
Rolemaster Fantasy Roleplaying
Mentalism Companion
Author: N. Caldwell, E. Malloch
Stock #: 5814
ISBN: 1-55806-596-2
Published 2003 by Iron Crown Enterpises
Cover Price: $25.00
Page Count: 160
Cover/Jacket Text:
...The witch stirred the disgusting components in
her basin. The goat's eye was starting to melt into the small pool of newt's
blood; the
eagle's feather
was heavily matted by the viscous fluids all around it. The Chancellor waited
impatiently. At last the gnarled witch looked up. "Yes. Your king will
do well this season; I have seen his rise to power... "
Open your mind and the let the Essence of the Universe flow through the channel
into your soul!
The Mentalism Companion explores the magic that is mastered by the sheer power
of your mind. In this book, you will find new professions, variant rules, new
options, and (of course) lots of stuff for Mentalism spell users.
Here is what you will find inside...
• Four new professions that use the realm of Mentalism: the Seer (pure
spell user that specializes in divining information), the Astrologer (a hybrid
spell user that divines by studying the heavens), the Enchanter (a hybrid spell
user that creates mental illusions), and the Armsmaster (a mentalism-trained
warrior and soldier).
• More than a dozen new training packages for characters to develop.
• In-depth rules and an analysis of divination and its effect on role playing
games.
• New rules for handling "mental" combat as well as new rules
for handling spells that require concentration.
• A discussion about the differences between the new "mental" illusions
and the traditional "elemental" illusions.
• Dozens of new spells lists for the realm of Mentalism.
The Ultimate
RPG Toolkit
One system; one set of rules; all possible games! The Rolemaster Standard System
provides you, the Gamemaster, with all the guidelines you need for your role
playing games. Just choose the tools your current game requires, and you are
off and running.
There are four core books that will allow you to run any fantasy-based game:
• Rolemaster Standard Rules The rules needed to play Rolemaster with 20
professions and dozens of training packages.
• Arms Law The complete Rolemaster melee and missile combat system!
• Spell Law:' The complete Rolemaster magic system (over 2,000 spells).
• Gamemaster Law:'" The definitive guide for GMs of all systems!

