ICEWEBRING


Rolemaster
Oriental Companion
Author: ICE
Stock #: 1540
ISBN 0-915795-12-4
Published 1992 by Iron Crown Ent.
Cover Price: $14.00
Page Count: 112

Cover/Jacket Text:
Oriental Companion, is your guide for using Rolemaster in the land of the Orient; an adventurous world, with Samurai and Ninja, Rolemaster's Orient is a hybridization of many Far Eastern cultures injected with a mix of fantasy and wonder; This book contains new Rolemaster professions, skills, powers, creatures, and items for the Orient, plus plenty more.
The Oriental Companion can be used to create a complete Oriental campaign world, or to simply add elements to your existing fantasy game. It can be used to create a tiny group of islands off the coast of Emer in Shadow World, or for a continent-spanning empire in any campaign. Whatever you decide, the Oriental Companion will provide an exciting new setting for Rolemaster players.
Inside Oriental Companion you will find:
Ten new Oriental Character Professions.
A complete listing of new Ki powers.
Guidelines for using Essence and Channeling magic in the Orient, along with new spell lists.
Descriptions for armor and weaponry of the Orient.
An Oriental Bestiary.
Plenty of new Oriental items and equip- ment, including new magic items.
Rolemaster gamers now have an entire fantasy world at their fingertips. Shadow World™ prod- ucts form a rich fantasy environment for the Rolemaster game system. Join the inhabitants of Kulthea, a world where remnants of a lost civi- lization clash with dark forces of the present. But all live in fear of the devastating Flow Storms, interdimensional rifts bringing terrors from another universe. The self-contained adventures may also be used as isolated or hidden areas in any Gamemaster's campaign world.
Oriental Companion is an ideal supplement for the Nuyan Khom people of Shadow World's Emer—and the Loan Elven culture also embraces elements similar to that of the Orient.
The completely reformatted 2nd edition Rolemaster system includes the following:
•Arms Law® & Claw Law® — The Rolemaster Arms and Animals combat systems combined in a new, reorganized , volume. These fast-moving rules include individual charts for 30 weapons and critical strike tables, as well as detailed creature attacks for real and mythical beasts. Martial arts. rules also are included.
•Character Law & Campaign Law™ — The new version of, the complete character development and campaign guide. Character Law features a unique trait development system | that allows characters to increase their ability in any area of skill. There are no absolute restrictions. Campaign Law, includes handy reference material available to any' Gamemaster: weather, encounter, and price charts, and guidelines for running a campaign in a complex, living world.
•Spell Law® — The magic system that improves any FRP game! The new edition of Spell Law has over 2,000 spell descriptions based on three realms of power and 15 professions. It provides alchemy rules, spell attack and failure tables, and a unique spell-learning structure.


Table of Contents

 1 Introduction

 2 Characters

     2.1 Non Spell Users

         Samurai/Ronin

         Sohei

         Ashigaru

         Ninja

         Kuge

     2.2 Semi Spell Users

         Geisha

         Yamabushi

     2.3 Pure Spell Users

         Buddhist Priest

         Shinto Priest

         Wu Jen

     2.4 Using Existing RM Professions

     2.5 Background Options

     2.6 Oriental Races

     2.7 General Skills

     2.8 Social Class Generation

         Samurai and Kuge

         Priests and Monks

         Commoners

         Ninja

 3 Ki Powers

     3.1 Development ofKi Powers

     3.2 Ki Power List

     3.3 Magical Skills and Effects

     3.4 New Combat Skills

 4 Magic

     4.1 Spell Use in the Orient

     4.2 The Corrupting Influence of Magic

         Magical Corruption

     4.3 Places of Power

     4.4 Use of Existing RM Spell Lists

     4.5 Oriental Spell Lists

         Base Lists

         New Spell Lists

 5 Religion

     5.1 Holy Places

     5.2 Religious Practices

     5.3 The Role of Gods And Spirits

       The Gods

     5.4 Clerical Skills

 6 Culture

     6.1 An Overview of Oriental Society

     6.2 Social Structure

     6.3 Honor and Protocol

     6.4 Money and Commerce

     6.5 Entertainment and Leisure

     6.6 Travel

     6.7 Government and Politics

     6.8 Crime and Punishment

     6.9 Etiquette

     6.10 The Ninja 

 7 The Art of War

     7.1 Warfare in the Orient

     7.2 Armor and Weaponry

     7.3 Oriental War Law

 8 Bestiary

 9 Items of Power

 10 Equipment

 11 GM Section

     11.1 Campaign Styles 

     11.2 Cross-Over Campaigns

     11.3 Running an Oriental Campaign

     11.4 Writing an Oriental Scenario

 12 Scenario Ideas

 13 Bibliography

 

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