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	<title>ICEWEBRING &#187; Underwater Law</title>
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		<title>December Guild Companion &#8211; Dolphins for HARP</title>
		<link>http://www.icewebring.com/2006/12/20/december-guild-companion-dolphins-for-harp/</link>
		<comments>http://www.icewebring.com/2006/12/20/december-guild-companion-dolphins-for-harp/#comments</comments>
		<pubDate>Wed, 20 Dec 2006 19:17:02 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Other Great Sites]]></category>
		<category><![CDATA[Underwater Law]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2006/12/20/december-guild-companion-dolphins-for-harp/</guid>
		<description><![CDATA[The December Guild Companion has been posted for awhile now, and amoung other interesting articles, it contains an article that I wrote for playing Dolphins as Player Characters in HARP, admittedly an odd notion, but a GM could also use it as a method of creating some interesting NPC&#8217;s for characters that might be adventuring [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.guildcompanion.com/">December Guild Companion</a> has been posted for awhile now, and amoung other interesting articles, it contains an article that I wrote for playing Dolphins as Player Characters in HARP, admittedly an odd notion, but a GM could also use it as a method of creating some interesting NPC&#8217;s for characters that might be adventuring on or under the oceans</p>
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		<title>November Guild Companion &#8211; Aquatic Elves</title>
		<link>http://www.icewebring.com/2006/11/07/november-guild-companion-aquatic-elves/</link>
		<comments>http://www.icewebring.com/2006/11/07/november-guild-companion-aquatic-elves/#comments</comments>
		<pubDate>Tue, 07 Nov 2006 20:29:44 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Articles & Indexes]]></category>
		<category><![CDATA[Featured Sites]]></category>
		<category><![CDATA[Projects in Progress]]></category>
		<category><![CDATA[Underwater Law]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2006/11/07/november-guild-companion-aquatic-elves/</guid>
		<description><![CDATA[The November Guild Companion is now available and contains an article by yours truly on Aquatic Elves for HARP. Take a peek, and if you feel ambitious, leave a comment http://www.guildcompanion.com/]]></description>
			<content:encoded><![CDATA[<p>The November Guild Companion is now available and contains an article by yours truly on Aquatic Elves for HARP.<br />
Take a peek, and if you feel ambitious, leave a comment<br />
<a href="http://www.guildcompanion.com/">http://www.guildcompanion.com/</a></p>
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		<title>Dolphin Spells</title>
		<link>http://www.icewebring.com/2006/10/21/dolphin-spells/</link>
		<comments>http://www.icewebring.com/2006/10/21/dolphin-spells/#comments</comments>
		<pubDate>Sat, 21 Oct 2006 21:03:56 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Projects in Progress]]></category>
		<category><![CDATA[Underwater Law]]></category>

		<guid isPermaLink="false">http://www.icewebring.com/2006/10/21/dolphin-spells/</guid>
		<description><![CDATA[I&#8217;ve been doing some work on setting up a HARP campaign that would end up underwater. One of the things I want to do is develop Dolphins in more detail as a fantasy race that has spell use. I&#8217;m going to be creating some spells specific to the underwater environment, possibly specific to Dolphins. I [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been doing some work on setting up a HARP campaign that would end up underwater.  One of the things I want to do is develop Dolphins in more detail as a fantasy race that has spell use.  I&#8217;m going to be creating some spells specific to the underwater environment, possibly specific to Dolphins.  I posted a question about this on the ICE forums to get some ideas</p>
<p><a href="http://www.ironcrown.com/ICEforums/index.php?topic=1127.0">http://www.ironcrown.com/ICEforums/index.php?topic=1127.0</a></p>
<p>The list of Spells I&#8217;m going to start with is:</p>
<p>Replenish Air<br />
Resist Pressure<br />
Retain Moisture<br />
Disentangle<br />
Detect Predator<br />
Locate Food<br />
Sonic Blast<br />
Sonar Enhancement<br />
Water Sheild &#8211; Scalable from basic sheild to full sphere<br />
Warm Water / Resist Cold<br />
Bubble Wall<br />
Shell Skin / Coral Skin (similiar to Stone Skin)<br />
Navigation / Location<br />
Create Wave<br />
Absorb Sound</p>
<p>Some of these, or very similiar spells may exist already, next step is to look through the HARP books and see which of these already exist and which I&#8217;ll have to create from scratch.</p>
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