ICEWEBRING


Rolemaster Fantasy Roleplaying
Author: ICE
Stock #: 5800
ISBN: 1-55806-550-4
Published 1999 by Iron Crown Ent.
Cover Price: $30.00
Page Count: 256
Notes: Originally published in hardcover, now being publish in Perfect bound softcover

Stock #: 5800P
ISBN: 1-55806-550-4
Published 2004 by Iron Crown Ent.
Cover Price: $15.00
Page Count: 3.3MB 256-pg PDF download

Cover/Jacket Text:
Prepare yourself! You are about to begin your journey toward the ultimate fantasy role playing adventure! We know you have great stories to tell and fascinating characters to play. So do your fantasy justice and use the most flexible rules around: Rolemaster Fantasy Role Playing.
Why have your grand tales limited by the rules you use? Choose the system which tells your story your way. Rolemaster has been the system of choice for GMs and players for almost 20 years. They choose Rolemaster because it gives them exactly what they need for their role playing adventures. You too can now join the enlightened.
Rolemaster Fantasy Role Playing is easier than ever to understand and all you need to play the game - combat, character creation, and spell casting - can be found in the pages of this one book! Other supplements can be purchased to add as much detail or flavor as you prefer, but all the required rules are here.
Rolemaster is back and better than ever!

 

Rolemaster Fantasy Role Playing, or RMFRP for short, is the latest incarnation of the Rolemaster system from Iron Crown Enterprises. A full review of the book can be found [here]

PART I - INTRODUCTION

How to Use Rolemaster

Key Concepts and Mechanisms

Calculation & Dice Rolling Conventions

Definitions

Other Products

PART II - CREATING A CHARACTER

1.0 Character Concept

2.0 The Initial Choices

3.0 Stats

4.0 Adolescence Skill Development

5.0 Background Options

6.0 Apprenticeship Skill Development

  6.1 Standard DP Costs

  6.2 Variable DP Costs

  6.3 Training Packages

  6.4 Extra Stat Gain Rolls

  6.5 The Skill and Skill Categories

7.0 Your Character's Role

8.0 Final Character Preparation

  8.1 Totaling the Bonuses

  8.2 Level, Experience Points, & Age 

  8.3 Outfitting

  8.4 Miscellaneous Factors

9.0 Experience & Advancing Levels

PART III - PERFORMING ACTIONS

10.0 The Actions

11.0 Sequencing Actions in a Round

12.0 Attacks

13.0 Static Maneuvers

14.0 Casting Spells

15.0 Moving Maneuvers

16.0 Movement

17.0 Resistance Rolls

18.0 Special Situations

  18.1 Surprise

  18.2 Facing

  18.3 Awareness 

  18.4 Orientation

  18.5 Communication Between Characters

  18.6 Conflicting Actions

  18.7 Opportunity Action

  18.8 Canceling Actions

  18.9 Stunned Maneuvers

  18.10 Multi-round Action

  18.11 Haste and Speed

  18.12 Spell Preparation and Casting

  18.13 Missile Fire in Melee

  18.14 Melee vs. Melee Initiative

  18.15 Mounted Combat

  18.16 Weight Penalties 

  18.17 Encumbered Movement

  18.18 Exhaustion

PART IV - THE GM'S TASK: THE WORLD SYSTEM

19.0 The Plot

20.0 The Non-player Characters

21.0 The Setting

22.0 Adventure & Activities in the Strategic Environment

23.0 Awarding Experience Points

  23.1 Experience Point Multipliers

  23.2 Basic Experience Point Categories

24.0 Miscellaneous Topics

  24.1 Injury, Death, and Healing

  24.2 Magic Items

  24.3 Religion

  24.4 Economics 

  24.5 Other Topics

  24.6 Customizing Rolemaster

PART VI - THE APPENDICES

A-1 Races

  A-1.1 Common Men

  A-1.2 High Men

  A-1.3 Wood Elves

  A-1.4 Dwarves

  A-1.5 Halflings

A-2 Professions

  A-2.1 Fighter

  A-2.2 Thief

  A-2.3 Rogue

  A-2.4 Magician

  A-2.5 Cleric

  A-2.6 Mentalist

  A-2.7 Ranger

  A-2.8 Dabbler

  A-2.9 Bard

A-3 Stats

A-4 Skills

  A-4.1 Armor Skill Categories

  A-4.2 Artistic Skill Categories

  A-4.3 Athletic Skill Categories

  A-4.4 Awareness Skill Categories

  A-4.5 Body Development Skill Category

  A-4.6 Combat Maneuvers Skill Category

  A-4.7 Communication Skill Category

  A-4.8 Crafts Skill Category

  A-4.9 Directed Spells Skill Category

  A-4.10 Influence Skill Category

  A-4.11 Lore Skill Categories

  A-4.12 Martial Arts • Striking Skill Category

  A-4.13 Outdoor Skill Categories 

  A-4.14 Power Awareness Skill Category

  A-4.15 Power Point Development Skill Category

  A-4.16 Science/Analytic Skill Categories

  A-4.17 Self Control Skill Category 

  A-4.18 Spells Skill Categories 

  A-4.19 Subterfuge Skill Categories 

  A-4.20 Technical/Trade Skill Categories

  A-4.21 Urban Skill Category

  A-4.22 Weapon Skill Categories

A-5 Training Packages

  A-5.1 Adventurer (L)

  A-5.2 Amateur Mage (L)

  A-5.3 Animal Friend (L)

  A-5.4 Burglar (V)

  A-5.5 City Guard (V)

  A-5.6 Doctor (V)

  A-5.7 Herbalist (V)

  A-5.8 Hunter (L)

  A-5.9 Knight (L)

  A-5.10 Loremaster (V)

  A-5.11 Merchant (V)

  A-5.12 Performer (V)

  A-5.13 Scout (V)

  A-5.14 Soldier (V)

  A-5.15 Traveller (V)

A-6 Role Traits

A-7 Equipment

   Accessory Chart

   Armor Chart

   Transport Chart

   Food, Lodging, and Services Chart

   Weapon Chart

   Herb Chart, Poison Chart

A-8 Creatures

A-9 Spells and Spell Lists

  A-9.1 The Realms of Power

  A-9.2 Using Spell Lists

  A-9.3 The Spell Description Key

  A-9.4 What's on a Spell List

  A-9.5 Open Channeling Spell Lists

    A-9.5.1 Barrier Law

    A-9.5.2 Concussion's Way

    A-9.5.3 Detection Mastery

    A-9.5.4 Light's Way

    A-9.5.5 Lofty Movement

    A-9.5.6 Nature's Law

    A-9.5.7 Purifications

    A-9.5.8 Sound's Way

    A-9.5.9 Spell Defense

    A-9.5.10 Weather Ways

  A-9.6 Closed Channeling Spell Lists

    A-9.6.1 Blood Law

    A-9.6.2 Bone Law

    A-9.6.3 Calm Spirits

    A-9.6.4 Creations

    A-9.6.5 Locating Ways

    A-9.6.6 Lore

    A-9.6.7 Muscle Law

    A-9.6.8 Nerve Law

    A-9.6.9 Organ Law

    A-9.6.10 Symbolic Ways

  A-9.7 Cleric Base Spell Lists

    A-9.7.1 Channels

    A-9.7.2 Communal Ways

    A-9.7.3 Life Mastery

    A-9.7.4 Protections

    A-9.7.5 Repulsions

    A-9.7.6 Summons

  A-9.8 Ranger Base Spell Lists

    A-9.8.1 Inner Walls

    A-9.8.2 Moving Ways

    A-9.8.3 Nature's Guises

    A-9.8.4 Nature's Summons

    A-9.8.5 Nature's Way

    A-9.8.6 Path Mastery

  A-9.9 Open Essence Spell Lists

    A-9.9.1 Delving Ways

    A-9.9.2 Detecting Ways

    A-9.9.3 Elemental Shields

    A-9.9.4 Essence Hand

    A-9.9.5 Essence's Perceptions

    A-9.9.6 Lesser Illusions

    A-9.9.7 Physical Enhancements

    A-9.9.8 Rune Mastery

    A-9.9.9 Spell Wall

    A-9.9.10 Unbarring Ways

  A-9.10 Closed Essence Spell Lists

    A-9.10.1 Dispelling Ways

    A-9.10.2 Gate Mastery

    A-9.10.3 Invisible Ways

    A-9.10.4 Living Change

    A-9.10.5 Lofty Bridge

    A-9.10.6 Rapid Ways

    A-9.10.7 Shield Mastery

    A-9.10.8 Spell Enhancement

    A-9.10.9 Spell Reins

    A-9.10.10 Spirit Mastery

  A-9.11 Magician Base Spell Lists

    A-9.11.1 Earth Law

    A-9.11.2 Fire Law

    A-9.11.3 Ice Law

    A-9.11.4 Light Law

    A-9.11.5 Water Law

    A-9.11.6 Wind Law

  A-9.12 Dabbler Base Spell Lists

    A-9.12.1 Concealment Mastery

    A-9.12.2 Influences

    A-9.12.3 Mechanisms

    A-9.12.4 Movement Mastery

    A-9.12.5 Senses

    A-9.12.6 Thieving Law

  A-9.13 Open Mentalism Spell Lists

    A-9.13.1 Anticipations

    A-9.13.2 Attack Avoidance

    A-9.13.3 Brilliance

    A-9.13.4 Cloaking

    A-9.13.5 Damage Resistance

    A-9.13.6 Delving.

    A-9.13.7 Detections

    A-9.13.8 Illusions

    A-9.13.9 Self Healing

    A-9.13.10 Spell Resistance

  A-9.14 Closed Mentalism Spell Lists

    A-9.14.1 Gas Manipulation

    A-9.14.2 Liquid Manipulation

    A-9.14.3 Mind Mastery

    A-9.14.4 Mind's Door

    A-9.14.5 Movement

    A-9.14.6 Sense Mastery

    A-9.14.7 Shifting

    A-9.14.8 Solid Manipulation

    A-9.14.9 Speed

    A-9.14.10 Telekinesis

  A-9.15 Mentalist Base Spell Lists

    A-9.15.1 Mind Attack

    A-9.15.2 Mind Control

    A-9.15.3 Mind Merge

    A-9.15.4 Mind Speech

    A-9.15.5 Presence

    A-9.15.6 Sense Control

  A-9.16 Bard Base Spell Lists

    A-9.16.1 Controlling Songs

    A-9.16.2 Entertaining Ways

    A-9.16.3 Item Lore

    A-9.16.4 Lores

    A-9.16.5 Sound Control

    A-9.16.6 Sound Projection

  A-9.17 Special Spell Notes

    A-9.17.1 Combining Effects

    A-9.l7.2 Good, Evil, Dark & Light

    A-9.17.3 Repeated Spell Attempts

    A-9.17.4 Permanent Spells

    A-9.17.5 Invisibility

    A-9.17.6 Encumbrance Limits for Movement Spells

    A-9.17.7 Wall Spells and Material Integrity

    A-9.17.8 Canceling a Spell

    A-9.17.9 Multiple Targets

    A-9.17.10 Conflicting Spell Effects

    A-9.17.11 RRs for Passive Spells

    A-9.17.12 Visibility

    A-9.17.13 Information Spells

    A-9.17.14 Illusions

    A-9.17.15 Slaying Criticals for Spells

    A-9.17.16 Dreams and Symbology

    A-9.17.17 Spell List Availability

    A-9.17.18 Variability of Spell Duration

    A-9.17.19 RRs for Area Effects

A-10 Attacks

  A-10.1 Attack Results

  A-10.2 Offensive Capabilities

  A-10.3 Defensive Capabilities

  A-10.4 Missile Attacks

  A-10.5 Melee Attacks

  A-10.6 Basic Spell Attacks

  A-10.7 Directed Spell Attacks

  A-10.8 Area Spell Attacks

  A-10.9 The Attack Tables                 T

    A-10.9.1 One-Handed Concussion Weapon Attack Table

    A-10 9.2 One-Handed Edged Weapon Attack Table

    A-10.9.3 Two-Handed Weapon Attack Table

    A-10.9.4 Missile Weapon Attack Table

    A-10.9.5 Pole Arm Weapon Attack Table

    A-10.9.6 Thrown Weapon Attack Table

    A-10.9.7 Tooth & Claw Attack Table

    A-10.9.8 Bash & Grapple Attack Table

    A-10.9.9 Bolt Spell Attack Table

    A-10.9.10 Ball Spell Attack Table

    A-10.9.11 Basic Spell Attack Table

    Resistance Roll Table T-3.4

  A-10.10 The Critical Tables

    A-10.10.1 Cold Critical Strike Table

    A-10.10.2 Heat Critical Strike Table

    A-10.10.3 Krush Critical Strike Table

    A-10.10.4 Puncture Critical Strike Table

    A-10.10.5 Slash Critical Strike Table

    A-10.10.6 Unbalance Critical Strike Table

    A-10.10.7 Large Creature Critical Strike Table

    A-10.10.8 Super Large Creature Critical Strike Table

    A-10.10.9 Spells Against Creatures Critical Strike Table

  A-10.11 The Fumble and Failure Tables

    A-10.11.1 Weapon Fumble Table

    A-10.11.2 Spell Failure Table

A-ll Record Sheets

  Character Record Sheet

  Skill Category Record Sheet

  Skill Record Sheet

  Money & Equipment Record Sheet

  Experience Point Log

  Session Log

  Character Figure Templates

  Blank Hex Sheet

TABLES & CHARTS

T-1 Character Design Tables

  T-1.1 Race Abilities Table

  T-1.2 Stat Assignment Table

  T-1.3 Potential Stat Table

  T-1.4 Profession Table

  T-1.5 Background Options Table

  T-1.6 Adolescence Rank Table

  T-1.7 Random Role Trait Table

T-2 Character Development Tables

  T-2.1 Basic Stat Bonus Table

  T-2.2 Skill Bonus Table

  T-2.3 Stat Gain Table

  T-2.4 Spell List DP Cost Table

  T-2.5 Skill Summary Table

  T-2.6 Experience Point Table

  T-2.7 Training Package DP Cost Table

  T-2.8 Standard Skill Category Development Point Cost Table

  Special Progression Based on Race Chart

T-3 General Action Tables

  T-3.1 Battle Round Sequence Table

  T-3.2 Common Actions Table

  T-3.3 Armor Table

  T-3.4 Resistance Roll Table

  T-3.5 Offensive Capabilities Table

  T-3.6 Defensive Capabilities Table

  Stride Chart

  Pace Chart

  Pace Limitation Chart

  Encumbrance Chart

  Exhaustion Charts

T-4 Maneuver Tables

  T-4.1 Moving Maneuver Table

  T-4.2 Standard Moving Maneuver Modifications Table

  T-4.3 Static Maneuver Table

  T-4.4 Standard Static Maneuver Modifications Table

  T-4.5 Spell Casting Static Maneuver Table

  T-4.6 Spell Casting Modifications Table

  T-4.7 Language Rank Table

T-5 Gamemaster Tables

  T-5.1 Encounter Table

  T-5.2 Strategic Movement Rate Table

  T-5.3 Magic Item Pricing Table

  T-5.4 Healing Recovery Table

  T-5.5 Race Healing Factors Table

  T-5.6 Mental Stat Loss Table

  T-5.7 Experience Point Charts

  T-5.8 Master Character Table

  Animal & Monster Statistics Charts

T-6 The Record Sheets

  T-6.1 Character Record Sheet

  T-6.2 Skill Category Record Sheet

  T-6.3 Skill Record Sheet

  T-6.4 Money & Equipment Record Sheet

  T-6.5 Experience Point Log

  T-6.6 Session Log

  Character Figure Templates

  Blank Hex Sheet

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