
Rolemaster Companion II
Stock #: 1600
Author: M. Carlyle, S. Khanna, A. Ridley
ISBN: 0-915795-97-3
Published 1987 by Iron Crown Ent.
Cover Price:
Cover/Jacket Text:
This ROLEMASTER™
supplement concentrates
on new professions, new
skills, new spell lists, and
a variety of optional rules.
The descriptions and
tables for ALL of the
ROLEMASTER™ skills are
now gathered into one
place, RM COMPANION II.
ROLEMASTER COMPANION II has something for every ROLEMASTER™ GM
and player! In addition to the new material,
it provides comprehensive "Master Tables" and descriptions for ALL of the skills
and
ALL of the professions in the complete
ROLEMASTER™ product line.
13 NEW PROFESSIONS: Beastmaster,
Conjuror, Dancer, Dervish, Necromancer,
Runemaster, Sage, Scholar, Shaman,
Trader, Warlock, Warrior Mage, Witch.
65 NEW SPELL LISTS: base lists for the new professions, new Paladin base lists, new Arcane lists, and other miscellaneous lists.
Over 100 NEW OPTIONAL SKILLS for lores,
brawling, magic rituals, power point
development, perception, etc.
Expanded static action tables.
Rules for infra-skill areas, similar skills, and
complementary skills.
The ROLEMASTER system is a complete set of advance realistic, and sophisticated rules. Each of the components
can be used separately with most major FRP systems. The components include:
ARMS LAW & CLAW LAW The fantastic medieval missile
and melee system combined with an animal and monster attack system.
SPELL LAW The magic system with over 2000 spell
descriptions based on 3 realms of power.
CHARACTER LAW & CAMPAIGN LAW A masterful set rules
for character development plus campaign guidelines and material invaluable
to Gamemasters.
ROLEMASTER BOXED SET Includes CHARACTER LAW CAMPAIGN LAW, ARMS LAW & CLAW
LAW, SPELL LAW and a free adventure supplement.
ROLEMASTER COMPANION Optional rules and guidelines
to expand this classic system.
CREATURES & TREASURES More than a Rolemaster Bestiary,
this product also provides complete rules and tables for generating random
encounters,
treasures,
and magic items. Look for these products wherever games are sold!
ROLEMASTER . . . . . . . . . . . . . . . . . . . . a cut above the rest
Table of Contents
1.0 INTRODUCTION
1.1
LORD DESIGNER NOTES TRUE
1.2 NOTATION
2.0 OPTIONAL PROFESSION "LAWS"
2.1 NON-SPELL
USERS
2.11 Dancer
2.12 Scholar
2.13 Trader
(Merchant)
2.2
SEMI-SPELL USERS
2.21 Beastmaster
2.22 Dervish
2.23 Paladin
(Holy Warrior)
2.24 Warrior
Mage
2.3
HYBRID SPELL USERS
2.31 Necromancer
(Death Mage)
2.32
Warlock (Chaos Mage)
2.33 Witch
2.4
PURE SPELL USERS
2.41 Conjuror
2.42 Sage
2.43 Runemaster
2.44 Shaman
2.5
VARIABLE PROFESSIONAL REALMS
2.6
LEVEL BONUSES
2.7
CHANGING CHARACTER PROFESSIONS
2.8 "OUT
OF PLAY CHARACTERS
3.0 OPTIONAL SPELL "LAWS"
3.1
POWER POINT DEVELOPMENT
3.2
CHANGELING SPELLS
4.0 OPTIONAL SKILL "LAWS"
4.1
SIMILAR SKILLS
4
2 GENERAL SKILL DEVELOPMENT
4
3 RESTRICTED SKILLS
4
4 COMPLEMENTARY SKILLS
4.5
INTRA-SKILL AREAS
4
6 FORAGING, FLORA LORE, AND FAUNA LORE
4.7
RAPID SKILL DEVELOPMENT
5.0 OPT. ACTION
RESOLUTION "LAWS"
5.1
HANDLING FEAR
5.2
RESOLVING ACTIONS AFFECTED BY SKILLS
5.21
Maneuvers
5.22
Moving Maneuvers (MM)
5.23 Static
Actions (SA)
5
24 Other Actions and Skills
6.0 OPTIONALMISCELLANEOUS "LAWS"
6.1
LIFE LEVELS
6
2 THE SPIRIT WORLD
7.0 COMPLETE SKILL
DESCRIPTIONS
Skills:
A, B, and C
Skills:
D,E, and F
Skills:
G, H, and I
Skills:
J, K, and L
Skills:
M, N, and 0
Skills:
P, Q, and R
Skills:
S
Skills:
T,U,V,W,X,Y and Z
8.0 SPELL LISTS
FOR HYBRID SPELL USERS
8.1
NECROMANCER BASE LISTS
8.11 Animate
Dead
8.12
Death Mastery
8.13 Dark
Law
8.14
Commune
8.15
Summon Dead
8.16
Undead Mastery
8.2
WARLOCK BASE LISTS
8.21 Changeling
8.22
Scrying Guard
8.23
Doom's Law
8.24
Visions of Doom
8.25 Evil
Eye
8.26
Revenging Law
8.3
WITCH BASE LISTS
8.31
Glamours
8.32
Earth Mastery
8.33
Natures Mastery
8.34
Candle Magic
8.35
Potion Magic
8.36
Conjuring Ways
9.0 SPELLLISTS FOR
PURE SPELLUSERS
9.1
CONJUROR BASE LISTS
9.11
Circles of Power
9.12 Circles
of Protection
9.13
Circles of Summoning
9.14
Demon Mastery
9.2
SAGE BASE LISTS
9.21
Recreations
9.22 Analysis
9.23
Lore's Master
9.24
Absorb Knowledge
9
25 Weave Tale
9.3
RUNEMASTER BASE LISTS
9.31
Words of Power
9.32
Circle Mastery
9.33
Glyph Law
9.34
Warding Law
9.35
Sigil/Runes Imbedding
9
36 Rune Law
9.4
SHAMAN BASE LISTS
9.41
Animal Ways
9.42
Spirit Summoning
9.43
Spirit Healing
9.44
Spirit Mastery
9.45 Visions
9.46
Trances
10.0 OTHER SPELL
LISTS
10.1
BEASTMASTER BASE LISTS
10.11 Animal
Bonding
10.12
Combat Enhancement
10.13
Movement Enhancement
10
14 Sense Enhancement
10.2
WARRIOR MAGE BASE LISTS
10.21
Mind's Touch
10.22
Elemental Ways
10.23
Highriding
10.3
DERVISH BASE LISTS
10.31 Fascination
Dances
10.32
Deadly Dances
10.33
Travelling Dances
10.34
Changing Dances
10.35
Teledance
10.36
Communing Dances
10.4
ADDITIONAL PALADIN BASE LISTS
10.41
Shielding Ways
10.42
Exorcism
10.43
Laying on Hands
10.44
Arm's Way
10.45
Inspirations
10.5
ARCANE SPELL LISTS
10.51
Spell Triggers
10.52
Metal Lore
10.53
Stone Lore
10
54 Wood Shaping
10.6
MISCELLANEOUS SPELL LISTS
10.61
Elemental Summons (Magician Base List)
10.62
Guarded Sight (Seer Base List)
10
63 Conveying Ways (Magician Base List)
10.64
Life Essence Healing (Healer Base List)
11.0
TABLES
11.1
An Extension to the Static Action Table
11.2
An Extension to the Alternative Static Action Table
11.3 Similar
Skills Table
11.4
Lore Table
11.5
Composite Skill Listing Table
11.6
Master Level Bonus Table
11.7
Profession Table
11.8 Master Development Point Cost Table

