
Rolemaster
Arabian Nights
Author: James L. Cambias
Stock #:
1305
ISBN: 1-55806-209-2
Published 1994 by Iron Crown Ent.
Cover Price: $16.00
Page Count: 112
Cover/Jacket Text:
Powerful Jinn, forever trapped within magical lamps. Evil Viziers, plotting against the good and wise Caliph. Beautiful maidens, handsome warriours, and mysterious magic. These are the things of the Arabian Nights.
In this sourcebook for Rolemaster ,
you will find everything that you need to
know about running exciting adventures
in the lands of mythical Arabia. Politics,
history, culture, and many other topics
are discussed along with a detailed
treatment of how Rolemaster
professions, magic, races, and
creatures can be incorporated into such
such a setting. Whether you are looking for a
a unique world to place a new
set of adventures, or are just simply
seeking an addition to your regular
campaign that is spiced with a flavor
unlike traditional fantasy realms,
Arabian Nights is for you.
• Detailed descriptions of an Arabian Nights fantasy setting
• Suggestions for creating characters that fit into the
genre.
• Wealth of historical notes and references for an
Arabian setting.
• Numerous NPCs, monsters, and magical items.
• Ideas for incorporating Arabian Nights into a
Cyberspace™, Space Master™, historical, or
time-travel campaign.
Table of Contents
1.0 Introduction
1.1 The Thousand Nights and a Night
1.2 Author's Notes
CAMPAIGN BOOK
2.0 Character Creation.
2.1 Rolemaster Professions in the Arabian Nights
2.2 Skills
2.3 New Skills
2.4 Playing Islamic Characters
2.5 Magic
2.6 Women Characters
2.7 Slaves
2.8 Infidels
2.9 Nonhuman Races
3.0 Gamemastering Arabian Nights
3.1 Getting Started
3.2 Creating Arabian Nights Adventures
3.3 Running an Adventure
3.4 Accessories
4.0 The Arabian Nights Genre
4.1 Setting the Tone
4.2 Cliches
4.3 Magic
4.4 Fantastic Places
4.5 Fate
5.0 An Arabian Nights Campaign
5.1 Tone and Setting
5.2 Player Input
5.3 Limited Campaigns
5.4 Continuing Campaigns
5.5 Arabian Nights Campaign Ideas
5.6 Realism (and the Lack Thereof)
5.7 True and False Religions
5.8 Limiting Rewards
SOURCEBOOK: PLAYER'S SECTION
6.0 An Outline of Islamic History.
6.1 The World Before Muhammad
6.2 Muhammad and the Origins of Islam
6.3 The Early Caliphs and the Expansion
6.4 The Succession Conflict
6.5 The Ummayyad Caliphate
6.6 The Abbassid Caliphate
6.7 Decline of the Caliphate
6.8 Later History
7.0 Islam
7.1 The Prophet
7.2 The Koran
7.3 Basic Beliefs of Islam
7.4 Cosmology
7.5 Sunnis and Shiites
7.6 Minor Sects
7.7 Religious Practices
7.8 The Mosque
7.9 The Calendar
8.0 Islamic Civilization and Culture
8.1 Women in Islam
8.2 Social Classes .
8.3 Law, Crime, and Punishment
8.4 Science and Technology
8.5 Merchants and Trade
8.6 Literature and Music
8.7 Art and Architecture
8.8 Daily Life
8.9 Islam and Others
9.0 Money and Prices
9.1 Money.
9.2 Salaries and Cost of Living.
9.3 Prices.
SOURCEBOOK: QAMEMASTER'S SECTION
10.0 The Abbassid Caliphate.
10.1 The Caliph
10.2 The Nadim
10.3 The Caliph's Mother.
10.4 The Caliph's Wives .
10.5 The Caliph's Sons.
10.6 The Barmecides
10.7 Provincial Governors
10.8 Military Forces.
10.9 Bureaucracy
10.10 Palace Life
11.0 Baghdad
11.1 Description of the City
11.2 Police
11.3 Encounters in Baghdad
11.4 NPCs.
12.0 Foreign Affairs.
12.1 Rival States
12.2 The Byzantine Frontier
13.0 Geography
13.1 The Medieval View of the World
13.2 Europe
13.3 China
13.4 India
13.5 Serendip
13.6 Tibet
13.7 Africa
13.8 The Indies
13.9 Elsewhere
13.10 Fantastic Places
14.0 An Islamic Gazetteer
14.1 Arabia
14.2 Syria
14.3 Egypt
14.4 Iraq
14.5 North Africa
14.6 Spain
14.7 Iran
14.8 Khorasan
14.9 Sind
14.10 Afghanistan
15.0 Trade and Commerce
15.1 Player Character Merchants
15.2 Prices and Bargaining
15.3 Hazards on the Road
15.4 Trade Goods
15.5 Trade Routes
16.0 Survival and Travel in the Desert
16.1 About Deserts
16.2 Human Requirements
16.3 Travel in the Desert
16.4 Encounters in the Desert
17.0 Other Campaign Ideas
17.1 Islam in a Fantasy World
17.2 Islam in History
17.3 Modern-Day Islamic Adventures
17.4 Islamic Science Fiction Adventures
17.5 Islamic Horror
18.0 Bestiary
18.1 Camels
18.2 Ifrits, Jinn, and Marids
18.3 Peris
18.4 Rocs
18.5 Giants
18.6 Ghouls
18.7 Nagas
18.8 Simugh
18.9 Shikk
18.10 Arrow-Snake
ADVENTURES
19.0 The Camel's Tale
19.1 The Remarkable Camel
19.2 The Desert Sands
19.3 The Hermit
19.4 The Empty Quarter
19.5 Irem of the Thousand Pillars
19.6 The Camel Restored
19.7 Rewards and Consequences
19.8 NPCs
20.0 The Frankish King's Crown
20.1 The Goldsmith's Dilemma
20.2 Ali's House
20.3 Members of the Household
20.4 Clues
20.5 The Thief s Confession
20.6 The One-Oyed Egyptian
20.7 Recovering the Crown
20.8 Results
20.9 NPCs
21.0 For Love of Fatima
21.1 Battle in the Bazaar
21.2 Omar's Problem
21.3 Helping Omar
21.4 Obstacles
21.5 NPCs
22.0 Suggestions for Further Adventures
22.1 The Mysterious Island
22.2 The Noble Infidel
22.3 Caravan to Samarkand
22.4 The Marid's Captive
22.5 The Missing Beauty
22.6 Nabil the Tricky
APPENDICES
Appendix 1: Glossary and Pronunciation Guide
Appendix 2: Bibliography
Appendix 3: Miscellaneous Military Notes
