
Table of Contents:
PART I - INTRODUCTION
How to Use Rolemaster
Key Concepts and Mechanisms
Calculation & Dice Rolling Conventions
Definitions
Other Products
PART II - CREATING A CHARACTER
1.0 Character Concept
2.0 The Initial Choices
3.0 Stats
4.0 Adolescence Skill Development
5.0 Background Options
6.0 Apprenticeship Skill Development
6.1 Standard DP Costs
6.2 Variable DP Costs
6.3 Training Packages
6.4 Extra Stat Gain Rolls
6.5 The Skill and Skill Categories
7.0 Your Character's Role
8.0 Final Character Preparation
8.1 Totaling the Bonuses
8.2 Level, Experience Points, & Age
8.3 Outfitting
8.4 Miscellaneous Factors
9.0 Experience & Advancing Levels
PART III - PERFORMING ACTIONS
10.0 The Actions
11.0 Sequencing Actions in a Round
12.0 Attacks
13.0 Static Maneuvers
14.0 Casting Spells
15.0 Moving Maneuvers
16.0 Movement
17.0 Resistance Rolls
18.0 Special Situations
18.1 Surprise
18.2 Facing
18.3 Awareness
18.4 Orientation
18.5 Communication Between Characters
18.6 Conflicting Actions
18.7 Opportunity Action
18.8 Canceling Actions
18.9 Stunned Maneuvers
18.10 Multi-round Action
18.11 Haste and Speed
18.12 Spell Preparation and Casting
18.13 Missile Fire in Melee
18.14 Melee vs. Melee Initiative
18.15 Mounted Combat
18.16 Weight Penalties
18.17 Encumbered Movement
18.18 Exhaustion
PART IV - THE GM'S TASK: THE WORLD SYSTEM
19.0 The Plot
20.0 The Non-player Characters
21.0 The Setting
22.0 Adventure & Activities in the Strategic Environment
23.0 Awarding Experience Points
23.1 Experience Point Multipliers
23.2 Basic Experience Point Categories
24.0 Miscellaneous Topics
24.1 Injury, Death, and Healing
24.2 Magic Items
24.3 Religion
24.4 Economics
24.5 Other Topics
24.6 Customizing Rolemaster
PART VI - THE APPENDICES
A-1 Races
A-1.1 Common Men
A-1.2 High Men
A-1.3 Wood Elves
A-1.4 Dwarves
A-1.5 Halflings
A-2 Professions
A-2.1 Fighter
A-2.2 Thief
A-2.3 Rogue
A-2.4 Magician
A-2.5 Cleric
A-2.6 Mentalist
A-2.7 Ranger
A-2.8 Dabbler
A-2.9 Bard
A-3 Stats
A-4 Skills
A-4.1 Armor Skill Categories
A-4.2 Artistic Skill Categories
A-4.3 Athletic Skill Categories
A-4.4 Awareness Skill Categories
A-4.5 Body Development Skill Category
A-4.6 Combat Maneuvers Skill Category
A-4.7 Communication Skill Category
A-4.8 Crafts Skill Category
A-4.9 Directed Spells Skill Category
A-4.10 Influence Skill Category
A-4.11 Lore Skill Categories
A-4.12 Martial Arts • Striking Skill Category
A-4.13 Outdoor Skill Categories?
A-4.14 Power Awareness Skill Category
A-4.15 Power Point Development Skill Category
A-4.16 Science/Analytic Skill Categories
A-4.17 Self Control Skill Category
A-4.18 Spells Skill Categories
A-4.19 Subterfuge Skill Categories
A-4.20 Technical/Trade Skill Categories
A-4.21 Urban Skill Category
A-4.22 Weapon Skill Categories
A-5 Training Packages
A-5.1 Adventurer (L)
A-5.2 Amateur Mage (L)
A-5.3 Animal Friend (L)
A-5.4 Burglar (V)
A-5.5 City Guard (V)
A-5.6 Doctor (V)
A-5.7 Herbalist (V)
A-5.8 Hunter (L)
A-5.9 Knight (L)
A-5.10 Loremaster (V)
A-5.11 Merchant (V)
A-5.12 Performer (V)
A-5.13 Scout (V)
A-5.14 Soldier (V)
A-5.15 Traveller (V)
A-6 Role Traits
A-7 Equipment
Accessory Chart
Armor Chart
Transport Chart
Food, Lodging, and Services Chart
Weapon Chart
Herb Chart, Poison Chart
A-8 Creatures
A-9 Spells and Spell Lists
A-9.1 The Realms of Power
A-9.2 Using Spell Lists
A-9.3 The Spell Description Key
A-9.4 What's on a Spell List
A-9.5 Open Channeling Spell Lists
A-9.5.1 Barrier Law
A-9.5.2 Concussion's Way
A-9.5.3 Detection Mastery
A-9.5.4 Light's Way
A-9.5.5 Lofty Movement
A-9.5.6 Nature's Law
A-9.5.7 Purifications
A-9.5.8 Sound's Way
A-9.5.9 Spell Defense
A-9.5.10 Weather Ways
A-9.6 Closed Channeling Spell Lists
A-9.6.1 Blood Law
A-9.6.2 Bone Law
A-9.6.3 Calm Spirits
A-9.6.4 Creations
A-9.6.5 Locating Ways
A-9.6.6 Lore
A-9.6.7 Muscle Law
A-9.6.8 Nerve Law
A-9.6.9 Organ Law
A-9.6.10 Symbolic Ways
A-9.7 Cleric Base Spell Lists
A-9.7.1 Channels
A-9.7.2 Communal Ways
A-9.7.3 Life Mastery
A-9.7.4 Protections
A-9.7.5 Repulsions
A-9.7.6 Summons
A-9.8 Ranger Base Spell Lists
A-9.8.1 Inner Walls
A-9.8.2 Moving Ways
A-9.8.3 Nature's Guises
A-9.8.4 Nature's Summons
A-9.8.5 Nature's Way
A-9.8.6 Path Mastery
A-9.9 Open Essence Spell Lists
A-9.9.1 Delving Ways
A-9.9.2 Detecting Ways
A-9.9.3 Elemental Shields
A-9.9.4 Essence Hand
A-9.9.5 Essence's Perceptions
A-9.9.6 Lesser Illusions
A-9.9.7 Physical Enhancements
A-9.9.8 Rune Mastery
A-9.9.9 Spell Wall
A-9.9.10 Unbarring Ways
A-9.10 Closed Essence Spell Lists
A-9.10.1 Dispelling Ways
A-9.10.2 Gate Mastery
A-9.10.3 Invisible Ways
A-9.10.4 Living Change
A-9.10.5 Lofty Bridge
A-9.10.6 Rapid Ways
A-9.10.7 Shield Mastery
A-9.10.8 Spell Enhancement
A-9.10.9 Spell Reins
A-9.10.10 Spirit Mastery
A-9.11 Magician Base Spell Lists
A-9.11.1 Earth Law
A-9.11.2 Fire Law
A-9.11.3 Ice Law
A-9.11.4 Light Law
A-9.11.5 Water Law
A-9.11.6 Wind Law
A-9.12 Dabbler Base Spell Lists
A-9.12.1 Concealment Mastery
A-9.12.2 Influences
A-9.12.3 Mechanisms
A-9.12.4 Movement Mastery
A-9.12.5 Senses
A-9.12.6 Thieving Law
A-9.13 Open Mentalism Spell Lists
A-9.13.1 Anticipations
A-9.13.2 Attack Avoidance
A-9.13.3 Brilliance
A-9.13.4 Cloaking
A-9.13.5 Damage Resistance
A-9.13.6 Delving.
A-9.13.7 Detections
A-9.13.8 Illusions
A-9.13.9 Self Healing
A-9.13.10 Spell Resistance
A-9.14 Closed Mentalism Spell Lists
A-9.14.1 Gas Manipulation
A-9.14.2 Liquid Manipulation
A-9.14.3 Mind Mastery
A-9.14.4 Mind's Door
A-9.14.5 Movement
A-9.14.6 Sense Mastery
A-9.14.7 Shifting
A-9.14.8 Solid Manipulation
A-9.14.9 Speed
A-9.14.10 Telekinesis
A-9.15 Mentalist Base Spell Lists
A-9.15.1 Mind Attack
A-9.15.2 Mind Control
A-9.15.3 Mind Merge
A-9.15.4 Mind Speech
A-9.15.5 Presence
A-9.15.6 Sense Control
A-9.16 Bard Base Spell Lists
A-9.16.1 Controlling Songs
A-9.16.2 Entertaining Ways
A-9.16.3 Item Lore
A-9.16.4 Lores
A-9.16.5 Sound Control
A-9.16.6 Sound Projection
A-9.17 Special Spell Notes
A-9.17.1 Combining Effects
A-9.l7.2 Good, Evil, Dark & Light
A-9.17.3 Repeated Spell Attempts
A-9.17.4 Permanent Spells
A-9.17.5 Invisibility
A-9.17.6 Encumbrance Limits for Movement Spells
A-9.17.7 Wall Spells and Material Integrity
A-9.17.8 Canceling a Spell
A-9.17.9 Multiple Targets
A-9.17.10 Conflicting Spell Effects
A-9.17.11 RRs for Passive Spells
A-9.17.12 Visibility
A-9.17.13 Information Spells
A-9.17.14 Illusions
A-9.17.15 Slaying Criticals for Spells
A-9.17.16 Dreams and Symbology
A-9.17.17 Spell List Availability
A-9.17.18 Variability of Spell Duration
A-9.17.19 RRs for Area Effects
A-10 Attacks
A-10.1 Attack Results
A-10.2 Offensive Capabilities
A-10.3 Defensive Capabilities
A-10.4 Missile Attacks
A-10.5 Melee Attacks
A-10.6 Basic Spell Attacks
A-10.7 Directed Spell Attacks
A-10.8 Area Spell Attacks
A-10.9 The Attack Tables
A-10.9.1 One-Handed Concussion Weapon Attack Table
A-10 9.2 One-Handed Edged Weapon Attack Table
A-10.9.3 Two-Handed Weapon Attack Table
A-10.9.4 Missile Weapon Attack Table
A-10.9.5 Pole Arm Weapon Attack Table
A-10.9.6 Thrown Weapon Attack Table
A-10.9.7 Tooth & Claw Attack Table
A-10.9.8 Bash & Grapple Attack Table
A-10.9.9 Bolt Spell Attack Table
A-10.9.10 Ball Spell Attack Table
A-10.9.11 Basic Spell Attack Table
Resistance Roll Table T-3.4
A-10.10 The Critical Tables
A-10.10.1 Cold Critical Strike Table
A-10.10.2 Heat Critical Strike Table
A-10.10.3 Krush Critical Strike Table
A-10.10.4 Puncture Critical Strike Table
A-10.10.5 Slash Critical Strike Table
A-10.10.6 Unbalance Critical Strike Table
A-10.10.7 Large Creature Critical Strike Table
A-10.10.8 Super Large Creature Critical Strike Table
A-10.10.9 Spells Against Creatures Critical Strike Table
A-10.11 The Fumble and Failure Tables
A-10.11.1 Weapon Fumble Table
A-10.11.2 Spell Failure Table
A-ll Record Sheets
Character Record Sheet
Skill Category Record Sheet
Skill Record Sheet
Money & Equipment Record Sheet
Experience Point Log
Session Log
Character Figure Templates
Blank Hex Sheet
TABLES & CHARTS
T-1 Character Design Tables
T-1.1 Race Abilities Table
T-1.2 Stat Assignment Table
T-1.3 Potential Stat Table
T-1.4 Profession Table
T-1.5 Background Options Table
T-1.6 Adolescence Rank Table
T-1.7 Random Role Trait Table
T-2 Character Development Tables
T-2.1 Basic Stat Bonus Table
T-2.2 Skill Bonus Table
T-2.3 Stat Gain Table
T-2.4 Spell List DP Cost Table
T-2.5 Skill Summary Table
T-2.6 Experience Point Table
T-2.7 Training Package DP Cost Table
T-2.8 Standard Skill Category Development Point Cost Table
Special Progression Based on Race Chart
T-3 General Action Tables
T-3.1 Battle Round Sequence Table
T-3.2 Common Actions Table
T-3.3 Armor Table
T-3.4 Resistance Roll Table
T-3.5 Offensive Capabilities Table
T-3.6 Defensive Capabilities Table
Stride Chart
Pace Chart
Pace Limitation Chart
Encumbrance Chart
Exhaustion Charts
T-4 Maneuver Tables
T-4.1 Moving Maneuver Table
T-4.2 Standard Moving Maneuver Modifications Table
T-4.3 Static Maneuver Table
T-4.4 Standard Static Maneuver Modifications Table
T-4.5 Spell Casting Static Maneuver Table
T-4.6 Spell Casting Modifications Table
T-4.7 Language Rank Table
T-5 Gamemaster Tables
T-5.1 Encounter Table
T-5.2 Strategic Movement Rate Table
T-5.3 Magic Item Pricing Table
T-5.4 Healing Recovery Table
T-5.5 Race Healing Factors Table
T-5.6 Mental Stat Loss Table
T-5.7 Experience Point Charts
T-5.8 Master Character Table
Animal & Monster Statistics Charts
T-6 The Record Sheets
T-6.1 Character Record Sheet
T-6.2 Skill Category Record Sheet
T-6.3 Skill Record Sheet
T-6.4 Money & Equipment Record Sheet
T-6.5 Experience Point Log
T-6.6 Session Log
Character Figure Templates
Blank Hex Sheet