
Table of Contents:
1.0 Welcome ............................................................................................. 4 Part I — Intangibles: Philosophies of Role Playing 2.0 The Group ......................................................................................... 8 2.1 The Players .................................................................................. 8 2.1.1 Participation ...................................................................... 8 2.1.2 Personality .......................................................................... 8 2.1.3 Why Are You Here? ........................................................ 9 2.1.4 Why Are They Here? ................................................... 10 2.1.5 Group Problems ............................................................ 11 2.1.6 Number of Players ........................................................ 12 2.2 Player Input .............................................................................. 12 2.3 House Rules ............................................................................. 13 3.0 Story Design ................................................................................... 14 3.1 The Nature of the Story ....................................................... 14 3.1.1 Scope ................................................................................ 14 3.1.2 Structure .......................................................................... 15 3.1.3 Mood ................................................................................ 17 3.1.4 Pacing .............................................................................. 17 3.2 Inspiration ................................................................................ 18 3.2.1 The Nature of Inspiration ........................................... 18 3.2.2 Inspiration versus Perspiration ................................... 19 3.2.3 Generating Inspiration ................................................. 19 3.2.4 When Inspiration Fails ................................................ 19 3.3 Existing Material ..................................................................... 20 3.3.1 Previous Stories ............................................................. 20 3.3.2 Unused Current Material ............................................ 20 3.3.3 Integrating Session Results ......................................... 20 3.4 Additional Sources .................................................................. 21 3.4.1 Books ............................................................................... 21 3.4.2 Music ............................................................................... 21 3.4.3 Movies .............................................................................. 21 3.4.4 Other Campaigns .......................................................... 21 3.4.5 Other Games .................................................................. 21 3.4.6 Player Input .................................................................... 21 3.5 Creating a Story ...................................................................... 22 3.5.1 How Much Preparation ............................................... 22 3.5.2 Story Tuning .................................................................. 23 3.5.3 Understanding Your Own Strengths ........................ 23 3.5.4 Understanding Your Own Limitations ..................... 24 3.6 Non-Player Characters ........................................................... 24 3.6.1 The Value of NPCs ...................................................... 24 3.6.2 Building an NPC ........................................................... 24 3.6.3 Final NPC Tuning ........................................................ 26 3.7 Creating Character Backgrounds ......................................... 27 3.7.1 The Character Concept ................................................ 27 3.7.2 The Capsule Approach ................................................ 27 3.7.3 The Collaborative Approach ....................................... 28 3.7.4 The Inclusionary Approach ........................................ 29 3.7.5 The Character and the Story ...................................... 29 4.0 Campaign Design .......................................................................... 31 4.1 The Nature of the Campaign ............................................... 31 4.1.1 Choosing Your Style ..................................................... 31 4.1.2 Applying This Material ................................................ 32 4.2 Story/Campaign Design Intergration ................................. 32 4.2.1 Identifying Vital Elements .......................................... 32 4.2.2 Determining the Boundaries ...................................... 33 4.2.3 Working for Consistency ............................................. 34 4.3 Building a World .................................................................... 34 4.3.1 Using Campaign Law ................................................... 34 4.3.2 Special Considerations ................................................. 37 4.3.3 Tuning to the Story ...................................................... 37 4.4 Creating Specifc Settings ...................................................... 38 4.4.1 Gathering the Concepts ............................................... 38 4.4.2 Breaking the Rules ........................................................ 39 5.0 Story Progression ........................................................................... 41 5.1 Tracking Session Events ....................................................... 41 5.1.1 Recording the Session .................................................. 41 5.1.2 Examining Player Reactions ....................................... 41 5.1.3 Examining Personal Reactions ................................... 42 5.1.4 Examining Story Success ............................................ 43 5.2 Integrating Session Events .................................................... 44 5.2.1 Maintaining the Story Chronology ........................... 44 5.2.2 Identifying Inconsistencies .......................................... 44 5.2.3 Checking the Visible Scope ......................................... 46 5.3 Metabolism ............................................................................... 46 5.3.1 The Nature of Metabolism ......................................... 46 5.3.2 The Argument for Control ......................................... 46 5.3.3 Techniques ...................................................................... 47 5.4 Retuning the Story ................................................................. 49 5.4.1 Examining Character Options .................................... 49 5.4.2 Examining Player Options .......................................... 50 5.4.3 Examining NPC Options ............................................ 51 5.4.4 Switching Directions Smoothly ................................. 52 5.4.5 Reestablishing Story Control ...................................... 53 5.5 Extrapolation ........................................................................... 54 5.5.1 Checking the Actual Scope ......................................... 54 5.5.2 Developing Future Stories .......................................... 55 6.0 Campaign Progression .................................................................. 56 6.1 Integrating Session Events .................................................... 56 6.1.1 The Importance of Maintence ................................... 56 6.1.2 Identifying Setting Changes ........................................ 56 6.2 Updating the Campaign ........................................................ 56 6.2.1 The Art of Triage ......................................................... 56 6.2.2 Taking Cues from the Story ....................................... 57 6.2.3 Taking Cues from the Players .................................... 58 6.2.4 Maintaining the Campaign Chronology ................... 58 6.3 Extrapolation ........................................................................... 58 6.3.1 Developing New Settings ............................................ 58 7.0 The Session .................................................................................... 59 7.1 The Cast .................................................................................... 59 7.1.1 Final Character Preparation ....................................... 59 7.1.2 Final Player Preparation .............................................. 59 7.2 Beginning Your Game ........................................................... 59 7.2.1 The Gaming Environment .......................................... 59 7.2.2 Organization ................................................................... 61 7.3 Group Control ......................................................................... 61 7.3.1 Requirements ................................................................. 61 7.3.2 Problems .......................................................................... 61 7.3.3 Solutions .......................................................................... 61 7.3.4 Conclusions ..................................................................... 62 7.4 The Session .............................................................................. 62 7.4.1 Subjective Perspective .................................................. 62 7.4.2 Communication ............................................................. 64 7.4.3 Protocols and Etiquettes .............................................. 65 7.4.4 Masking ........................................................................... 68 7.4.5 Scenes and Events ......................................................... 69 7.4.6 The Other Senses .......................................................... 71 7.5 Rules versus Role Playing ..................................................... 72 7.5.1 Is There an Incompatibility ........................................ 72 7.5.2 Building a Framework ................................................. 72 7.5.3 The Atmospher of Trust ............................................. 72 7.5.4 When to Drop the Rules ............................................. 72 8.0 Special Environments ................................................................... 73 8.1 Tournaments ............................................................................ 73 8.1.1 The Time Factor ........................................................... 73 8.1.2 Designing Encounters .................................................. 74 8.1.3 Writing it all Down ...................................................... 74 8.1.4 Characters ....................................................................... 74 8.1.5 The Hands on Experience .......................................... 75 81.6 Know Your Space .......................................................... 75 8.1.7 Scoring ............................................................................. 76 8.1.8 Running the Game ........................................................ 77 8.2 Online Gaming ........................................................................ 77 8.2.1 The Advantages ............................................................. 77 8.2.2 The Disadvantages ........................................................ 77 8.2.3 Adjusting to the Format .............................................. 78 8.2.4 A Final Note .................................................................. 78 Part II — Tangibles: Rolemaster Mechanics 9.0 Molding the System .................................................................... 81 9.1 Game Effects of Statistics and Probability ....................... 81 9.1.1 Dice Rolls ....................................................................... 81 9.1.2 Character Points ............................................................ 82 9.1.3 Initiative .......................................................................... 82 9.1.4 Weapon Breakage .......................................................... 82 9.1.5 Skill Bonuses .................................................................. 83 9.2 Training Packages ................................................................... 83 9.2.1 Appropriate to the Setting .......................................... 84 9.2.2 Adjusting Costs .............................................................. 84 9.2.3 Creating New Training Packages .............................. 84 9.3 Races .......................................................................................... 86 9.4 Professions ................................................................................ 86 9.5 Talents and Flaws ................................................................... 86 9.6 Skills .......................................................................................... 86 9.7 House Rules ............................................................................. 86 10.0 Illusions and Invisibility ........................................................... 87 10.1 Invisibility ............................................................................... 87 10.1.1 Area Affected ............................................................... 87 10.1.2 Duration ........................................................................ 87 10.2 Illusions ................................................................................... 88 10.2.1 Nature of Illusions ...................................................... 88 10.2.2 Illusion Mastery .......................................................... 88 10.2.3 Movement and Illusions ............................................ 88 10.2.4 Illusions of Phantasms ............................................... 88 11.0 Diseases and Poisons ................................................................ 89 11.1 Diseases ................................................................................... 89 11.1.1 Special Recovery Notes ............................................. 90 11.1.2 Disease Descriptions .................................................. 92 11.2 Poisons .................................................................................... 93 11.2.1 Time to Effect ............................................................. 93 11.2.2 Area Affected ............................................................... 93 11.2.3 Poison Descriptions .................................................... 93 12.0 Economics, Commerce, & Trading ....................................... 95 12.1 Economics .............................................................................. 95 12.1.1 Choosing a System ..................................................... 95 12.1.2 The Effects of Wealth ............................................... 95 12.1.3 Coinage Standards ...................................................... 95 12.2 Commerce and Trading ...................................................... 96 12.3 The Simple Commerce System ......................................... 96 12.4 Purchase and Resale ............................................................ 97 12.4.1 Purchasing an Item .................................................... 97 12.4.2 Selling an Item ............................................................ 99 13.0 Equipment Lists ....................................................................... 101 13.1 Notes on Lists ...................................................................... 101 14.0 Converting From Old to New .............................................. 111 14.1 The Easy Way ..................................................................... 111 14.2 The Hard Way .................................................................... 112 14.2.1 Stats ............................................................................. 112 14.2.2 Hits ............................................................................... 113 14.2.3 Power Points .............................................................. 113 14.2.4 Spell Lists ................................................................... 114 14.2.5 Other Skills ................................................................ 114 14.2.6 Everything Else .......................................................... 114 14.2.7 Once Converted ......................................................... 114 15.0 The Game World .................................................................... 115 15.1 The World ............................................................................ 115 15.1.1 The Gods, the Cosmos, ad the World .................. 115 15.1.2 The Physical World .................................................. 115 15.1.3 The Land .................................................................... 115 15.1.4 The Water .................................................................. 117 15.1.5 The Climate ............................................................... 118 15.2 The Setting and Its Inhabitants ...................................... 118 15.3 The Plants ............................................................................ 118 15.3.1. Vegetation Patterns .................................................. 118 15.3.2 Specific Plants ........................................................... 119 15.4 The Animals ........................................................................ 119 15.4.1 Wild Beasts ................................................................ 119 15.4.2 Monsters ..................................................................... 120 15.4.3 Thinking Beings ........................................................ 120 15.5 Geography Generation ....................................................... 120 15.5.1 Topography Generation .......................................... 120 16.0 Climate and Weather .............................................................. 123 16.1 General Climate and Weather Notes ............................. 123 16.2 Randomizing Weather Patterns ....................................... 123 16.2.1 Assumptions ............................................................... 123 16.2.2 Sunrise and Sunset ................................................... 123 16.2.3 Temperature ............................................................... 124 16.2.4 Precipitation ............................................................... 126 16.2.5 Wind Speed ................................................................ 129 16.2.6 Concluding Notes ..................................................... 129 17.0 Cultures and Races ................................................................. 131 17.1 Races ...................................................................................... 131 17.2 Cultures ................................................................................. 131 17.3 Building Cultures ................................................................ 132 17.3.1 Physical Resources .................................................... 132 17.3.2 Subsistence Patterns ................................................. 132 17.3.3 Values and Kinship .................................................. 133 17.3.4 Language ..................................................................... 134 17.3.5 Religion, Myths, and History ................................. 134 17.3.6 Technology ................................................................. 135 17.3.7 Class Specialization .................................................. 136 17.3.8 Art, Architecture, and Symbolism ......................... 137 17.3.9 Politics and Warfare ................................................. 138 17.4 Culture Generation ............................................................. 139 18.0 Activities in the World ........................................................... 141 18.1 Various Levels of Play ....................................................... 141 18.2 World Activity ..................................................................... 141 18.3 Strategic Activity ................................................................. 142 18.4 Tactical Activity .................................................................. 144 18.5 Events .................................................................................... 144 18.5.1 Yearly Events ............................................................ 145 18.5.2 Monthly Events ........................................................ 146 18.5.3 Weekly Events ........................................................... 147 18.5.4 Sample Events .......................................................... 148 18.6 Encounters ........................................................................... 148 19.0 GM Tips, Tricks, and Traps ................................................. 151 19.1 Observation on Martial Arts ............................................ 152 19.2 The Sinking Ship ............................................................... 153 19.3 Horse Quality ...................................................................... 155 19.4 Employing Craft and Service NPCs ............................... 159 19.5 The Effects of Aging ......................................................... 161 19.6 Fear and Influence Attacks .............................................. 163 19.7 Extreme Cold ...................................................................... 165 19.7.1 Wind Chill ................................................................. 165 19.7.2 Heat Loss ................................................................... 165 19.7.3 Movement .................................................................. 166 19.7.4 Combat ....................................................................... 166 19.7.5 Clothing ...................................................................... 167 19.7.6 Fuel ............................................................................. 167 19.7.7 Shelter Types ............................................................ 167 19.7.8 Artic Ailments ........................................................... 167 19.7.9 Food ............................................................................ 169 19.7.10 Enviromental Hazards .......................................... 170 The Appendices A-1 Advanced GMing Techniques .................................................. 171 A-1.1 Personal Channel .............................................................. 171 A-1.2 Role Crafting ...................................................................... 171 A-1.2.1 Goal of Role Playing .............................................. 171 A-1.2.2 Casting the Role ..................................................... 172 A-1.2.3 Creating the Character .......................................... 172 A-1.2.4 Creating the Background Micro Story .............. 173 A-1.2.5 Flags of Disbelief .................................................... 173 A-1.3 Using Music ....................................................................... 173 A-2 Race Generation .......................................................................... 171 A-2.1 Statistical Modifiers .......................................................... 175 A-2.2 The Rolemaster Standard Races ................................... 179 A-3 Options for Talents & Flaws .................................................... 185 A-3.1 Bonus Talent Points as Experience .............................. 185 A-3.2 Creating Your Own Talents and Flaws ....................... 186 A-4 Height & Weight ......................................................................... 187