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Spell Law: Of Essence Cover
Product Line: Rolemaster
Product Edition: RMFRP
Product Name: Spell Law: Of Essence
Product Type: RPG Rules
Author: ICE
Stock #: 5804
ISBN: 1-55806-554-7
Publisher: ICE
Cover Price: $14.00
Page Count: 112
Format: Softcover
Release Date: 1999
Language: English

Cover/Jacket Text:

When the sorcerer raises a hand...
The magic of the universe is all around us. Tap into the natural Essence and shape your destiny!
Inside you will find over 50 spell lists with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the Mystic, the Monk, and other mind-over-matter adepts! Attack tables and critical strike tables give results for all kinds of channeling attacks. And summary tables make all of the details easy to manage!
Now when the sorcerer raises his hand, you know that the world is about to crumble at your feet...



Table of Contents:

1.0 Introduction. ............................... 3-5
1.1 The Spell Description Key ......... 4
1.2 What’s On a Spell List ................ 5
2.0 Open Essence Lists. .............. 6-15
2.1 Delving Ways .............................. 6
2.2 Detecting Ways .......................... 7
2.3 Elemental Shields ...................... 8
2.4 Essence Hand ............................. 9
2.5 Essence’s Perceptions ............. 10
2.6 Lesser Illusions ........................ 11
2.7 Physical Enhancement ........... 12
2.8 Rune Mastery .......................... 13
2.9 Spell Wall ................................. 14
2.10 Unbarring Ways .................... 15
3.0 Closed Essence Lists. ......... 16-25
3.1 Dispelling Ways ...................... 16
3.2 Gate Mastery ........................... 17
3.3 Invisible Ways ......................... 18
3.4 Living Change .......................... 19
3.5 Lofty Bridge ............................. 20
3.6 Rapid Ways .............................. 21
3.7 Shield Mastery ......................... 22
3.8 Spell Enhancement ................. 23
3.9 Spell Reins ............................... 24
3.10 Spirit Mastery ....................... 25
4.0 Illusionist Base Lists. ......... 26-31
4.1 Feel-Taste-Smell ...................... 26
4.2 Guises .........................................27
4.3 Illusion Mastery ...................... 28
4.4 Light Molding .......................... 29
4.5 Mind Sense Molding ............. 30
4.6 Sound Molding ....................... 31
5.0 Magician Base Lists. .......... 32-37
5.1 Earth Law ................................. 32
5.2 Fire Law ....................................33
5.3 Ice Law ......................................34
5.4 Light Law ................................. 35
5.5 Water Law ................................ 36
5.6 Wind Law ................................. 37
6.0 Dabbler Base Lists. ............ 38-43
6.1 Concealment Mastery ............ 38
6.2 Influences ................................. 39
6.3 Mechanisms ............................. 40
6.4 Movement Mastery ................. 41
6.5 Senses .........................................42
6.6 Thieving Law ........................... 43
7.0 Monk Base Lists. ................. 44-49
7.1 Body Reins ............................... 44
7.2 Body Renewal .......................... 45
7.3 Evasions .....................................46
7.4 Mind Over Matter .................. 47
7.5 Monk’s Bridge ......................... 48
7.6 Monk’s Sense ........................... 49
8.0 Mystic Base Lists. ............... 50-55
8.1 Confusing Ways ...................... 50
8.2 Gas Alteration ......................... 51
8.3 Hiding ........................................ 52
8.4 Liquid Alteration .................... 53
8.5 Mystical Change ...................... 54
8.6 Solid Alteration ....................... 55
9.0 Sorcerer Base Lists. ............ 56-61
9.1 Flesh Destruction ................... 56
9.2 Fluid Destruction ................... 57
9.3 Gas Destruction ...................... 58
9.4 Mind Destruction ................... 59
9.5 Solid Destruction .................... 60
9.6 Soul Destruction ..................... 61
10.0 Evil Channeling Lists. ..... 62-67
10.1 Dark Contacts ....................... 62
10.2 Dark Summons ..................... 63
10.3 Darkness ................................. 64
10.4 Entity Summons ................... 65
10.5 Matter Disruption ................ 66
10.6 Physical Erosion ................... 67
11.0 Essence
Spell Summaries. ................... 68-74
12.0 Professions. .......................... 75-80
12.1 Illusionist ....................................75
12.2 Magician .....................................76
12.3 Dabbler .......................................77
12.4 Monk ........................................... 78
12.5 Mystic .........................................79
12.6 Sorcerer ......................................80
13.0 Attack Tables. ..................... 81-88
13.1 Basic Spell Attack Table ....... 81
13.2 Resistance Roll Table ............. 81
13.3 Cold Ball Attack Table .......... 82
13.4 Fire Ball Attack Table ........... 83
13.5 Fire Bolt Attack Table ........... 84
13.6 Ice Bolt Attack Table ............. 85
13.7 Lightning Bolt Attack Table . 86
13.8 Shock Bolt Attack Table ....... 87
13.9 Water Bolt Attack Table ....... 88
14.0 Spell Critical
and Failure Tables. ............... 89-94
14.1 Cold Critical Strike Table ..... 89
14.2 Electricity
Critical Strike Table ................... 90
14.3 Heat Critical Strike Table ..... 91
14.4 Impact
Critical Strike Table ................... 92
14.5 Creature
Critical Strike Tables ................. 93
14.6 Spell Failure Table ................. 94
15.0 Special Spell Notes. ...... 95-101
Lord Research .............................. 95
Spell Research ............................. 95
15.1 Combining Spell Effects ........ 96
15.2 Good, Evil,
Dark, & Light .............................. 96
15.3 Repeated Spell Attempts ........ 96
15.4 Permanent Spells ..................... 96
15.5 Invisibility ................................. 96
15.6 Encumbrance Limits
For Movement Spells ................. 97
15.7 Wall Spells and
Material Integrity ........................ 97
15.8 Canceling a Spell ..................... 97
15.9 Multiple Targets ...................... 97
15.10 Conflicting Effects ................ 98
15.11 RRs for Passive Spells .......... 98
15.12 Visibility ...................................98
15.13 Information Spells ................ 98
15.14 Illusions ....................................98
15.15 Slaying Criticals for Spells .. 99
15.16 Dreams and Symbology ....... 99
15.17 Spell List Availability ........... 99
15.18 Variability of
Spell Duration ............................. 99
15.19 RRs for Area Effects ............ 99
15.20 Changing Spells ................... 100
15.21 Curses and Disease ............. 100
15.22 Demons and
Other Entities ............................ 100
15.23 Fatal Channeling
Projections .................................. 101
15.24 Evil Spell Lists ..................... 101
15.25 Hybrid Spells ....................... 101
16.0 How to Use Spell Law
Without Rolemaster. ........ 102-106
16.1 Dice Rolling Conventions .... 102
16.2 The Realms of Power ........... 102
16.3 Spell User Classifications .... 103
16.4 Spell Lists ................................ 103
16.5 Casting Spells ......................... 103
16.6 Resolving Spell Effect .......... 104
Spell Index. ............................... 107-111