
Table of Contents:
Welcome. ........................................... 3 1.0 Introduction. .............................. 4 1.1 Overview ........................................ 4 1.2 Mentalism & Psionics .................... 4 1.3 Changes from Previous Editions .... 5 2.0 The Mentalism Archetypes. .. 6 2.1 Pure Spell Users ............................. 6 2.2 Hybrid Spell Users ......................... 7 2.3 Semi Spell Users ............................ 9 3.0 The Nature of Time. .............. 10 3.1 Free Will Versus Predestination ... 10 3.2 Time Travel .................................. 11 3.3 Concepts and Definitions ............. 12 3.4 The Mantic Arts ............................ 13 4.0 How to Use This Book with RMSS. ............................ 16 4.1 Rolemaster Standard Rules .......... 16 4.2 Spell Law ...................................... 17 4.3 Gamemaster Law .......................... 18 4.4 Essence Companion ..................... 18 4.5 Other Companions ........................ 18 4.6 Talent Law .................................... 18 4.7 Races and Cultures Books ............ 19 4.8 Other Books .................................. 19 5.0 The Professions and Spell List Notes. ......... 20 5.1 Seer ............................................... 21 5.2 Astrologer ..................................... 22 5.3 Enchanter ...................................... 23 5.4 Armsmster .................................... 24 5.5 Vision Guard ................................ 25 5.6 Starlore ......................................... 25 5.7 Enchanter Base Lists .................... 25 5.8 Armsmaster Base Lists ................. 25 5.9 Training Package Lists ................. 25 6.0 The Training Packages. ........ 26 6.1 Beastmaster .................................. 27 6.2 Charlatan ...................................... 28 6.3 Dream Traveller ........................... 29 6.4 Dreamweaver ................................ 30 6.5 Fortune Teller ............................... 31 6.6 Hermit ........................................... 32 6.7 Houri ............................................. 33 6.8 Mariner ......................................... 34 6.9 Oracle ........................................... 35 6.10 Physician .................................... 36 6.11 Protege ........................................ 37 6.12 Sage ............................................ 38 7.0 Mentalism Magic and Ritual. ........................... 39 7.1 Spell Concentration ...................... 39 Spell Concentration Static Maneuver Chart ............................ 40 7.2 Ritual Magic ................................. 41 Research Difficulty Chart ........................ 42 Ritual Maneuver Difficulty Chart .......... 42 Magic Ritual Static Maneuver Chart ...... 43 7.3 Learning Mentalism Magic .......... 44 8.0 The Philosophies of Illusion. 46 8.1 The Mirror of Reality ................... 46 8.2 The Mind’s Eye ............................ 46 8.3 Conclusions .................................. 48 9.0 The Fragile Mind. .................. 49 9.1 Types of Insanity .......................... 49 9.2 Insanity in the Game ..................... 51 Mental Stability Chart ............................ 51 Modifiers for Sanity Healing ................... 52 Sanity Gained Chart ................................ 52 10.0 Language and Lore. ............ 53 10.1 Historical Language Development ........................... 53 10.2 The Spread of Language ............. 53 10.3 The Effects of Magic and Technology ......................... 54 10.4 Aspects of Language .................. 54 10.5 Communications Skill Group ..... 55 10.6 Learning Languages ................... 57 10.7 Starting Languages ..................... 57 Language Development Chart ................ 58 10.8 “Lore” Spells .............................. 59 11.0 Evoking the Past. ................. 60 11.1 Evocation By Skill ...................... 60 Modifiers for Evocative Divination ........ 61 11.2 Evocation By Spell ..................... 61 11.3 Using Evocation Spells .............. 62 11.4 Deceiving Evocation Spells ........ 63 11.5 Countermagic ............................. 64 11.6 The Risks of Evocation .............. 65 11.7 Concluding Remarks .................. 66 12.0 Scrying the Present. ............. 67 12.1 Scrying By Skill ......................... 67 Modifiers for Scrying Divination ............ 68 12.2 Sense Moving ............................. 68 Modifiers for Time Sense ........................ 69 Percentage Error ......................................69 12.3 Sense Borrowing ........................ 70 Modifiers for Sensory Mismatch —Situational Awareness (Familiar) ... 74 12.4 Animal Bonding Versus Familiars ..................... 75 13.0 Divining the Future. ............ 76 13.1 Using Divination in the Story ..... 76 13.2 Predictions by Skill .................... 77 13.3 Predictions by Spells .................. 81 13.4 Other Forms of Divination ......... 82 13.5 Divination Countermagic ........... 84 13.6 A Final Word .............................. 84 14.0 Astrology. ............................... 85 14.1 An Introduction to Astrology ..... 85 14.2 A History of Astrology ............... 85 14.3 Astrology In Action .................... 86 14.4 An Astrological Toolkit .............. 87 14.5 An Example System of Astrology ............................ 88 14.6 Interpreting & Casting Horoscopes .............................. 93 Aspect Determination Chart .................... 94 Astrological Divination Maneuver Chart .......................... 94 14.7 The Limitations of Astrology ..... 95 15.0 The Tarot. ................................... 96 15.1 An Introduction to the Tarot ....... 96 15.2 The Major Arcana ...................... 96 15.3 The Minor Arcana ...................... 98 15.4 Using the Tarot Within the Game .................... 101 Tarot Card Table .................................. 104 16.0 Dreams. ................................. 105 16.1 Beliefs and Theories about Dreams .......................... 105 16.2 The Nature of Sleep and Dreams ........................... 107 16.3 Using Dreams Within the Story and the Game ............... 110 Dream Topic Modifiers ........................ 112 Dream Control Modifiers ..................... 112 16.4 Dream Worlds .......................... 114 16.5 The Dream Dictionary .............. 115 16.5.1 Dictionary of Dream Symbols ... 115 17.0 Mentalism Spell Lists. ...... 118 17.1 Seer Base Spell Lists ................ 121 17.1.1 Far Visions ................................ 121 17.1.2 Future Visions ........................... 122 17.1.3 Mind Visions ............................. 123 17.1.4 Past Visions ............................... 124 17.1.5 Vision Borrowing ...................... 125 17.1.6 Vision Guard ............................. 126 17.2 Astrologer Base Spell Lists ...... 127 17.2.1 Far Voice ................................... 127 17.2.2 Holy Vision ............................... 128 17.2.3 Starlights .................................... 129 17.2.4 Starlore ...................................... 130 17.2.5 Starsense .................................... 131 17.2.6 Way of the Voice ....................... 132 17.3 Enchanter Base Spell Lists ....... 133 17.3.1 Seeming Defenses ..................... 133 17.3.2 Seeming Enhancement .............. 134 17.3.3 Seeming Law ............................. 135 17.3.4 Seeming Mastery ....................... 136 17.3.5 Seeming Memories .................... 137 17.3.6 Seeming Projection .................... 138 17.4 Armsmaster Base Spell Lists .... 139 17.4.1 Armor Mastery .......................... 139 17.4.2 Battle Law ................................. 140 17.4.3 Fortress Law .............................. 141 17.4.4 Martial Law ............................... 142 17.4.5 Warrior Law .............................. 143 17.4.6 Weapon Mastery ........................ 144 17.5 Training Package Spell Lists .... 145 17.5.1 Animal Bonding ........................ 145 17.5.2 Body Shifting ............................ 146 17.5.3 Charades ................................... 147 17.5.4 Dream Law ................................ 148 17.5.5 Dream Lore ................................ 149 17.5.6 Dream Travel ............................. 150 17.5.7 Houri’s Beguilement ................. 151 17.5.8 Houri’s Kisses ........................... 152 17.5.9 Knowledge Mastery .................. 153 17.5.10 Medical Law ............................ 154 17.5.11 Mind Shifting .......................... 155 17.5.12 Physicks ................................... 156 17.5.13 Sailing Mastery ........................ 157 17.5.14 Sea Mastery ............................. 158