
Table of Contents:
1.0 INTRODUCTION 1.1 Designer's Notes 1.2 Notation 2.0 OPTIONAL PROFESSION "LAWS" 2.1 Forcemage (RH, LRR) 2.2 Maleficant (RH) 2.3 Wizard (WC) 3.0 OPTIONAL ARMS "LAWS" 3.1 Attack Theme Weapons Skills (AM) 3.2 Multiple Attack Proficiency (LRR) 3.3 Parrying for Advantage (KC). 3.4 Two-Weapon Katas (KC) 3.5 Thrown Projectiles (RH) 4.0 OPTIONAL SPELL "LAWS" 4.1 Spell Research (RH) 4.2 Level-Block Power Point System (AM) 4.3 Temporal Displacement (LRR) 4.4 Options for Extra Base Lists (LRR) 4.5 Option for Similar Bonus Items (LRR) 4.6 Options for Spell Adders (LRR) 5.0 OPTIONAL SKILLS/STATS "LAWS" 5.1 New Skills (MC, RH, LRR, TT) 5.2 Statistic Based Skill Development (LRR) 5.3 Character-Specific Skill Cost System (RH) 5.4 Medical Skills Table (TT) 5.5 Medical Recovery Table (TT) 5.6 Training Time (JC) 5.7 Skill Specialization (DB) 5.8 Level Bonus Options (DB) 6.0 OPTIONAL CAMPAIGN "LAWS" 6.1 New Equipment (JD, DW) 6.2 Materials Integrity (RH,LRR) 7.0 SPELL LISTS 7.1 Forcemage Base Lists 7.1.1 Force Law (RH, LRR) 7.1.2 Force Master (LRR) 7.1.3 Shockwaves (RH) 7.1.4 Gravity Law (LRR) 7.1.5 Magnetic Law (LRR) 7.2 Maleficant Base Lists (RH) 7.2.1 Chill of Night 7.2.2 Soul Death 7.2.3 Talismans 7.3 Wizard Base Lists (WC) 7.3.1 Spell Hand 7.3.2 Spell Bane 7.3.3 Spell Dampening 7.3.4 Spell Manipulation 7.3.5 Spell Guard 7.3.6 Wizardstaff 7.4 Alchemist Base Lists 7.4.1 Charmcraft (AM) 7.4.2 Organism Skills (AM) 7.4.3 Perimeter Wardings (DB) 7.4.4 Structure Wardings (DB) 7.4.5 Palingenesis (TT) 7.5 Druid Base Lists 7.5.1 Beast's Ways (RH, TT) 7.5.2 Insect Mastery (JG) 7.5.3 Nature Summons (LRR) 7.5.4 Weather Mastery (MM) 7.6 Miscellaneous Spell Lists 7.6.1 Conveyance (Seer Base) (RH) 7.6.2 Crystal Law (Crystal Mage Base) (LRR) 7.6.3 Spirit Manifestations (Shaman Base) (LR) 7.6.4 Corrosion Mastery (Evil Magician Base) (RH) 7.7 Spell Lists for Professional Guilds 7.7.1 Fisherman's Way (LRR) 7.7.2 Pirate's Way (LRR) 7.7.3 Glass Mastery (RH) 7.7.4 Surgeon's Guide (LRR, TT) 7.8 Special Lists 7.8.1 Combat Link (DB) 7.8.2 Element's Master (RH, LRR) 7.8.3 Mana-Molding (TT) 7.8.4 Time Law (LRR) 7.8.5 Time's Master (LRR) 7.8.6 Space-Time (LRR) 7.9 Arcane Lists 7.9.1 Amplifications (LRR) 7.9.2 Aura Magic (RH) 7.9.3 Spiritwrack (RH) 7.9.4 Conjurations (RH) 7.9.5 Crystal Visions (JG) 7.9.6 Node Mastery (LRR, TT) 7.9.7 Earthfocus (RH, TT) 7.9.8 Node Functions (RH) 7.9.9 Forcefields (KB) 7.9.10 Light's Creations (LRR) 7.9.11 Spell Mastery (TT) 7.9.12 Mana Currents (LRR) 7.9.13 Subdual Ways (KB) 7.9.14 Spell Shaping (RH) 7.9.15 Ephemeral Enhancement (LRR) 8.0 CREATURES (MC) 9.0 TREASURES (RH, MC, MMC, TT, LR, LRR) 10.0 SPELL ATTACK TABLES 10.1 Lightning Ball Attack Table (LRR) 10.2 Time Ball Attack Table (LRR). 10.3 Time Bolt Attack Table (LRR). 11.0 WEAPON ATTACK TABLES 11.1 Dart Attack Table (TT) 11.2 Brawling/Untrained Attack Table (TT) 12.0 CRITICAL STRIKE TABLES 12.1 Using the RMCV Critical Strike Tables 12.2 Disintegration Critical Strike Table (RH, LRR) 12.3 Essence Critical Strike Table (RH, LRR) 12.4 Neuro Critical Strike Table (RH, LRR) 12.5 Shrapnel Critical Strike Table (RSM) 12.6 Starvation/Dehydration Crit. Strike Table (TT) 12.7 Stun Critical Strike Table (RSM) 12.8 Vibration Critical Strike Table (REC) 13.0 CHARACTER RECORDS 13.1 Forcemage 13.2 Maleficant 13.3 Wizard 14.0 RMCV OPTIONS CHECKLIST INDEXS Spell Index Chart & Table Index