
Shadow World
Master Atlas 4th Edition
Author: Terry Kevin Amthor
Stock #:
6400 (6400P)
ISBN: 1-55806-593-8
Published 2003 by Iron Crown Ent.
Cover Price: $35.00 ($20.00 PDF)
Page Count: 224 (40MB download)
Notes: There is a free
PDF download available from ICE that is a supplement
to this product. This 28-pg PDF contains Appendix B and the Index for
the Shadow World 4th
Edition
atlas
that
didn't make
it
into
the orginial
book. Appendix B covers Minerals, Gems and Metals, Languages and Vocabulary.
Cover/Jacket Text:
...A
planet hangs on the threshold between Order and Chaos, a focus of strange powers
and portals to alien dimensions. Sorcery clashes with ancient technology while
capricious deities make war and the Dragonlords walk as men. Against them all
rises the Unlife, a force whose dark servants seek the destruction of all that
lives...
The long wait is over...
Return to the Shadow World, home of Dragonlords and Loremasters, mysterious
ancient civilizations and Navigators who ride the magical Flows of Essænce.
The Master Atlas Fourth Edition has arrived, completely updated and revised.
Some Highlights of the Fourth Edition:
• Complete race listings and statistics to include RMFRP stats.
• Greatly expanded histiory, updated to 6054 Third Era of Ire.
• Geopolitical overview of the entire Western Hemisphere.
• Info on the major good and evil deities
• Stats on selected Loremasters, Navigators and other NPCs.
• Color map of the western hemisphere.
• Black & white map of the Bay of Izar.
Notes:
My review of this product can be found at:
http://www.icewebring.com/Reviews/MasterAtlas4thEd.php
Table of Contents
Part I - Introduction
1. Abbreviations
2. Keys to System Codes
3. Keys to Beast Table Entries
Part II - Introduction
1. The Kulthean Calendar
2. About Time
3. A Timeline of History
Part III - Peoples
1. Mortal Races
2. Immortal Races
3. Alien Races
4. Extinct Races
Part IV - Character Creation
1. Character Concept
2. Initial Choices
3. Stats
4. Adolescent Skill Development
5. Background Options
6. Apprenticeship Skill Development
7. Your Character's Role
8. Final Character Preparation
9. Experience and Advancing Levels
Part V - The Lands
1. About the Maps
2. Key to the Text
3. Special Features
4. Mulira
5. Agyra
6. Thuul
7. Mythenis
8. Jaiman
9. Emer
10. Iyxia
11. Falias
12. Kelestia
13. Gaalt
14. Govon
15. Murlis
16. Palia
17. Folenn
18. North Polar Region
19. South Polar Region
20. The Eastern Hemisphere
Part VI - The Bay of Izar
1. About the Maps
2. Key to the Text
3. Geography
4. Settlements
5. Fortifications
6. Sites and Mysteries
Part VII - Essænce & Spells
1. Essænce Barriers
2. Foci
3. Flow-storms
4. Spells & Spell Lists
5. Channeling Notes
Part VIII - Gods
1. Interpretation
2. Involvement
3. Lords of Orhan
4. Greater Spirits of Orhan
5. Nymphs
6. Children of Gods
7. The Dark Gods
8. Dark Spirits
9. Local Gods
Part IX - Good & Evil, Order & Chaos
1. Good and Evil
2. Unlife Origins
3. Manifestations
4. Other "Evil" Forces
5. Evil Essænce
6. Order
and Chaos
Part X - Groups of Note
l. Powers overview
2. Loremasters
3. Navigators
4. The Jerak Ahrenreth
5. Dragonlords
6. Heralds of Night
7. Individuals of Note
Part XI - Creatures
1. Land & Air Arthropods
2. Aquatic Beasts
3. Reptiles & Amphibians
4. Herbivorous Land Mammals
5. Carnivorous Land Mammals
6. Flying Beasts
7. Dragons
Part XII - The Undead
1.
About the Undead
Part XIII - Artificial Beings
1. Kaeden
2. Sentinels
3. Gogor
4. Shards
5. Neng
6. Elementals
7. Golems
Part XIV - Demons of the Essence
l. About Demons
2. Elemental Demons
3. Thematic Demons
4. Singular Demons
Part XV -Demons of the Void
l. The Void: an Overview
2. The Planes of the Known Void
3. The Outer Planes
4. The Outer Void
PART XVI - Appendices
1. Weather & Climate
2. Plantlife
3. Special Weapons
Just for fun, here's what the original draft for the cover looked like:

