
Table of Contents:
1.0 INTRODUCTION
2.0 CREATURES
2.1 KEY - THE STATISTICS AND CODES
2.2 ANIMAL DESCRIPTIONS
2.21 Herbivores and Other Normally Unaggresive Animals
2.22 Riding and Draft Animals
2.23 Fish and Other Water Creatures
2.24 Insects, Arachnids, and Crustaceans�
2.25 Reptiles and Amphibians
2.26 Carnivorous Mammals
2.27 Birds and Other Flying/Gliding Animals
2.28 Other Potentially Dangerous Animals
2.3 MONSTER DESCRIPTIONS
2.31 Water Beasts, Serpents, and Other Dangerous Beasts
2.32 Dragons and Other Fell Creatures
2.33 Composite Monsters
2.34 Elemenlals and Artificial Beings
2.35 Entities From Other Planes
2.36 The Undead
2.37 Flying Monsters
2.38 Shapechangers
2.39 Prehistoric Animals and Dangerous Plants
2.4 RACE DESCRIPTIONS
2.41 Giant Races
2.42 Underground Races
2.43 Fairy Races
2.44 Unusual Races
2.5 CREATING YOUR OWN MONSTERS
2.51 Poisons and Their Effects
2.52 Giantism � Larger than Normal Creatures
2.6 A GLOSSARY OF SOME UNUSUAL MYTHOLOGICAL CREATURES
3.0 TREASURES
3.1 TREASURE CLASSIFICATIONS
3.2 GENERATING RANDOM TREASURES
3.21 Magic Item Charts
3.22 Money, Gems, and Jewelry Charts
3.23 Choosing Spells and Spell Items
3.3 A TREASURE SYSTEM KEYED TO A SPECIFIC WORLD SYSTEM
3.4 GENERAL MAGIC ITEM DESCRIPTIONS
4.0 ENCOUNTERS
4.1 ENCOUNTERS KEYED TO THE CREATURES' POWER
4.2 ENCOUNTERS KEYED TO LOCATION AND ENVIRONMENT
4.3 ENCOUNTERS KEYED TO A SPECIFIC SITUATION
5.0 CONVERSION NOTES
5.1 CONVERSION OF AD&D/CREATURES
5.11 Level
5.12 Movement Statistics
5.13 Combat Statistics
5.14 Encounter Statistics
5.15 Special Modifications
5.2 CONVERSION OF RUNEQUEST/CREATURES
5.21 Level
5.22 Movement Statistics
5.23 Combat Statistics
5.24 Encounter Statistics
5.25 Special Modifications
6.0 MISCELLANEOUS TABLES
6.1 RESISTANCE ROLL TABLE
6.2 ENCOUNTER TABLE
6.3 RACE ABILITIES TABLE
CREATURE INDEX
REFERENCES