
Rolemaster Standard System
Gamemaster Law
Author: ICE, J. Hawkins, ...
Stock #: 5521
ISBN: 1-55806-217-3
Published 1995 by Iron Crown Ent.
Cover Price: $20.00
Page Count: 176
Cover/Jacket Text:
How many players should I try to handle at a time? Will
my game he
more successful if I focus on political intrigue or on simple adventuring?
How can I pull the characters from
the jaws of death without it seeming contrived? How can I keep the
"
power" in my game from getting out of hand? If you have ever asked
yourself any of these questions, then this reference book is for you!
Gamemaster Law discusses:
• How to determine the best types of game for you to run based upon your
skills and personality. Analysis of your available players and analysis of your
own skills and preferences will help you set up your game for success.
• How to design exciting and intriguing stories, NPCs, and backgrounds.
•
How to build believable backdrops for your stories—any good story needs
an interesting world. This includes discussions about other "large-scale" structures
(e.g., language evolution, religion, etc.).
• Ilow to fine-tune your stories as they progress. Every GM should use
each session as a check-point for letting stories evolve and grow.
• How to keep your campaign backdrop evolving to create an ever-changing
world for adventuring.
• How to enhance the enjoyment of your gaming sessions. Specific control
mechanisms, game metabolism monitoring, and presentation techniques are all covered.
• How to utilize some of the special types of gaining environments. this
includes tournament gaming (designing, running, and playing) as well as on-line
gaming.
• How to use Rolemaster mechanics and rules for very specific situations.
This includes guidelines for commerce and trading, healing systems, diseases,
poisons, equipment lists, and more!
Get Real,
Get Rolemaster!
Experience the latest step in the evolution of role playing. Now in a convenient
3-hole punch format, the Rolemaster Standard System contains four basic parts:
• Rolemaster Standard Rules'': These are all the rules needed to play Rolemaster.
With 20 professions and dozens of new training packages, this is all you
will ever need.
• Arms Law' : The complete Rolemaster melee and missile combat system!.
• Spell Law: The complete Rolemaster magic system (over 2,000 spells)!
• Gamemaster Law: This is it!
Arms Law and Spell Law are designed for use with the Rolemaster Standard
System, but each is fully compatible with older versions of Rolemaster:
In addition, you can test the waters. For those who have been intimidated
by the system in the past:
•
Rolemaster– The Basics' This boxed set contains all the basic information
needed to learn the Rolemaster system.
•
Rolemaster–— Player Guide A must for all players! This covers
the basic information that a Rolemaster player needs to know.

