Archive for the 'Featured Sites' Category

December Guild Companion - Dolphins for HARP

Wednesday, December 20th, 2006

The December Guild Companion has been posted for awhile now, and amoung other interesting articles, it contains an article that I wrote for playing Dolphins as Player Characters in HARP, admittedly an odd notion, but a GM could also use it as a method of creating some interesting NPC’s for characters that might be adventuring on or under the oceans

November Guild Companion - Aquatic Elves

Tuesday, November 7th, 2006

The November Guild Companion is now available and contains an article by yours truly on Aquatic Elves for HARP.
Take a peek, and if you feel ambitious, leave a comment
http://www.guildcompanion.com/

Guild Companion: Guild Adventurer

Thursday, October 5th, 2006

An interesting project by the Guild Companion that is worth supporting if you are interested in getting some Adventures for your ICE games

Ladies and gentlemen,

We’re putting the adventures back into role-playing.

The Guild Companion proposes to publish The Guild Adventurer, a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. We have commissioned and received four complete scenarios and two adventure-support articles. The Guild Adventurer is currently in layout phase.

In this premier issue, we have:
“The Temple of the Three”, a Shadow World adventure written by Terry Amthor himself, the creator of Kulthea, and dual-statted for RM2 and RMFRP.
“Web of the Kobolds”, an adventure by Tim Dugger, ICE System Editor and codesigner of HARP, and multi-statted for RM2, RMFRP, and HARP.
“The Vampire’s Barrow”, a HARP adventure by Nicholas HM Caldwell, author of Mentalism Companion, Construct Companion, College of Magics, and the upcoming HARP SF role-playing game.
“The Paranoia Game”, a Spacemaster:Privateers by Robert Defendi, author and designer of the entire Spacemaster:Privateers product line.
plus:
“People, Places and Paraphernalia: The Flying Toadstool Inn”, an adventure location for HARP by Allen Maher, contributor to the HARP character compilation, Friends & Rivals.
“People, Places and Paraphernalia: The Red Hooded Traveler’s Inn”, an adventure location for HARP by Aaron Smalley, author of City of Archendurn.

We had intended to use fundable.org for this ransom; however, our ransom is below their minima for total and individual pledges.

So, instead, we are going to use an honor system.

If you want to see The Guild Adventurer, send me an email at editor@guildcompanion.com:
Give it the subject TGA One: Pledge

In the email, include:
your name or your online alias (whichever you prefer) [so we can name you as a Supporting Patron in the Credits]
a valid email address [so that we can send you a Patron coupon to purchase TGA#1 at a discount price]
and how many copies of TGA#1 you pledge to buy at the discount price of five (5) US dollars. [normally this will be one copy, but I know some people buy on behalf of friends]

We need 100 pledges for the ransom to succeed. We will run the ransom until 100 pledges are received or the 31st October (whichever happens first). Assuming the ransom succeeds TGA#1 will go on sale at RPGNow.

Remember, by pledging you are helping to ensure that there will be new published adventures for Rolemaster, Spacemaster, and HARP, you will be credited as a Patron, and you will save two dollars on the normal retail price of The Guild Adventurer.

Please use this thread for any queries you may have about The Guild Adventurer or the ransom process. I will set up a separate thread as a running total of pledges received.

Best wishes,
Nicholas HM Caldwell

Site Updates

Tuesday, August 22nd, 2006

Updated the pages with the lists of ICE Products so they will display properly and have working links when accessed through the WordPress structure. Also started fixing up the Links page (Featured Sites), but still need lots of work on that particular page. I’ve have several sites I still want to add, some of the descriptions need updating, I want to add the code for being able to vote for those sites at RPG Gateway and I need to clean up the formatting of the page still.

Stranded In Space - Chapter 1

Thursday, June 1st, 2006

Stranded in Space is the On-Line game I am running in the forums at the Resource Masters site as a Playtest for the upcoming HARP Sci Fi game, so if you want a bit of a sneek peek at what can be done with HARP Sci Fi, drop by and take a peek. http://resourcemasters.com/forums/index.php?showforum=96

Here’s a summary of the first part of the adventure, the second part is just wrapping up in the most recent thread.

The Story So Far

The crew of the Jenny Allen, a small Scoutship, met at Far End Space Station in the lounge. While making final arrangements, the Baron got a strong feeling that they should be leaving quickly. Everyone made their way quickly to the ship and got on board and launched seconds before the space station locked down. The reason for the lock down was that a large group of Silth fighters were detected entering the system and heading towards the Space Station.
The Jenny Allen made her way to the exit Jump Point, engaging and destroying a Silth fighter along the way, allowing a Passenger Liner to escape the system. However, the Jenny Allen did not escape unscathed. The main airlock got damaged and rendered unusable, and the engines took a hit that caused a fire in the engine room, and then an explosion after the Jenny Allen entered hyperspace. The jump drive was damaged and the ship headed off towards parts unknown.
The fire in the engine room gets extinguished, with some minor injuries.
In reviewing the sensor information gathered during the battle, the crew discovered that the Space Station did take a missile hit right in the area of the lounge where they had initially met and that one or possibly two Silth fighters had showed up at the Jump point fairly close behind the Jenny Allen and my have attempted to follow her into hyperspace.

The Jenny Allen remains in hyperspace for nine days, during which time a lot of the damage is repaired and the engine room is cleaned up. The Jump Drive is not able to be repaired as most of the damage is on the outside of the ship. Likewise for the main airlock. Upon exiting hyperspace there is a bit of fancy flying to avoid the asteroid field that is near the entry point, then two habitable planets are detected and a large ship, 25 kilometers long, 6 kilometers wide and 4 kilometers tall is picked up orbiting the closet planet. The Jenny Allen is too badly damaged to attempt a planetary landing, but the ship has an open docking bay, so although attempts to hail it have no success, the crew decides to land on the mysterious ship. The docking bay doors are open because there is a large cargo container in the doorway off to one side that seems to be keeping the doors from closing.

The Jenny Allen is able to land without incident, the Baron detects that there is life aboard the large vessel but nothing specific or in the immediate vicinity, although a little later he does have mental contact with very disturbing presence.

Moments after the Jenny Allen lands, two smaller robots and two larger robots come out of a couple of airlocks near the back of the bay. The two larger robots simply stand by the airlock doors, one of the smaller robots walks over the Jenny Allen and does a visual inspection while the other one goes to a side area, climbs up to a catwalk and then into a control cab for a crane which he uses to move the cargo container out of the docking bay door area so the bay doors can now close and the cargo area can be repressurized.

The Medic and Zaras go on a scouting expedition, briefly communicating with the smaller robot that is inspecting the ship, then going through the airlock with one of the larger robots. Communication with them is lost shortly after they get onto some sort of subway car. The larger robot (or another similar one) comes back through the airlock and takes up it’s guard position again.

Phill, Dutch and Prescott had also gone outside the ship, staying on the roof and armed with laser rifles, a few explosives and a couple of sandwiches. Prescott inspects the ship, making a list of items that are required to do repairs, while Dutch and Phil keep tabs on the robots, Phill carefully lining up the smaller robot that has been inspecting the ship in his sights.
After some ribbing back and forth between the Doctor and the Baron, the rest of the crew is now suited up and armed and ready to join their crewmates on the top of the ship (which is where the emergency airlocks exit).
It has suddenly occurred to Dutch that the robot in the cab of the crane overhead has just moved into a spot where it will have a great view of top of Jenny Allen where the crew has been taking cover to stay out of sight and it will probably be only a matter of moments before it communicate the fact that there are several armed people on the roof to the other robots.

Featured Site: Nomikos Library

Tuesday, May 23rd, 2006

Todays featured site is the Nomikos Library, an excellent resource for anyone that plays in the Shadow World setting

To use the library you must register at the site and be logged in and in order to register you must show proof of ownership of one of the 4 editions of the Shadow World Master Atlas. Nomikos is intended for Shadow World Gamemasters.

Nomikos Library is a not only a searchable Master Timeline for Shadow World, it is also a central repository of scholarly writings and notes from any fragment of Shadow World. You can sort by region or group and search by keyword but in the near future many more options for searching and sorting will be available.