

Spacemaster
Star Strike
Author: ICE
Stock #: 9010
ISBN: 1-55806-0151-0
Published 1988 by Iron Crown Ent.
Cover Price: $20.00
Page Count: 144 + maps & counters
Cover/Jacket Text:
Iron Crown Enterprises presents Space Master: Star Strike, a fast-paced
boardgame of starcraft combat in the far future. Star Strike doubles as the
starship expansion set for Space Master: The Role Playing Gamer^^
THE ULTIMATE IN FLEXIBILITY
Simulate deep-space battles involving any number of vessels. Dogfight with
small but lethal SMAC fighters or deploy Line Cruisers to slug it out with
a death dealing Dreadnought.
Basic, Standard, and Advanced rules pre included. - YOU choose the level of
detail and realism. Even more de-tailed Optional Rules can be layered on as
you desire.
Star Strike is completely compatible with Space Master: The Role Playing Game
and includes a comprehensive starcraft construction system. These guidelines
for custom ship design are based upon power, cost and space availability.
Star Strike is the second part of a Science Fiction Gaming Trilogy. The first
in the series is Space Master: The Role Playing Game, a sophisticated set of
Science Fiction role playing rules. The third game, Space Master: Armored AssaultTM
(Spring 1989) moves combat planetside, where Hovercraft, Powered Armor, and
Aircraft compete for supremacy. Each of the Space MasterTM games stands alone,
but they can also be combined or even linked with RolemasterlM for sweeping
science-fantasy campaigns!
Space Master: Star Strike includes: Strike Book (96 pages)
•
The Basic Game: Simple, easy-to-learn rules and scenarios for beginners.
•
The Standard Game: Comprehensive rules with a full array of starcraft, weapon
types, scenarios and campaign suggestions.
•
The Advanced Game: Rules to extend the action into 3 dimensions.
. • Optional Rules: All the electronic warfare, sensors, warheads, alternate
shipboard systems, and combat choices a sci-fi gamer could want.
•
Starcraft Construction Rules: Custom design guidelines for any class of space
vessel.
Tables and Forms Book (40 pages)
•
Combat Tables: Attack charts for auto cannons, lasers, blasters, disruptors,
ion and plasma cannons, along with explosive, nuclear and matter/anti-matter
warheads. Also 6 Critical Results Tables for penetrating strikes and 5 for
crew casualties.
•
Starcraft Displays: Forms to keep track of statistics and damage.
•
Game Charts: The most commonly used charts in one section for quick reference.
Playing Pieces
•
130 Starcraft Counters: full-color counters depicting 29 vessel types.
•
240 Utility Counters: Torpedos, mines, asteroids, generic vessels, etc.
•
6 Tactical Maps: With 2 hex sizes for use with counters or miniatures.
•
2 Percentile Dice
Complexity Rating (10 being the most complex).
Basic Game: 3
Standard Game: 6 Advanced Game: 8 Optional Rules: 9
STARCRAFT
COMBAT
IN THE FAR
FUTURE
The Cronos, a Provincial Carrier vessel, had just
dropped out of Hyperspace when battle-claxons sounded throughout the ship.
"
Gunners to stations!"
came the alarm. Tod Jairus rushed down to his fire control center. Piling into
the
gunner's crib he pulled on a comm-link and looked out of the shielded bubble
over-hanging his triple Ion Cannon mount. At first all he saw was a multitude
of nameless
stars...
Over the comm-link he heard; "Thirty plus aggressors. Gunners check in!"
"
22 powering up!" His voice wavered. "I register seventeen inbound
T-MACs," Tod glanced up from his HUD: five Idorian strike
fighters had just streaked into view, Laser Cannons ablaze. The Cronos' screens
crackled lightning.
His target acquisition light blinked green. Payback time! "22 firing!" Tod
punched the lon Cannon discharge
toggles. . .
Table of Contents
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