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	<title>ICEWEBRING &#187; Star Wars &#8211; HARP</title>
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		<title>Star Wars for HARP Sci Fi</title>
		<link>http://www.icewebring.com/2006/10/20/star-wars-for-harp-sci-fi/</link>
		<comments>http://www.icewebring.com/2006/10/20/star-wars-for-harp-sci-fi/#comments</comments>
		<pubDate>Fri, 20 Oct 2006 17:56:41 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Projects in Progress]]></category>
		<category><![CDATA[Star Wars - HARP]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2006/10/20/star-wars-for-harp-sci-fi/</guid>
		<description><![CDATA[Star Wars has always been one of my favorite settings in which to run Roleplaying Games. With the playtesting I&#8217;ve been doing with the upcoming HARP Sci Fi game, I naturally started wondering what it would be like to try and run Star Wars under those rules. I figured that the major difference between Star [...]]]></description>
			<content:encoded><![CDATA[<p>Star Wars has always been one of my favorite settings in which to run Roleplaying Games.  With the playtesting I&#8217;ve been doing with the upcoming HARP Sci Fi game, I naturally started wondering what it would be like to try and run Star Wars under those rules.<br />
I figured that the major difference between Star Wars and other Sci Fi settings is the Jedi Knights and the use of the Force. If I can handle those in HARP, adapting the rest of the setting shouldn&#8217;t be to hard.<br />
I started by posting a question over on the ICE Forums ( <a href="http://www.ironcrown.com/ICEforums/index.php?topic=2301.0">http://www.ironcrown.com/ICEforums/index.php?topic=2301.0</a> ) asking people what they thought the Top 5 Force Powers were.<br />
From that I&#8217;ve come up with a list of a dozen items that I&#8217;m going to focus on handling.  And some suggestions on how to deal with them.<br />
The next step is to look at the existing HARP Sci Fi rules, determine which items are already handled and which aren&#8217;t, some of which Nicholas Caldwell, the author of HARP Sci Fi has already pointed out for me</p>
<blockquote><p>Suggestion &#8211; &#8220;Power over Weak Minds&#8221;<br />
Telekinesis &#8211; for lifting/chucking objects around, and choking hapless Empire officers<br />
Enhanced jumping/gymnastics<br />
Precognition<br />
Force Lightning<br />
Projected communication<br />
Living beyond death as a slightly blue glowing ghost mentor<br />
Parry laser beams with your power sword &#8211; and aiming them at someone else<br />
Deflecting Blaster Bolts without a light saber (al la Darth) and deflecting Force Lightning (al la Yoda)<br />
Blind Fighting (Guidance by the force &#8211; in melee and space fighter piloting)<br />
Detection of / Sensitivity to the Force &#8211; &#8220;The Force is strong in this one&#8221;, &#8220;I feel a disturbance in the Force&#8221;<br />
Force Shield (When Qui-gon was melting the blast doors with his light saber,the heat had no affect on him)</p>
<p>And, a couple suggestions on how to handle some of them:<br />
Existing Telekinetic effects: Telekinesis &#038; Telekinetic Hand (latter as much inspired by Gil The ARM as Vader)<br />
Telepathy &#8211; all there in Field of Telepathy<br />
Force Lightning is Energy Bolt<br />
Force shield (multiple flavors Cyrokinetic Field, Pyrokinetic Field, Kinetic Field, Energy Dispersal)<br />
some of the enhanced jumping could be Psi Agility etc, but not all</p>
<p>Although Precognition is in the rules, you&#8217;d probably need a Precognitive Defense discipline, patterned after the Psi Defense Tiering (e.g. +1 per skill rank to DB at Tier 1, +2 per rank at Tier 2, etc.) Similarly Precognitive Piloting, giving bonuses to Piloting skill on same pattern, perhaps.</p>
<p>Yeah, to follow the movie, you&#8217;d have a skill &#8220;short term precog&#8221; which added a bonus to all skills involving reaction time, but likely you&#8217;d want to make it more specific skills per Nick to maintain game balance. Unless you made the bonuses tiny, and stacked them. . .</p>
<p>Like<br />
Short Term Precog<br />
Enhanced Reflexes<br />
Spatial Location Awareness</p>
<p>each adding something like +1 per rank to all associated maneuvers</p></blockquote>
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