
Rolemaster
Oriental Companion
Author: ICE
Stock #: 1540
ISBN 0-915795-12-4
Published 1992 by Iron Crown Ent.
Cover Price: $14.00
Page Count: 112
Cover/Jacket Text:
Oriental Companion, is your guide for
using Rolemaster in the land of the
Orient; an adventurous world, with
Samurai and Ninja, Rolemaster's Orient
is a hybridization of many Far Eastern
cultures injected with a mix of fantasy
and wonder; This book contains new
Rolemaster professions, skills, powers,
creatures, and items for the Orient, plus
plenty more.
The Oriental Companion can be used
to create a complete Oriental campaign
world, or to simply add elements to your
existing fantasy game. It can be used to
create a tiny group of islands off the
coast of Emer in Shadow World, or for a
continent-spanning empire in any campaign. Whatever you decide, the Oriental
Companion will provide an exciting new
setting for Rolemaster players.
Inside Oriental Companion
you will find:
Ten new Oriental Character Professions.
A complete listing of new Ki powers.
Guidelines for using Essence and
Channeling magic in the Orient, along
with new spell lists.
Descriptions for armor and weaponry of
the Orient.
An Oriental Bestiary.
Plenty of new Oriental items and equip-
ment, including new magic items.
Rolemaster gamers now have an entire fantasy
world at their fingertips. Shadow World™ prod-
ucts form a rich fantasy environment for the
Rolemaster game system. Join the inhabitants of
Kulthea, a world where remnants of a lost civi-
lization clash with dark forces of the present. But
all live in fear of the devastating Flow Storms,
interdimensional rifts bringing terrors from
another universe. The self-contained adventures
may also be used as isolated or hidden areas in
any Gamemaster's campaign world.
Oriental Companion is an ideal supplement for
the Nuyan Khom people of Shadow World's
Emer—and the Loan Elven culture also embraces
elements similar to that of the Orient.
The completely reformatted 2nd edition
Rolemaster system includes the following:
•Arms Law® & Claw Law® — The Rolemaster Arms and
Animals combat systems combined in a new, reorganized ,
volume. These fast-moving rules include individual charts
for 30 weapons and critical strike tables, as well as detailed
creature attacks for real and mythical beasts. Martial arts.
rules also are included.
•Character Law & Campaign Law™ — The new version of,
the complete character development and campaign guide.
Character Law features a unique trait development system |
that allows characters to increase their ability in any area of
skill. There are no absolute restrictions. Campaign Law,
includes handy reference material available to any'
Gamemaster: weather, encounter, and price charts, and
guidelines for running a campaign in a complex, living
world.
•Spell Law® — The magic system that improves any FRP
game! The new edition of Spell Law has over 2,000 spell
descriptions based on three realms of power and 15 professions. It provides
alchemy rules, spell attack and failure tables, and a unique spell-learning
structure.
Table of Contents
1
Introduction
2
Characters
2.1
Non Spell Users
Samurai/Ronin
Sohei
Ashigaru
Ninja
Kuge
2.2
Semi Spell Users
Geisha
Yamabushi
2.3
Pure Spell Users
Buddhist
Priest
Shinto
Priest
Wu
Jen
2.4
Using Existing RM Professions
2.5
Background Options
2.6
Oriental Races
2.7
General Skills
2.8
Social Class Generation
Samurai
and Kuge
Priests
and Monks
Commoners
Ninja
3
Ki Powers
3.1
Development ofKi Powers
3.2
Ki Power List
3.3
Magical Skills and Effects
3.4
New Combat Skills
4
Magic
4.1
Spell Use in the Orient
4.2 The Corrupting Influence of Magic
Magical
Corruption
4.3
Places of Power
4.4
Use of Existing RM Spell Lists
4.5
Oriental Spell Lists
Base
Lists
New
Spell Lists
5
Religion
5.1
Holy Places
5.2
Religious Practices
5.3
The Role of Gods And Spirits
The
Gods
5.4
Clerical Skills
6
Culture
6.1
An Overview of Oriental Society
6.2
Social Structure
6.3
Honor and Protocol
6.4
Money and Commerce
6.5
Entertainment and Leisure
6.6
Travel
6.7
Government and Politics
6.8
Crime and Punishment
6.9
Etiquette
6.10
The Ninja
7
The Art of War
7.1
Warfare in the Orient
7.2
Armor and Weaponry
7.3
Oriental War Law
8
Bestiary
9
Items of Power
10 Equipment
11 GM Section
11.1
Campaign Styles
11.2
Cross-Over Campaigns
11.3
Running an Oriental Campaign
11.4
Writing an Oriental Scenario
12 Scenario Ideas
13 Bibliography
