ICEWEBRING


Rolemaster
At Rapier's Point
Author: Kevin Scrvner
Stock #: 1304
ISBN: 1-55806-189-4
Published 1993 by Iron Crown Ent.
Cover Price: $14.00
Page Count: 128

Cover/Jacket Text:
En Garde! True adventure awaits those willing to risk everything for fame, fortune, and honor. If you enjoy intrigue among the world's most powerful people, climactic battles with arch villains, and swooping in to save the day at the very last minute, then you, my friend, were born to be a swashbuckling hero!
At Rapier's Point presents a whole new facet to your role playing campaign - that of daring escapes, duels , for honor, and swashbuckling fun. This book presents the era of Musketeers, chivalrous outlaws, and masked avengers who fight for justice, glory and the King. Players will find new professions unique to the genre, rules for fencing, muskets and pistols, and swashbuckling maneuvers.
For Gamemasters, everything you need to know about 17th Century Europe to either base a historical game there, or to model a fantasy game around, can be found within At Rapier's Point. You'll also find sections on incorporating a swashbuckling setting into an existing fantasy campaign.
At Rapier's Point Includes:
• Five new professions including the Religious Dissident and the Scientist.
• Rolemaster rules for black powder firearms and explosives.
• More than twenty five historical and fictional NPCs.
• Guidelines on the culture, history and people in the swashbuckling era.
• Four full-length scenarios, five short scenarios, and sample character backgrounds.
• Suggestions for incorporating swashbuckling adventure into fantasy, science fiction, Arabian nights, oriental, and other types of campaigns.


Table of Contents:

1.0 Introduction

2.0 Character Creation

   2.1 Standard Professions

   2.2 New Professions

   2.3 Skills

   2.4 Magic and Spellcasting

3.0 Roleplaying

   3.1 Creating Character Backgrounds

   3.2 Weapons and Equipment

4.0 Combat

   4.1 Battle Round Sequence

   4.2 Exceptions to the Battle Round Sequence

   4.3. Firearms

   4.4. Overwhelming Advantage

   4.5 Grenades and Explosives

   4.6 Fencing

   4.7 Other Weapons

   4.8 Armor

   4.9 Special Combat Situations

5.0 Gamemastering

   5.1 Getting Started

   5.2 Designing Scenarios

   5.3 Running the Senario

   5.4 Historical Considerations

6.0 The Swashbuckling Genre

   6.1 Adventures

   6.2 Swashbuckling Subgenres

   6.3 NPC Roles

   6.4 Swashbuckling Bits

7.0 Adapting At Rapier's Point To An Existing Fantasy Campaign

   7.1 Changes

   7.2 When Worlds Collide

   7.3 Sample Setting: Gaulica

8.0 Overview/History

   8.1 Setting

   8.2 History

9.0 People and Culture of the 17th Century

   9.1 Opponents

   9.2 Role of Women

   9.3 Entertainment and the Arts

   9.4 Marriage and Family Life

   9.5 Religion

   9.6 Crime and Law Enforcement

   9.7 Science and Medicine

   9.8 Magic and Superstition

   9.9 Money and Trade

   9.10 Warfare in the 1600s

10.0 People of the 17th Century

   10.1 Historical Figures

   10.2 Fictional Characters

   10.3 NPC Stats

11.0 The Setting

   11.1 France

   11.2 England

   11.3 The Rest of Europe

12.0 Treasures

13.0 Scenarios

   13.1 His Emminence's Envoys

   13.2 Hour of Need

   13.3 For His Own Good

   13.4 A Woman Scorned

   13.5 Miniscenarios

   13.6 Adventure Ideas

   13.7 Sample Character Backgrounds and Campaign

14.0 Suggested Reading/Viewing

   14.1 Books

   14.2 Viewing

   14.3 Bibliography

 

 

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