
Table of Contents:
Part I Concepts and Premises. ........................................ 4 1.0 Introduction. ................................................................................. 5 1.1 Assumptions ............................................................................... 5 1.2 Changes to Previous Versions of Alchemy .......................... 7 2.0 Treasure Types. ........................................................................... 8 2.1 The Nature of Wealth ............................................................. 8 2.1.1 Wealth in a Campaign ..................................................... 9 2.1.2 Some Additional Considerations ................................ 11 2.2 Precious Metals ....................................................................... 11 2.2.1 Coins ................................................................................. 11 2.2.2 The Metals ...................................................................... 13 2.3 Gems ......................................................................................... 13 2.3.1 Properties ......................................................................... 13 2.3.2 Value ................................................................................. 14 2.3.3 Cuts ................................................................................... 15 2.3.4 Weight .............................................................................. 15 2.4 Gem Grades ............................................................................. 15 3.0 Alchemy. ....................................................................................... 20 3.1 Historical Alchemy ................................................................ 20 3.2 Fantasy Alchemy .................................................................... 22 3.2.1 Greater Alchemy ............................................................ 22 3.2.2 Experimental Alchemy ................................................ 23 3.2.3 Royal Alchemy ............................................................... 23 3.2.4 Guild Alchemists ............................................................ 24 3.2.5 Mixing Alchemy Types ................................................ 25 3.3 Alchemical Power Level ....................................................... 25 3.4 Material Strength .................................................................. 26 3.4.1 Bronze .............................................................................. 26 3.4.2 Steel ................................................................................. 26 3.4.3 Soft Iron ......................................................................... 26 3.4.4 Stone ................................................................................. 27 3.4.5 Wood ................................................................................ 27 3.5 Enchanted Substances ........................................................... 27 3.5.1 +20 Material Bonus Substances ................................ 27 3.5.2 +25 material Bonus Substances ................................ 27 3.5.3 +30 Material Bonus Substances ............................... 27 Part II Rules. ................................................................................. 28 4.0 How to Use the Treasure Companion. ..................... 29 4.1 Using Treasure Companion with Arms Law. ........................ 29 4.2 Using Treasure Companion with Spell Law. ........................ 29 4.3 Using Treasure Companion with the RMFRP. ................... 30 4.3.1 Alchemists in Rolemaster. ................................................... 30 4.3.2 Training Packages .............................................................. 30 4.3.3 Background Options .......................................................... 31 4.4 Using Treasure Companion with Gamemaster Law. ............. 31 5.0 The Professions. ...................................................................... 32 5.1 Essence-Based Alchemists .................................................... 33 5.2 Channeling-Based Alchemists ............................................. 34 5.3 Mentalism-Based Alchemists .............................................. 35 6.0 Buying and Selling Magical Items. ............................. 36 6.1 Selling ...................................................................................... 36 6.2 Magical Item Purchase/Sale Charts ................................. 36 7.0 Normal Items. ........................................................................... 38 7.1 Weapons ................................................................................... 38 7.1.1 Superior Design ............................................................. 38 7.1.2 Modified Weight Weapons .......................................... 38 7.2 Armor ....................................................................................... 39 7.2.1 Material Composition ................................................... 39 7.2.2 Superior Design ............................................................. 39 7.2.3 Modified Weight ........................................................... 39 8.0 Magical Items. .......................................................................... 40 8.1 Level ......................................................................................... 40 8.2 Casting Requirements .......................................................... 40 8.3 Casting Time from Items .................................................... 40 8.4 Magic Item Types .................................................................. 40 8.4.1 Armor and Shields ........................................................ 40 8.4.2 Charged Items................................................................. 41 8.4.3 Daily and Constant Items ............................................ 41 8.4.4 General Items................................................................. 42 8.4.5 Potions ............................................................................. 42 8.4.6 Runes ............................................................................... 42 8.4.7 Single Use Items ........................................................... 42 8.4.8 Weapons .......................................................................... 42 8.5 Combining Item Categories ................................................ 43 8.6 Fully and Partially Enchanted Items ................................ 43 8.7 Keying ...................................................................................... 43 9.0 Item Construction. ................................................................ 44 9.1 Creating the Base Item......................................................... 44 9.2 Enchanting an Item .............................................................. 45 9.3 Imbedding Spells ................................................................... 46 9.4 Making “Artifacts” ................................................................. 47 9.5 The Cost of Making Magic Items ...................................... 47 9.5.1 Time Cost ........................................................................ 47 9.5.2 Required Spell Casting Costs ..................................... 48 9.5.3 Materials and Money ................................................... 48 9.6 Items with Intelligence ......................................................... 50 9.6.1 Deriving Will ................................................................. 50 9.6.2 Will Contests ................................................................... 51 9.6.3 Purpose and Alignment ............................................... 52 9.7 Special Weapon Effects ....................................................... 52 9.7.1 Weapon II Effects ......................................................... 52 9.7.2 Weapon III Effects ....................................................... 53 9.7.3 Weapon IV Effects ........................................................ 53 9.7.4 Weapon V Effects ........................................................ 55 9.8 Special Armor Effects .......................................................... 56 9.8.1 Armor II Effects ............................................................ 56 9.8.2 Armor III Effects .......................................................... 56 9.8.3 Armor IV Effects .......................................................... 56 10.0 Magic Item Price Table. ................................................... 57 11.0 Research. .................................................................................... 58 11.1 Research & Lord Research Spells ..................................... 58 11.2 Lord Research Item Creation ............................................ 58 11.3 Spell Research ...................................................................... 58 11.3.1 Limitations .................................................................... 59 11.3.2 Requirements for Spell Research ............................ 59 11.3.3 Successful Research .................................................... 59 12.0 Creating New Master Magic Item Charts. .......... 60 Part III Spell Lists, Charts, and Tables. ............. 63 13.0 Alchemy Spell Lists. ........................................................... 64 13.1 Alchemist Base List ............................................................. 67 13.1.1 Inorganic Skills ............................................................. 67 13.1.2 Liquid/Gas Skills ........................................................ 68 13.1.3 Other Realm Imbedding ............................................ 69 13.1.4 Own Realm Imbedding ............................................. 70 13.2 Essence Alchemist Base List .............................................. 71 13.2.1 Armor Enchantments .................................................. 71 13.2.2 General Enchantments .............................................. 72 13.2.3 Item Analysis ............................................................... 73 13.2.4 Organic Skills ............................................................... 74 13.2.5 Weapon Enchantments .............................................. 75 13.3 Channeling Alchemist Base List ....................................... 76 13.3.1 Holy Armoring ............................................................. 76 13.3.2 Holy Office ................................................................... 77 13.3.3 Holy Wards .................................................................. 78 13.3.4 Holy Weapons ............................................................. 79 13.3.5 Holy Works .................................................................. 80 13.4 Mentalism Alchemist Base List ........................................ 81 13.4.1 Attack Mastery ............................................................. 81 13.4.2 Defense Mastery ......................................................... 82 13.4.3 External Concentration ............................................. 83 13.4.4 Meditative Healing ..................................................... 84 13.4.5 Understanding Mastery ............................................. 85 14.0 Treasure Generation. ......................................................... 86 15.0 Keying. ...................................................................................... 105 16.0 Special Items Descriptions. ......................................... 106 16.1 Armor Descriptions .......................................................... 106 16.2 Charged Item Descriptions ............................................. 107 16.3 Daily and Constant Descriptions .................................. 107 16.4 General Item Descriptions .............................................. 109 16.5 Weapon Descriptions ........................................................ 110 16.6 Artifact Descriptions ......................................................... 113 17.0 Divine Magic. ........................................................................ 118 17.1 Divine Alchemy ................................................................... 118 17.2 Creation of Divine Items .................................................. 118 17.3 Divine Alchemy Base List ................................................ 119 17.3.1 Divine Enchantments ................................................ 119 17.3.2 Divine Imbedding ..................................................... 121 17.3.3 Divine Potions ........................................................... 122 18.0 Optional Magic Item Tables. ...................................... 123