Stock #: 9001
Published 1986 by Iron Crown Ent.
Cover Price: $12.00
Page Count: 8
Joe (the GM) raises an eyebrow. "Dan, Julie: your characters in the lab hear a dull boom through the walls."
" Tod checks the lob sensors at the holotable." Dan rolls his dice. "Is it an earthquake? Explosion?"
" That'll take a minute, Dan. Julie, what does your character do?"
" Sheri checks the base monitors to see where the rest of the team is."
" OK. Sheri sees that alert status has been triggered and that the emergency bulkheads in "B" wing have closed. The team is sealed in.
" Dan, how did Tod do with
" Uh, I rolled 87, plus my Sensor -' bonus of 60: that's 147."
Joe checks the Maneuver Table for sensors and sees that Dan's roll means that Tod was successful. - - - "OK, Dan, the sensors pick up three large spacecraft in orbit; also several small ships are descending throtg? the atmosphere."
" Looks like the base. One of the large ships is firing—the floor shakes; the monitors flicker."
" We're under attack!"
" Perceptive, fly-boy." Julie smiles, then turns to Joe. "Sheri seals the lab bulkheads then checks the Sensor display Tod has called up. Cartsbe identilyy the ships?'
Joe rolls his dice. "All right,
the heavy lab doors roll shut and seal. Roll to identify; add y •
" 107, total."
Joe smirks. "Sheri uses her Android memories and matches the ship con-figuration. They're Idorian cruisers."
" Idorians!" Dan roars. "This deep_, in Imperial territory!"
" And this deep in the base." Joe . comments with a roll and a check on an attack table. "There is an explosion, and the lab doors are ripped open. The main lights go out, monitors flash and the emergency lights come on."
Dan and Julie look at each other. Dan says: "We dive behind the Holotable. Tod peeks around."
" The smoke clears slowly in the r-light. Beyond Tod can just make out o hulking form in full exoskeleton, holding a rifle-sized weapon."
" Uh-oh... '
A MUST FOR FANS OF SPACE MASTER : THE ROLE PLAYING GAME
The Space Master Combat Screen
includes the most important tables in a handy format:
a 34" x 11" color combat screen and 16 pages of reference sheets.
• Vehicular/Astrogation Charts
• Personal Maneuver Charts
• Resistance Roll Table
• Battle Round Table
• Malfunction Repair Charts
• Bonuses and Penalties Tables
• Most Commonly Used Critical Tables
• Fumble Tables
The Space Master System is usable in a variety of SF environments, from a bleak near future of post-holocaust Earth, to a culture of high-tech exploration, to a distant time where civilization has fallen to superstitious ruin.
Choose from 17 professions, including Armsman, Planetologists, Telepaths, Starship Pilots, or Engineering Specialists. There are dozens of sub-professions, yet all are flexible, eliminating artificial restrictions. Over 120 skills and a rich selection of background options allow each character to be a complex, multi-talented individual. The sophsiticated rules are set out in a lucid, understandable format.
Space Master: The Role Playing Game is completely compatible with all Space Master Modules, and is the first part of a Science Fiction Gaming Trilogy. Space Master: Star Strike (Fall 1988), a fast-paced game of interplanetary ship combat, puts you in the gunner's chair as you face enemy starships.
Space Master: Armored Assault' (Winter 1988-89), moves the combat planetside where Hovertanks, Powered Armor, and Aircraft vie for supremacy. Space Master can also be integrated with Rolemaster; used together they set the stage for sweeping, coherent, science-fantasy campaigns.
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