Rolemaster
Sea Law
Author:W. Van Horn, ICE
Stock #: 1130
ISBN 1-55806-202-5
Published 1994 by Iron Crown Ent.
Cover Price: $22.00
Page Count: 160 + playaids
Cover/Jacket Text:
Sea Law contains the ship combat system and naval campaign
guidelines for the Rolemaster system. With Sea Law a GM can set up and resolve
naval battles involving
a wide variety of ships from early oared galleys to great sailing ships. In fact,
the combat system doesn't require a GM—it is a fully functional boardgame.
Sea Law has everything you need to handle action on the oceans and seas, enriching
the sagas and legends of your campaign for centuries to come.
Sea Law includes:
• A complete, detailed tactical ship combat system.
• Guidelines for stategic naval activity and ship construction.
• A wealth of material and suggestions for starting and running a naval
campaign.
• Stats and descriptions for dozens of new sea creatures and for over a
hundred
historical and fantasy ships.
• Eight ship attack tables, eight ship critical tables, three ship weapon
fumble/failure tables, and a variety of other tables and charts to help resolve
situations commonly
arising in a naval environment.
• A hex-based display system consisting of
four large hex-sheets and a sheet, of
cpunters that can be used represent ships, ship status, and terrain.
Rolemaster gamers now have an entire fantasy world at their fingertips.
Shadow World products form a rich fantasy environment for the
Rolemaster game system. Join the inhabitants of Kulthea, a world
where remnants of a lost civilization
clash with dark forces of the present. But all live in fear of the devastating
Flow Storms, inderdimensional rifts bringing terrors from another universe.
The self-contained adventures may also be used as isolated or hidden
areas in any
Gamemaster's campaign world.
The completely reformatted 2nd edition Rolemaster system includes the following:
•
Arms Law® & Claw Law® — The Rolemaster Arms and Animals
combat systems combined in a new, reorganized volume. These fast-moving rules
include
individual charts for 30 weapons and critical strike tables, as well as detailed
creature attacks for real and mythical beasts. Martial arts rules also are
included.
•
Character Law & Campaign Law— The new version of the complete
character development and campaign guide. Character Law features a unique
trait development
system that allows characters to increase their ability in any area of skill.
There are no absolute restrictions. Campaign Law includes handy reference
material available to any Gamemaster: weather, encounter, and price charts,
and guidelines
for running a campaign in a complex, living world.
•
Spell Law® — The magic system that improves any FRP game! The new
edition of Spell Law has over 2,000 spell descriptions based on three realms
of power
and 15 professions. It provides alchemy rules, spell attack and failure tables,
and a unique spell-learning structure.
