ICEWEBRING


Rolemaster Standard System
Arms Law
Author: ICE
Stock #: 5520
ISBN: 1-55806-214-9
Published 1995 by Iron Crown Ent.
Cover Price: $16.00
Page Count: 144

Cover/Jacket Text:
Feel the thrill of melee, brace against a monster's charge, master the martial arts, let your arrows fly—do battle with the best combat system around! This system is one of the four cornerstones of the
Rolemaster Standard System.
However, it is fully compatible with the earlier editions of Rolemaster.
In Arms Law, you get:
• A fantasy/medieval melee and missile combat system including tables for 29 different weapon types (including attacks and fumbles).
• Thirteen attack tables that handle special types of attacks, including animal-type attacks, falling damage, brawling, and martial arts.
• A dozen different critical strike tables that detail severe damage delivered from critical hits—including Slashing Critical Strikes, Puncturing Critical Strikes,
two types of Martial Arts Critical Strikes, Unbalancing Critical Strikes, etc.
• Guidelines for using these tables with other FRP games.
Get Real,
Get Rolemaster!
The latest in the evolution of role playing. The Rolemaster Standard System contains four basic parts:
• Rolemaster Standard Rules: These are all the rules needed to play Rolemaster. With 21 professions and dozens of new training pack-ages, this system is all you will ever need. Now provided on convenient 3-hole punch format!
• Arms Law: This is it!
• Spell Law: The complete magic system for Rolemaster! This system has over 2,000 spells. It is designed for use with the new Rolemaster Standard System, but is fully compatible with older versions of Rolemaster.
• Gamemaster Law': The definitive guide for GMs of all systems!
In addition, you can test the waters. For those who have been intimidated by the system in the past:
• Rolemaster – The Basics This boxed set contains all the basic information needed to learn the Rolemaster system.
• Rolemaster – Player Guide: A must for all players! This covers all the basic information that a player needs to know.

 

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