (Open) 8.2.2 Warrior's Blade (Open) 8.2.3 Weapon Mastery (Open) 8.2.4 Sustain Body (Closed) 8.2.5 Construction Ways (Closed) 8.2.6 Spell Enhancement II (Closed) 8.2.7 Barriers (Closed) 8.2.8 Trace Law (Closed) 8.2.9 Matter Shaping (Closed) 8.2.10 Friction Mastery (Closed) 8.2.11 Assimilation Mastery (Alchemist Base) 8.2.12 Animation Mastery (Alchemist Base) 8.2.13 Martial Mastery (Monk Base) 8.2.14 Rending Ways (Sorcerer Base) 8.3 Mentalism 8.3.1 Combat Reflexes (Closed) 8.3.2 Battle Law (Closed) 8.3.3 Mind Protection (Closed) 8.3.4 Minds Refuge (Closed) 8.3.5 Perceptions Master (Closed) 8.3.6 Mind Healing (Lay Healer Base) 8.3.7 Escaping Ways (Night Blade Base) 8.3.8 Taking Ways (Evil Mentalist Base) 8.3.9 Psychosis Mastery (Evil Mentalist Base) 8.4 Arcane 8.4.1 Planar Survival 8.4.2 Realm Law 8.4.3 Power Mastery 8.4.4 Replicating Ways 8.4.5 Experimentation Ways 8.4.6 Ritual Mastery 8.4.7 Magnetic Ways 8.4.8 Arcane Healing 8.4.9 Magic Defense 8.4.10 Devious Ways 8.4.11 Fortification Mastery 8.4.12 Arcane Gate 8.4.13 Primitive Voice 8.4.14 Long Voice 8.4.15 Matter Manipulation 8.5 Prosaic 8.5.1 Music Law 8.5.2 Trade Law 8.5.3 Forging Mastery 8.5.4 Library Mastery 8.5.5 Sailing Mastery 8.5.6 Warrior Law 8.5.7 Pack Law 8.5.8 Grooming Mastery 8.5.9 Gourmet Mastery 8.5.10 Fashion Mastery 8.5.11 Structure Law 8.5.12 Entertainment Law 8.5.13 Farming Law 8.5.14 Mining Law 8.5.15 Livestock Ways 8.5.16 Healing 8.5.17 Tricks Of The Trade 8.5.18 Body Mastery APPENDIX A: PLAYER AND SPELL-USER TIPS APPENDIX B: PSION LISTS The Field Of Visions (B-1.0) Mind Detection (B-l.l) Mind's Truth (B-1.2) Mind's Eye (B-1.3) Mind In The Past (B-1.4) Empath (B-1.5) Alteration Field (B-2.0) Telekinetics (B-2.1) Mind Over Matter (B-2.2) Telepathy (B-2.3) Concealment (B-2.4) Field Of Control (B-3.0) Voice (B-3.1) Thought Into Pain (B-3.2) Illusion (B-3.3) Thought Master (B-3.4) Mind Assault (B-3.5) Possession (B-3.6) The Field Of Self-Mastery (B-4.0) Teleportation (B-4.1) Metabolic Control (B-4.1) Mind Discipline (B-4.3) Body Discipline (B-4.4) Changing (B-4.5) Mind's Defense (B-4.6) APPENDIX C: SPELL USER Q & A'S APPENDIX D: TABLES