ICEWEBRING


Rolemaster
Arabian Nights
Author: James L. Cambias
Stock #: 1305
ISBN: 1-55806-209-2
Published 1994 by Iron Crown Ent.
Cover Price: $16.00
Page Count: 112

Cover/Jacket Text:
Powerful Jinn, forever trapped within magical lamps. Evil Viziers, plotting against the good and wise Caliph. Beautiful maidens, handsome warriours, and mysterious magic. These are the things of the Arabian Nights.
In this sourcebook for Rolemaster , you will find everything that you need to know about running exciting adventures in the lands of mythical Arabia. Politics, history, culture, and many other topics are discussed along with a detailed treatment of how Rolemaster professions, magic, races, and creatures can be incorporated into such such a setting. Whether you are looking for a a unique world to place a new set of adventures, or are just simply seeking an addition to your regular campaign that is spiced with a flavor unlike traditional fantasy realms, Arabian Nights is for you.
• Detailed descriptions of an Arabian Nights fantasy setting
• Suggestions for creating characters that fit into the genre.
• Wealth of historical notes and references for an Arabian setting.
• Numerous NPCs, monsters, and magical items.
• Ideas for incorporating Arabian Nights into a Cyberspace™, Space Master™, historical, or time-travel campaign.


Table of Contents
1.0 Introduction

       1.1 The Thousand Nights and a Night

       1.2 Author's Notes

CAMPAIGN BOOK

2.0 Character Creation.

       2.1 Rolemaster Professions in the Arabian Nights

       2.2 Skills

       2.3 New Skills

       2.4 Playing Islamic Characters

       2.5 Magic

       2.6 Women Characters

       2.7 Slaves

       2.8 Infidels

       2.9 Nonhuman Races

3.0 Gamemastering Arabian Nights

       3.1 Getting Started

       3.2 Creating Arabian Nights Adventures

       3.3 Running an Adventure

       3.4 Accessories

4.0 The Arabian Nights Genre

       4.1 Setting the Tone

       4.2 Cliches

       4.3 Magic

       4.4 Fantastic Places

       4.5 Fate

5.0 An Arabian Nights Campaign

       5.1 Tone and Setting

       5.2 Player Input

       5.3 Limited Campaigns

       5.4 Continuing Campaigns

       5.5 Arabian Nights Campaign Ideas

       5.6 Realism (and the Lack Thereof)

       5.7 True and False Religions

       5.8 Limiting Rewards

SOURCEBOOK: PLAYER'S SECTION

6.0 An Outline of Islamic History.

       6.1 The World Before Muhammad

       6.2 Muhammad and the Origins of Islam

       6.3 The Early Caliphs and the Expansion

       6.4 The Succession Conflict

       6.5 The Ummayyad Caliphate

       6.6 The Abbassid Caliphate

       6.7 Decline of the Caliphate

       6.8 Later History

7.0 Islam

       7.1 The Prophet

       7.2 The Koran

       7.3 Basic Beliefs of Islam

       7.4 Cosmology

       7.5 Sunnis and Shiites

       7.6 Minor Sects

       7.7 Religious Practices

       7.8 The Mosque

       7.9 The Calendar

8.0 Islamic Civilization and Culture

       8.1 Women in Islam

       8.2 Social Classes .

       8.3 Law, Crime, and Punishment

       8.4 Science and Technology

       8.5 Merchants and Trade

       8.6 Literature and Music

       8.7 Art and Architecture

       8.8 Daily Life

       8.9 Islam and Others

9.0 Money and Prices

       9.1 Money.

       9.2 Salaries and Cost of Living.

       9.3 Prices.

SOURCEBOOK: QAMEMASTER'S SECTION

10.0 The Abbassid Caliphate.

       10.1 The Caliph

       10.2 The Nadim

       10.3 The Caliph's Mother.

       10.4 The Caliph's Wives .

       10.5 The Caliph's Sons.

       10.6 The Barmecides

       10.7 Provincial Governors

       10.8 Military Forces.

       10.9 Bureaucracy

       10.10 Palace Life

11.0 Baghdad

       11.1 Description of the City

       11.2 Police

       11.3 Encounters in Baghdad

       11.4 NPCs.

12.0 Foreign Affairs.

       12.1 Rival States

       12.2 The Byzantine Frontier

13.0 Geography

       13.1 The Medieval View of the World

       13.2 Europe

       13.3 China

       13.4 India

       13.5 Serendip

       13.6 Tibet

       13.7 Africa

       13.8 The Indies

       13.9 Elsewhere

       13.10 Fantastic Places

14.0 An Islamic Gazetteer

       14.1 Arabia

       14.2 Syria

       14.3 Egypt

       14.4 Iraq

       14.5 North Africa

       14.6 Spain

       14.7 Iran

       14.8 Khorasan

       14.9 Sind

       14.10 Afghanistan

15.0 Trade and Commerce

       15.1 Player Character Merchants

       15.2 Prices and Bargaining

       15.3 Hazards on the Road

       15.4 Trade Goods

       15.5 Trade Routes

16.0 Survival and Travel in the Desert

       16.1 About Deserts

       16.2 Human Requirements

       16.3 Travel in the Desert

       16.4 Encounters in the Desert

17.0 Other Campaign Ideas

       17.1 Islam in a Fantasy World

       17.2 Islam in History

       17.3 Modern-Day Islamic Adventures

       17.4 Islamic Science Fiction Adventures

       17.5 Islamic Horror

18.0 Bestiary

       18.1 Camels

       18.2 Ifrits, Jinn, and Marids

       18.3 Peris

       18.4 Rocs

       18.5 Giants

       18.6 Ghouls

       18.7 Nagas

       18.8 Simugh

       18.9 Shikk

       18.10 Arrow-Snake

ADVENTURES

19.0 The Camel's Tale

       19.1 The Remarkable Camel

       19.2 The Desert Sands

       19.3 The Hermit

       19.4 The Empty Quarter

       19.5 Irem of the Thousand Pillars

       19.6 The Camel Restored

       19.7 Rewards and Consequences

       19.8 NPCs

20.0 The Frankish King's Crown

       20.1 The Goldsmith's Dilemma

       20.2 Ali's House

       20.3 Members of the Household

       20.4 Clues

       20.5 The Thief s Confession

       20.6 The One-Oyed Egyptian

       20.7 Recovering the Crown

       20.8 Results

       20.9 NPCs

21.0 For Love of Fatima

       21.1 Battle in the Bazaar

       21.2 Omar's Problem

       21.3 Helping Omar

       21.4 Obstacles

       21.5 NPCs

22.0 Suggestions for Further Adventures

       22.1 The Mysterious Island 

       22.2 The Noble Infidel

       22.3 Caravan to Samarkand

       22.4 The Marid's Captive

       22.5 The Missing Beauty 

       22.6 Nabil the Tricky

APPENDICES

Appendix 1: Glossary and Pronunciation Guide

Appendix 2: Bibliography

Appendix 3: Miscellaneous Military Notes

 

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