
Rolemaster
War Law
Author: ICE, R. Goral, D. Eubanks
Stock #: 1110
ISBN 1-55806-099-5
Published 1993 by Iron Crown Ent.
Cover Price:$30.00
Page Count: 184 + playaids
Cover/Jacket Text:
War Law is the mass combat system for ICE's Rolemaster system.
With War Law a GM can make numerous detailed decisions for every aspect of battles
that can
have anywhere from 2 to 1000's of participants. However, War Law also includes
a very specific, simplified version of this battle system that makes standard
decisions for many of the key battle system aspects (e.g., scale, unit size,
abstracted losses, unit integrity, morale, etc.). This simplified version does
not require a GM to use — it is a fully functional boardgame. War Law has
everything you need to make your Rolemaster battles something that will enrich
the sagas and legends of your campaign for centuries to come.
War Law provides:
• A Standard Game for quick and easy mass combat resolution.
• A full-blown Refereed Game and a set of Optional Rules that allows a
GM to tailor
his system to handle any large battle that can occur in his world.
•
A unit generation system that allows the development of units and their skills
through the use of a RM development point cost system — 15 unit types and
dozens of skills.
• A `unit attack table' for each of the basic RM attack tables, so that
weapon attacks made by groups of combatants will statistically approximate normal
RM
results.
• War Law covers morale rules, maneuver rules, ferocity rules, leaders,
formations,
siege weapons, and historical and tactical considerations.
• Summary sheets and blank unit status sheets to help speed play.
• A hex-based display system: clear plastic hex-sheets and full color terrain
inserts.
• Hundreds of color counters for representing units and leaders.
• Adaptable to most other fantasy role playing systems.
The completely reformatted 2nd Edition Rolemaster system includes the following:
• Arms Law & Claw Law® - The Rolemaster arms and animals combat
- systems combined in a new, reorganized volume. These fast-moving rules include
individual charts for 30 weapons, critical strike tables, and detailed creaturattacks
for
real and mythical beasts. Martial arts rules are also featured.
• Character Law & Campaign Law- - The new version of the complete character
development and campaign guide. Character Law features a unique trait development
system that allows characters to increase their ability in any skill. There
are no absolute restrictions! Campaign Law includes handy reference material
indispensable
to any Gamemaster: weather, encounter and extensive price charts, and guidelines
for running a campaign in a complex, living world.
• Spell Law® - The magic system that improves any FRP game! The new
edition of Spell Law boasts over 2000 spell descriptions based on three realms
of of power and fifteen professions. It provides alchemy rules, spell attack
and failure
tables, and a unique, spell-learning structure.
Rolemaster gamers now have an
entire fantasy world at their fingertips. Shadow World- products form a rich
fantasy environment for the Rolemaster system. The
self-contained adventures may also be used as isolated or hidden areas in any
Gamemaster's campaign world.
Challenge the shadowy power of . the Dragonlords, or journey through the deadly
Flows of Essence with the mystical Navigators. The Shadow World!

