
Table of Contents:
1.0 INTRODUCTION 1.1 Designers' Notes 1.2 Notation 1.3 Arms Companion's Optional Rules 2.0 OPTIONAL PROFESSION "LAWS" 2.1 Background Packages 2.1.1 An Introduction to Background Packages (JAB) 2.1.2 Creating Background Packages (JAB) 2.1.3 Guidelines for Creating Background Packages (JAB) 2.1.4 Custom Background Package Blueprint (SB) 2.1.5 General Mercenaries and Soldiers in Military Organizations • Mercenary Groups (Turk) • Military Organizations (Turk) • Military and Mercenary Spoils Chart (SB) • Discharged Militia and Mercenary Wounds Chart (SB) 2.1.6 Examples of Pre-made Background Packages • The Central Guard (SB) • The Five Houses of Nyanja-Ree (SB) • The Treewraiths ofMillioch (JAB) •The Demons of Karawnah (JAB) • The Black Cape (SB) • The Forondrham (JAB) • Society of Templars (SB) • The Seven Swordsman (JAB) 2.2 The Warrior Type (SB) 2.3 Custom Professions (JAB) 2.3.1 Custom Profession Generation (JAB) 2.3.2 Creating a Custom Profession (JAB) 2.3.3 Examples of Custom Professions • Horseman (SB) • Indurate (JAB) • Outrider (JAB) • Templar (SB) • Trench Fighter (Dwarven Warrior) (SB) • Hunter (CR) • Specialists (WRB) Swordsman — Archel — Shaikan — Lancer 3.0. OPTIONAL STATISTIC "LAWS" 3.1 Overcoming Penalties with Self Discipline (SB) 3.2 Optional Racial Bonuses and Maximums (SB) 4.0. OPTIONAL COMBAT "LAWS" 4.1 Large and Super Large Critical Resolution (SB) 4.2 Optional Offense Bonuses and Penalties (SB) 4.3 Combat Languages (JAB) 4.4 Experienced Attack Bonus (SB) 4.5 Cauterizing Wounds (SB) 4.6 Ripping-Tearing Critical (SB) 4.7 Close Quarters Combat (SB) 4.8 Weapons Use (WRB) 4.9 Options for "Attacking to Subdue" 4.10 Causing Exhaustion in Melee (SB) 4.11 Attack Speed Variances (SB) 4.12 Restricted Area Combat (SB) 4.13 Unusual Weapon Styles (WRB/SB) 4.14 Initiative Modifiers Revisited (WRB) 4.15 Strategic Targetting 4.15.1 Damage by Location (SB) 4.15.2 Random Body Hit Location Chart (SB) 4.15.3 Strategic Targetting (SB) 4.16 The Stance-Based Initiative System (DC&CD) 5.0 OPTIONAL ARMOR "LAWS" 5.1 Enhanced Armor, Enhanced DB (TURK) 5.2 Armor Pick and Choose (SB) 5.3 Donning and Doffing Armor Revisited (SB) 5.4 Helmets (TURK) 5.5 Options for Armor and Helmets (TURK) 5.6 Multiple Shield DB Modifications (SB) 5.7 Optional Armor Thicknesses (SB) 5.8 Sollerets (SB) 5.9 Maintenance and Breakage (SB) 6.0 OPTIONAL WEAPON "LAWS" 6.1 Sword Breakers (SB) 6.2 Three Bladed Daggers (SB) 6.3 Optional Rules for Wavy Blades (TURK) 6.4 Brodrack (SB) 6.5 Mecthar (SB) 6.6 Stiletto (SB) 6.7 Metal Whip (PP) 6.8 Battle Hammer (SB) 6.9 Estock (SB) 6.10 Hilt Gauntlets (SB) 6.11 Tebuje (SB) 6.12 Great Sword (WRB) 6.13 Kitee'(SB) 6.14 Barbed Spear Heads (SB) 6.15 Battle Adze (SB) 6.16 Executioner's Swords (SB) 6.17 Arrows (SB) 6.17.1 New Arrows 6.17.2 Mass Changes for Arrows 6.17.3 Bow Ranges Revisted 6.17.4 Optional OB Modifiers for Fletchings 6.18 Crossbow Reloaders (SB) 6.19 Optional Bow/Crossbow Strength Mods (SB) 6.20 Arbalest (SB) 6.21 Stone Bow-Stone Crossbow (SB) 6.22 Optional Rules for Crossbows (SB) 6.23 Armor and Weapon Quality (SB) 6.24 More Mass—More OB (SB) 6.25 Sheaths (SB) 6.26 Sheath Hangers (SB) 6.27 Attack with Torch (PP/SB) 6.28 Weapon Statistic Modifiers (WRB) 6.29 Weapon Speed Modifiers (WRB) 6.30 Siege Weapons (SB) 6.31 Irritants (SB) 6.32 Armor Mounted Weapons (SB) 6.33 Weapon Maintenance in Relation to Breakage & Damage (KS) 6.34 Rare and Exotic Weapons (TURK) 6.35 Hidden / Sudden Strike Weapons (SB) 6.36 Multi-Purpose Weapons (SB) 6.37 Take-Apart-Weapons (SB) 6.38 Disguised Weapons (SB) 6.39 Mercury Filled Weapons (SB) 6.40 Custom Made Weapons (SB) 7.0. OPTIONAL TACTICS "LAWS" 7.1 Combat Styles (JAB) 7.2 Indirect Fire (Non-Line-Of-Sight Combat) (SB) 7.3 Bushwhacking (JAB) 7.4 Optional Modifiers for Airborne and Seaborne Combat (JAB) 7.4.1 Airborne Combat Modifiers 7.4.2 Seaborne Combat Modifiers 7.5 General Tips (TURK) 8.0 OPTIONAL SKILL "LAWS" 8.1 New Skills Adrenal Spell Avoidance - Airborne Combat - Awakening - Battle Perception - Blind Rghting - Calisthenics - Closing - Cryptography - Defensive Weaving - Dentistry - Directed Strength - Distract Foe- Donning & Doffing Armor - Endurance - Feinting - Focus - Holding Breath - Honing - Hygiene - Increase Wounds - Instinctive Maneuver - Intimidation - Jesting - Looting - Melee Scuffle - Mind Block - Moving Strike - Portaging - Prepared Shot - Presence Projection - RAC - Seaborne Combat - Sniping - Special Martial Arts Attacks - Spell Deflection - Spell Perception - Strategic Targeting - Taunting - Trick Shot - Unhorsing - Way of the Warrior - Weapon and Armor Maintenance - Weapon Brawling - Weapon Casting - Weapon Shatter-Weapon Snare - Weapon Trickery - Weapons Use - Whip Grapple 8.2 New Options For Old Skills (SB) 8.2.1 Optional Effects of Exhaustion on Skills (SB) 8.2.2 Optional Stalk and Hide Modifiers (SB) 8.2.3 Optionas for High Speed Gymnastic Skills (SB) 8.2.4 First Aid Implements (SB) 9.0 OPTIONAL SUBTERFUGE "LAWS" 9.1 Trap Building and Types of Traps (SB) 9.2 Detect Traps vs. Magic Traps (SB) 9.3 Tools of Thieves (SB) 9.4 Thieves Code (SB) 10.0 OPTIONAL CAMPAIGN AND BACKGROUND "LAWS" 10.1 Honor (TURK) 10.2 Optional Herbs and Poisons (SB, WRB) 10.3 Apprenticing (SB) 10.4 Warrior Background Table #1 (SB) 10.5 Warrior Background Table #2 (DC&CD) 10.6 Hobby Picks Revisited (SB) 11.0. HISTORICAL AND FICTIONAL WARRIORS 11.1 Military and Militia (TURK) 11.2 Mercenaries (TURK) 11.3 Mercenary Groups (TURK) 11.4 Gladiator Schools (SB) 11.5 Assassin's Guilds (SB) 11.6 Lords and Lieges (SB) 11.7 Archtypes (TURK) • The Mercenary • The Grunt • The Levyman • The Knight (Samurai/Housecarl) • The Holy Warrior • The Duelist 11.8 Chronicals of Norwin the Red (SB) 12.0 TABLES AND CHARTS 12.1 Using the New Large and Super Large Critical Tables (DC&CD). 12.1.1 Large Creature Krush Critical Strike Table. 12.1.2 Large Creature Puncture Critical Strike Table 12.1.3 Large Creature Slash Critical Strike Table 12.1.4 Super Large Creature Krush Critical Strike Table. 12.1.5 Super Large Creature Puncture Critical Strike Table 12.1.6 Super Large Creature Slash Critical Strike Table 12.1.7 Large & Super Large Creature Non-Weapon Critical Strike Table 12.2 Other Critical Strike Tables 12.2.1 Strategic Targeting Critical Strike Table 12.2.2 Pummeling Critical Strike Table 12.2.3 Tearing / Ripping Critical Strike Table 12.3 New Attack Tables 12.3.1 Arbalest Attack Table 12.3.2 Estock Attack Table 12.3.3 Battle Attack Table 12.3.4 Metal Whip Attack Table 12.3.5 Tebuje Attack Table 13.0 BIBLIOGRAPHY 14.0 ARMS COMPANION OPTIONS CHECKLIST