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	<title>ICEWEBRING &#187; Featured Sites</title>
	<atom:link href="http://www.icewebring.com/category/featured-sites/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.icewebring.com</link>
	<description>Information related to Roleplaying games from Iron Crown Enterprises</description>
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		<item>
		<title>Have a question?</title>
		<link>http://www.icewebring.com/2010/09/05/have-a-question/</link>
		<comments>http://www.icewebring.com/2010/09/05/have-a-question/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 23:37:46 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[Other Great Sites]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/?p=293</guid>
		<description><![CDATA[Have you got a question about a rule in Rolemaster, Spacemaster, HARP or any of ICE&#8217;s other games? Have you got an idea for an Adventure or a Campaign that you&#8217;d like to share with others? Have you got a topic that you&#8217;d like to discuss with other players? The ICE Forums are the perfect [...]]]></description>
			<content:encoded><![CDATA[<p>Have you got a question about a rule in Rolemaster, Spacemaster, HARP or any of ICE&#8217;s other games?<br />
Have you got an idea for an Adventure or a Campaign that you&#8217;d like to share with others?<br />
Have you got a topic that you&#8217;d like to discuss with other players?<br />
The ICE Forums are the perfect place to get in touch with other ICE players and ICE staff members.<br />
<a href="http://www.ironcrown.com/ICEforums/index.php?action=register;referredby=49">The Official ICE Forums</a></p>
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		<title>The Guild Adventurer Issue Three has been published</title>
		<link>http://www.icewebring.com/2009/04/13/the-guild-adventurer-issue-three-has-been-published/</link>
		<comments>http://www.icewebring.com/2009/04/13/the-guild-adventurer-issue-three-has-been-published/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 22:09:13 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Other Great Sites]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2009/04/13/the-guild-adventurer-issue-three-has-been-published/</guid>
		<description><![CDATA[The third issue of The Guild Adventurer is now available for purchase from guild.ironcrown.com (the TGC store on the ICE server), www.rpgnow.com (and www.drivethruprg.com etc.), and www.yourgamesnow.com This issue contains The Quiet Time (a HARP/RM scenario in the Echoes of Heaven setting by Robert Defendi), Dust to Dust (a RM/HARP adventure by Marc Rosen), Identity [...]]]></description>
			<content:encoded><![CDATA[<p>The third issue of The Guild Adventurer is now available for purchase from <a href="http://guild.ironcrown.com ">guild.ironcrown.com </a>(the TGC store on the ICE server), <a href="http://www.rpgnow.com ">www.rpgnow.com </a>(and <a href="http://www.drivethruprg.com ">www.drivethruprg.com </a>etc.), and <a href="http://www.yourgamesnow.com">www.yourgamesnow.com </a></p>
<p>This issue contains The Quiet Time (a HARP/RM scenario in the Echoes of Heaven setting by Robert Defendi), Dust to Dust (a RM/HARP adventure by Marc Rosen), Identity Theft (a Spacemaster:Privateers adventure by Robert Defendi), the Keeper of the Thorn (a SW RMClassic/RMFRP adventure by Terry Amthor) and Money in Fantasy Role-Playing Campaigns (a GM support article by Laura Trauth and Terence Wynne).</p>
<p>Enjoy!</p>
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		<title>Bughunters and other games on rpgRMforums</title>
		<link>http://www.icewebring.com/2008/12/16/bughunters-and-other-games-on-rpgrmforums/</link>
		<comments>http://www.icewebring.com/2008/12/16/bughunters-and-other-games-on-rpgrmforums/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 22:44:16 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[Other Great Sites]]></category>
		<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[Stranded in Space]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2008/12/16/bughunters-and-other-games-on-rpgrmforums/</guid>
		<description><![CDATA[My latest attempt at an on-line adventure at rpgRMforums is an adaption of the old Bughunters game from TSR. This was originally done up for their Amazing Engine game system, but I&#8217;ll be running it under HARP Sci Fi. The final release of HARP Sci Fi still isn&#8217;t available, waiting on artwork I believe, but [...]]]></description>
			<content:encoded><![CDATA[<p>My latest attempt at an on-line adventure at <a href="http://www.rpgrm.com/rmsmf/index.php?action=forum">rpgRMforums</a> is an adaption of the old Bughunters game from TSR.  This was originally done up for their Amazing Engine game system, but I&#8217;ll be running it under HARP Sci Fi.</p>
<p>The final release of <a href="http://www.ironcrown.com/index.php?page=igames/IntroHARPSF">HARP Sci Fi </a>still isn&#8217;t available, waiting on artwork I believe, but a Gamma version is <a href="http://shop.ironcrown.com/index.php?main_page=advanced_search_result&#038;search_in_description=1&#038;keyword=3500">available</a> in pdf with place holder art and a GenCon hard copy release is also <a href="http://shop.ironcrown.com/index.php?main_page=advanced_search_result&#038;search_in_description=1&#038;keyword=3500">available</a>, which contains some errors and other small problems.<br />
I&#8217;m hoping the final release will be ready early in 2009, which is when I plan to start the actual adventure.</p>
<p>The setting initially is pretty straight forward.  The Player Characters are in the Military, and are actually clones of other people, but have been enhanced to be stronger and quicker than normal humans.  They get sent on missions, usually to remote colonies to investigate strange occurances, seek out new life and kill it before it kills them.</p>
<p>There are still some openings if anyone is interested in playing.  Just pop by the recruitment thread found at:<br />
<a href="http://www.rpgrm.com/rmsmf/index.php?topic=3254.0">http://www.rpgrm.com/rmsmf/index.php?topic=3254.0</a></p>
<p>Some additional information about the game and character generation can be found at:<br />
<a href="http://www.rpgrm.com/rmsmf/index.php?board=308.0">http://www.rpgrm.com/rmsmf/index.php?board=308.0</a></p>
<p>My Star Wars (WEG D6) game is moving along quite nicely again, although it seems that I&#8217;m down to three players now.  Our Jedi seems to be MIA, so I&#8217;d be willing to pick up a player or two in that one as well. It takes place in the time before &#8220;A New Hope&#8221; a little before the official formation of the Rebel Alliance.  Currently the Player Characters are on Mon Calamari, trying to escape Coral City which is being bombarded by the Empire.<br />
Information on this campaign can be found at:<br />
<a href="http://www.rpgrm.com/rmsmf/index.php?board=308.0">http://www.rpgrm.com/rmsmf/index.php?board=308.0</a></p>
<p>I&#8217;m also playing in a &#8220;Marth Ice World&#8221; Campaign, first time I&#8217;ve ever played a Yeti.  It&#8217;s been quite enjoyable so far.<br />
It&#8217;s at: <a href="http://www.rpgrm.com/rmsmf/index.php?board=262.0">http://www.rpgrm.com/rmsmf/index.php?board=262.0</a></p>
<p>The other game I&#8217;m involved in is a combat game, FASA&#8217;s old &#8220;Star Trek: Starship Tactical Combat Simulator&#8221;.  I&#8217;m playing the Klingon, taking on three Federation ships.<br />
I was quite excited about this one but things have been moving so slow that my enthusiasm has somewhat waned.  Hopefully it will pick up in the New Year as well.<br />
The trash talking was pretty entertaining, it can be found at:<br />
<a href="http://www.rpgrm.com/rmsmf/index.php?board=267.0">http://www.rpgrm.com/rmsmf/index.php?board=267.0</a><br />
I figure I can handle running one more game at rpgRMforums, I just need to decide what it will be.  There is the possiblity of restarting my &#8220;Stranded in Space&#8221; which coincidentally is an adaption of another Amazing Engine game, that particular version of Metamorphosis Alpha.  However, there are good odds that I&#8217;d only get about half the players back.</p>
<p>The other option that some people expressed an interest in was a FASA Star Trek adventure.  With the new movie on the horizon, it could be a good one to run.<br />
Suprisingly, at least to me, I didn&#8217;t get much interest in doing a Battlestar Galactica campaign, so my work on that has kind of gone to the back burner.<br />
And, there&#8217;s always the option of running some sort of standard Fantasy type adventure as well.  We&#8217;ll see what the New Year brings.</p>
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		<title>Guild Adventurer #3 Ransom Begins</title>
		<link>http://www.icewebring.com/2008/10/16/guild-adventurer-3-ransom-begins/</link>
		<comments>http://www.icewebring.com/2008/10/16/guild-adventurer-3-ransom-begins/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 20:50:08 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Other Great Sites]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2008/10/16/guild-adventurer-3-ransom-begins/</guid>
		<description><![CDATA[Latest Announcement from Nicholas HM Caldwell of the Guild Companion: We are pleased to announce that The Guild Adventurer Issue #3 is now ready to be ransomed. We will be running a simple honor-based system for pledges. You simply send me an email at editor @ guildcompanion dot com and let me know if you [...]]]></description>
			<content:encoded><![CDATA[<p>Latest Announcement from Nicholas HM Caldwell of the Guild Companion:</p>
<blockquote><p>We are pleased to announce that The Guild Adventurer Issue #3 is now ready to be ransomed. We will be running a simple honor-based system for pledges. You simply send me an email at editor @ guildcompanion dot com and let me know if you are willing to pledge to buy one or more copies and give me the name by which you wish to be acknowledged as a Patron of TGA #3. </p>
<p>The Guild Adventurer #3 will feature the following:<br />
The Keeper of the Thorn (for Shadow World and Rolemaster (all editions), by Terry Amthor)<br />
The Quiet Time (for Echoes of Heaven and Rolemaster/HARP, by Robert Defendi)<br />
Identity Theft (for Spacemaster: Privateers, by Robert Defendi)<br />
Dust to Dust (for Rolemaster (all editions), by Marc Rosen)<br />
Sweating the Small Stuff: Money (GMing advice and adventure ideas, by Laura Trauth and Terence Wynne)</p>
<p>with art by Rick Hansen and layout by Andrew Ridgway.</p>
<p>The pdf price for TGA#3 will be 8 US dollars, and we are seeking 100 pledges.</p>
<p>Best wishes,<br />
Nicholas </p></blockquote>
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		<title>Links Page Updated</title>
		<link>http://www.icewebring.com/2008/09/03/links-page-updated/</link>
		<comments>http://www.icewebring.com/2008/09/03/links-page-updated/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 05:04:57 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[Site Updates]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2008/09/03/links-page-updated/</guid>
		<description><![CDATA[Updated the Links page and slightly rearranged the left hand sidebar.]]></description>
			<content:encoded><![CDATA[<p>Updated the Links page and slightly rearranged the left hand sidebar.  </p>
]]></content:encoded>
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		<title>December Guild Companion &#8211; Dolphins for HARP</title>
		<link>http://www.icewebring.com/2006/12/20/december-guild-companion-dolphins-for-harp/</link>
		<comments>http://www.icewebring.com/2006/12/20/december-guild-companion-dolphins-for-harp/#comments</comments>
		<pubDate>Wed, 20 Dec 2006 19:17:02 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Other Great Sites]]></category>
		<category><![CDATA[Underwater Law]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2006/12/20/december-guild-companion-dolphins-for-harp/</guid>
		<description><![CDATA[The December Guild Companion has been posted for awhile now, and amoung other interesting articles, it contains an article that I wrote for playing Dolphins as Player Characters in HARP, admittedly an odd notion, but a GM could also use it as a method of creating some interesting NPC&#8217;s for characters that might be adventuring [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.guildcompanion.com/">December Guild Companion</a> has been posted for awhile now, and amoung other interesting articles, it contains an article that I wrote for playing Dolphins as Player Characters in HARP, admittedly an odd notion, but a GM could also use it as a method of creating some interesting NPC&#8217;s for characters that might be adventuring on or under the oceans</p>
]]></content:encoded>
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		<title>November Guild Companion &#8211; Aquatic Elves</title>
		<link>http://www.icewebring.com/2006/11/07/november-guild-companion-aquatic-elves/</link>
		<comments>http://www.icewebring.com/2006/11/07/november-guild-companion-aquatic-elves/#comments</comments>
		<pubDate>Tue, 07 Nov 2006 20:29:44 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Articles & Indexes]]></category>
		<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[Projects in Progress]]></category>
		<category><![CDATA[Underwater Law]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2006/11/07/november-guild-companion-aquatic-elves/</guid>
		<description><![CDATA[The November Guild Companion is now available and contains an article by yours truly on Aquatic Elves for HARP. Take a peek, and if you feel ambitious, leave a comment http://www.guildcompanion.com/]]></description>
			<content:encoded><![CDATA[<p>The November Guild Companion is now available and contains an article by yours truly on Aquatic Elves for HARP.<br />
Take a peek, and if you feel ambitious, leave a comment<br />
<a href="http://www.guildcompanion.com/">http://www.guildcompanion.com/</a></p>
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		<title>Guild Companion: Guild Adventurer</title>
		<link>http://www.icewebring.com/2006/10/05/guild-companion-guild-adventurer/</link>
		<comments>http://www.icewebring.com/2006/10/05/guild-companion-guild-adventurer/#comments</comments>
		<pubDate>Thu, 05 Oct 2006 14:52:57 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2006/10/05/guild-companion-guild-adventurer/</guid>
		<description><![CDATA[An interesting project by the Guild Companion that is worth supporting if you are interested in getting some Adventures for your ICE games Ladies and gentlemen, We&#8217;re putting the adventures back into role-playing. The Guild Companion proposes to publish The Guild Adventurer, a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, [...]]]></description>
			<content:encoded><![CDATA[<p>An interesting project by the Guild Companion that is worth supporting if you are interested in getting some Adventures for your ICE games</p>
<blockquote><p>Ladies and gentlemen, </p>
<p>We&#8217;re putting the adventures back into role-playing. </p>
<p>The Guild Companion proposes to publish The Guild Adventurer, a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. We have commissioned and received four complete scenarios and two adventure-support articles. The Guild Adventurer is currently in layout phase. </p>
<p>In this premier issue, we have:<br />
&#8220;The Temple of the Three&#8221;, a Shadow World adventure written by Terry Amthor himself, the creator of Kulthea, and dual-statted for RM2 and RMFRP.<br />
&#8220;Web of the Kobolds&#8221;, an adventure by Tim Dugger, ICE System Editor and codesigner of HARP, and multi-statted for RM2, RMFRP, and HARP.<br />
&#8220;The Vampire&#8217;s Barrow&#8221;, a HARP adventure by Nicholas HM Caldwell, author of Mentalism Companion, Construct Companion, College of Magics, and the upcoming HARP SF role-playing game.<br />
&#8220;The Paranoia Game&#8221;, a Spacemaster:Privateers by Robert Defendi, author and designer of the entire Spacemaster:Privateers product line.<br />
plus:<br />
&#8220;People, Places and Paraphernalia: The Flying Toadstool Inn&#8221;, an adventure location for HARP by Allen Maher, contributor to the HARP character compilation, Friends &#038; Rivals.<br />
&#8220;People, Places and Paraphernalia: The Red Hooded Traveler&#8217;s Inn&#8221;, an adventure location for HARP by Aaron Smalley, author of City of Archendurn. </p>
<p>We had intended to use fundable.org for this ransom; however, our ransom is below their minima for total and individual pledges. </p>
<p>So, instead, we are going to use an honor system. </p>
<p>If you want to see The Guild Adventurer, send me an email at editor@guildcompanion.com:<br />
Give it the subject TGA One: Pledge </p>
<p>In the email, include:<br />
your name or your online alias (whichever you prefer) [so we can name you as a Supporting Patron in the Credits]<br />
a valid email address [so that we can send you a Patron coupon to purchase TGA#1 at a discount price]<br />
and how many copies of TGA#1 you pledge to buy at the discount price of five (5) US dollars. [normally this will be one copy, but I know some people buy on behalf of friends] </p>
<p>We need 100 pledges for the ransom to succeed. We will run the ransom until 100 pledges are received or the 31st October (whichever happens first). Assuming the ransom succeeds TGA#1 will go on sale at RPGNow. </p>
<p>Remember, by pledging you are helping to ensure that there will be new published adventures for Rolemaster, Spacemaster, and HARP, you will be credited as a Patron, and you will save two dollars on the normal retail price of The Guild Adventurer. </p>
<p>Please use this thread for any queries you may have about The Guild Adventurer or the ransom process. I will set up a separate thread as a running total of pledges received. </p>
<p>Best wishes,<br />
Nicholas HM Caldwell</p></blockquote>
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		<title>Site Updates</title>
		<link>http://www.icewebring.com/2006/08/22/site-updates-4/</link>
		<comments>http://www.icewebring.com/2006/08/22/site-updates-4/#comments</comments>
		<pubDate>Wed, 23 Aug 2006 05:05:14 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[ICE Products]]></category>
		<category><![CDATA[Site Updates]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2006/08/22/site-updates-4/</guid>
		<description><![CDATA[Updated the pages with the lists of ICE Products so they will display properly and have working links when accessed through the WordPress structure. Also started fixing up the Links page (Featured Sites), but still need lots of work on that particular page. I&#8217;ve have several sites I still want to add, some of the [...]]]></description>
			<content:encoded><![CDATA[<p>Updated the pages with the lists of ICE Products so they will display properly and have working links when accessed through the WordPress structure.  Also started fixing up the Links page (Featured Sites), but still need lots of work on that particular page.  I&#8217;ve have several sites I still want to add, some of the descriptions need updating, I want to add the code for being able to vote for those sites at RPG Gateway and I need to clean up the formatting of the page still.</p>
]]></content:encoded>
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		<title>Stranded In Space &#8211; Chapter 1</title>
		<link>http://www.icewebring.com/2006/06/01/stranded-in-space-chapter-1/</link>
		<comments>http://www.icewebring.com/2006/06/01/stranded-in-space-chapter-1/#comments</comments>
		<pubDate>Fri, 02 Jun 2006 02:47:56 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[HARP]]></category>
		<category><![CDATA[Stranded in Space]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2006/06/01/stranded-in-space-chapter-1/</guid>
		<description><![CDATA[Stranded in Space is the On-Line game I am running in the forums at the Resource Masters site as a Playtest for the upcoming HARP Sci Fi game, so if you want a bit of a sneek peek at what can be done with HARP Sci Fi, drop by and take a peek. http://resourcemasters.com/forums/index.php?showforum=96 Here&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Stranded in Space is the On-Line game I am running in the forums at the <a href="http://www.resourcemasters.com/">Resource Masters</a> site as a Playtest for the upcoming HARP Sci Fi game, so if you want a bit of a sneek peek at what can be done with HARP Sci Fi, drop by and take a peek. <a href="http://resourcemasters.com/forums/index.php?showforum=96">http://resourcemasters.com/forums/index.php?showforum=96</a></p>
<p>Here&#8217;s a summary of the first part of the adventure, the second part is just wrapping up in the most recent thread.<br />
</strong><br />
The Story So Far</p>
<p>The crew of the Jenny Allen, a small Scoutship, met at Far End Space Station in the lounge. While making final arrangements, the Baron got a strong feeling that they should be leaving quickly. Everyone made their way quickly to the ship and got on board and launched seconds before the space station locked down. The reason for the lock down was that a large group of Silth fighters were detected entering the system and heading towards the Space Station.<br />
The Jenny Allen made her way to the exit Jump Point, engaging and destroying a Silth fighter along the way, allowing a Passenger Liner to escape the system. However, the Jenny Allen did not escape unscathed. The main airlock got damaged and rendered unusable, and the engines took a hit that caused a fire in the engine room, and then an explosion after the Jenny Allen entered hyperspace. The jump drive was damaged and the ship headed off towards parts unknown.<br />
The fire in the engine room gets extinguished, with some minor injuries.<br />
In reviewing the sensor information gathered during the battle, the crew discovered that the Space Station did take a missile hit right in the area of the lounge where they had initially met and that one or possibly two Silth fighters had showed up at the Jump point fairly close behind the Jenny Allen and my have attempted to follow her into hyperspace.</p>
<p>The Jenny Allen remains in hyperspace for nine days, during which time a lot of the damage is repaired and the engine room is cleaned up. The Jump Drive is not able to be repaired as most of the damage is on the outside of the ship. Likewise for the main airlock. Upon exiting hyperspace there is a bit of fancy flying to avoid the asteroid field that is near the entry point, then two habitable planets are detected and a large ship, 25 kilometers long, 6 kilometers wide and 4 kilometers tall is picked up orbiting the closet planet. The Jenny Allen is too badly damaged to attempt a planetary landing, but the ship has an open docking bay, so although attempts to hail it have no success, the crew decides to land on the mysterious ship. The docking bay doors are open because there is a large cargo container in the doorway off to one side that seems to be keeping the doors from closing.</p>
<p>The Jenny Allen is able to land without incident, the Baron detects that there is life aboard the large vessel but nothing specific or in the immediate vicinity, although a little later he does have mental contact with very disturbing presence.</p>
<p>Moments after the Jenny Allen lands, two smaller robots and two larger robots come out of a couple of airlocks near the back of the bay. The two larger robots simply stand by the airlock doors, one of the smaller robots walks over the Jenny Allen and does a visual inspection while the other one goes to a side area, climbs up to a catwalk and then into a control cab for a crane which he uses to move the cargo container out of the docking bay door area so the bay doors can now close and the cargo area can be repressurized.</p>
<p>The Medic and Zaras go on a scouting expedition, briefly communicating with the smaller robot that is inspecting the ship, then going through the airlock with one of the larger robots. Communication with them is lost shortly after they get onto some sort of subway car. The larger robot (or another similar one) comes back through the airlock and takes up it</p>
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