RM2/Space Master to RMSS Skill Conversions
Last Updated June 25, 1999
One thing to watch for when converting characters to RoleMaster Standard System from RoleMaster edition 2 is how many skills end up in the same category. If you have a lot of skills in the same category, it may be advantageous to spend more development points on the categories than on individual skills. By the same token, if you only have one skill in a particular category it could best to only buy one or two ranks in the category and more ranks in the skill, especially if you want to end up with an accurate conversion. Buying too many category ranks could give your converted character more skills that he or she had under RM2.
I opted to use Rolemaster Companion II (RMC2) and Space Master Companion I (SMC1) as the source of information on the old skills. These two books were considered standard by most people whereas the later Companions were not used as consistently. Both have descriptions of skills and Master Development Point Cost Tables listing the costs by profession for the skills described.
In the process of building the Conversion Table, I came across some interesting tidbits on some of the skills. There are several skills that appear on the Space Master Companion I Master Development Point Cost Table that do not have descriptions in the book. At one point there seems to be an entire section that got lost for skills between "Stone Crafts" and "Symbol Lore". (I would be interested in finding out if anyone has a printing of this companion that contains these descriptions) The skills with missing descriptions are listed below. The skills with a "*" have descriptions in Rolemaster Companion II. For those skills that a description does not exist in either book the RM2 /SPAC action type and stats column will not have values in the conversion table.
- Airborne Assault
- Armor Working
- Cybernetics
- Fluid Systems
- Genetic Engineering
- Mechanical Diagnosis
- Stone Evaluation *
- Stone Lore *
- Streetwise *
- Structural Engineering
- Stunned Maneuvering *
- Subduing *
- Surfing *
- Surgery *
- Surveillance *
- Survival *
- Tax Law *
- Toxin Identification *
- Audiophile Technology
- Audiovisuals
- Bicycling
- Brain Washing
- Computer Tapping
- Demon/Devil Lore *
- Dragon Lore/Creature Lore *
- Herb Lore *
- Poison Lore *
- Psionic Perception
- Skydiving
- Psionic Perception
The skills in Rolemaster Companion II that do not appear in Space Master Companion I are:
- Alchemy (Chemistry) - (probably close enough to Chemistry to be considered the same skill)
- Boat Pilot
- Engineering
- Faerie Lore
- Sanity Healing Lore
- Control Lycanthropy = Control Shape Change
- Diagnostics = Medical Diagnosis (Stats used are different)
- Iai = Quickdraw/Iai
- Physics = Physics (General) - These are in different categories and use different statistics
- Racial History = History
- Targeting Skill = Targeting (Psionic/Magical) - (Not to be confused with Targeting)
- Drug Tolerance
- Grappling Hook
- Meditation, Ki
- Power Projection
- Sanity Healing Lore
- Tumbling Attack
There are entries in the table for RMSS and it's supplements that need some additional explanation. There are some skills that do not have the optional third stat listed in the Conversion table. There are a couple of reasons for this. In the main RMSS book there are several skills that are listed under the Science/Analytic - Specialized category but don't have complete descriptions.. The new skills in the Essence Companion did not have the optional stat listed. Black Ops mentions several skills that are but never described. The skill description for Combat Pilot in Black Ops has a note at the end that states:
- Aerodynamics - Pilot Training package (in Pulp as well, Pilot - Pulp Training Package)
- AFV Driver - Combat Pilot Skill Description
- Atmospheric Pilot - Pilot Training package/Combat Pilot Skill Description
- Atmospherics - Pilot Training package
- Cryptology - Hacker Training Package
- Marine Pilot (Modern) - Marine Pilot Training Package
- N-Space Pilot - Combat Pilot Skill Description
- Oceanography - Marine Pilot Training Package
- Orbital Pilot - Combat Pilot Skill Description
The abbreviations used in the table are as follows:
- Action types:
- SA - Static Action
- MM - Moving Maneuver
- SP - Special
- OB - Offensive Bonus
- DB - Defensive Bonus
- VM - Vehicle Maneuver
- Stats:
- Ag - Agility
- Co - Constitution
- Me - Memory
- Re - Reasoning
- SD - Self Discipline
- Em - Empathy
- In - Intuition
- Pr - Presence
- Qu - Quickness
- St - Strength
- Books:
- RMC2 - RoleMaster Companion II
- SMC1 - Space Master Companion I
- RMSS - RoleMaster Standard System
- BOPS - Black Ops
- PULP - Pulp Adventures
- ESSC - Essence Companion
- MART - Martial Arts Companion
- CAST - Castles & Ruins
- SHAD - Shades of Darkness

