Arks (Hound Folk) - HARP
Arks (Hound Folk)
Level: Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â 3
Hits: Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â 134
Size:                           Medium ( 9’10â€)
Movement:              16’
Initiative:Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â +15
Defensive Bonus:Â Â Â 55 (25 Shield; 10 stats; 20 Tough Hide(Minor))
Attacks:Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â 79 Weapon
#Encountered:Â Â Â Â Â Â Â 2-12
Outlook:Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Belligerent
Lifestyle:Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Pack
Special Abilities:Â Â Â Â Â Â Â Tough Hide (minor); Shield Training; Natural Weapon (Claws and Teeth); Life Leech (see below); Psionics (Latent Psionic (Biokinesis); Latent Psionic (Psychokinesis); Active Psionic (Biokinesis Tier 2); Active Psionic (Psychokinesis Tier 1))
Stats:Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â St: 75 (10); Co: 75 (10); Ag 75 (5); Qu 75; (5); SD 75 (10); In 75 (5); Re 75 (5); Pr 75 (5) ; PP:30
RR:Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Stamina RR: +50; Will RR: +50; Magic RR: NA
Treasure:
Culture:Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Tech Level 1
Important Skills: Â Â Â Â Â PSI Wounding (12) 74; Perception (12) 69; Ambush (9) 60; Telekinesis (6) 50
These intelligent man-dogs grow to be 3 meters high when standing on their hind feet. Their hands have adapted to tool use. Their coarse, heavy fur offers substantial protection from the elements. They run the gamut of colors: brown, black, white, blond, spotted, multihued, etc.
The hound folk travel in loosely knit family units called packs. These packs can be up to two dozen members strong, but the hunting parties rarely number more than a dozen. The pack is ruled by the alpha male, usually the ark with the most combat prowess. Other males will occasionally challenge the alpha male for the right to rule the pack. Sometimes a large pack will split, with part of it following a new alpha male and part of it staying with the old one.
Arks fear all Tech III and IV artifacts. However, Tech V and VI artifacts are worshipped as totems. The alpha male’s first wife is charged with the care and transportation of the totems. They consider human hands to be a great delicacy.
Combat
Arks carry Tech Level II weapons: swords, spears, bows, and such. They most commonly wear leather or studded leather armor most commonly, and have rarely been seen without a shield of some sort. Their pack insignia is usually emblazoned upon their shields
The arks’ primary strategy is to attack from an ambush with guerrilla tactics, using their life leech mutation as much as possible. They have an unreasoning fear of flying creatures larger than 1 meter.
Life Leach:  For a duration of 10 rounds, the character can choose to leach the damage caused by PSI Wounding. Hits, Stuns, Bleeding and Penalties caused by the PSI Wounding are first used to heal any similar damage the character has taken. Any remaining hits (up to a maximum equal to his Endurance) are put into a special Pool. All subsequent attacks to the character do damage to these temporary points first before affecting the character’s original Endurance. Stuns, Bleeding, and Penalties caused by attacks absorbed by the temporary points are also ignored. Any remaining temporary points begin to fade after four hours, losing 50% of the remaining points each hour, after eight hours all remaining points are lost. After using the Life Leach special ability, the character must wait 24 hours before it can be used again.Â
Creation Notes.
Class II creature, Size M
Base total Attribute bonus = 10 + 5 = 15
Base number skills = 3 + ( creatures level/2 = 3/2 =1) = 4
Base Endurance bonus = 50 (+10 fighter class)= 60
Add maximum ranks per level = 12 ranks (10*5 + 2*2) = 54
Add Stat Bonuses = SD 10 + Co 10 = 20
Total = 60 + 54 + 20 = 134
Base Power Point ( Psionic Points) = 1 rank per level (3*5)= 15
Stat bonus SD 10 + Pr 5 = 15
Total = 30
Base Resistance Roll bonus = 10Â (reassign magic resistance to Will and Stamina, 5 each) = 15
Add one rank per level – (3*5) = 15
Stat Bonuses for
Stat Bonuses for Stamina Co 10 * 2 = 20
Total = 50
Weapon = 12 ranks (10*5 + 2*2) = 54
Add Stat
Add +10 1st level Fighter bonus = 10
Total = 54 +15 +10 = 79
Inititive
Fighter gets Lightning Reflexes 5 + Qu 5 + In 5 = 15

