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	<title>Comments on: Rolemaster Rulings</title>
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	<description>Information related to Roleplaying games from Iron Crown Enterprises</description>
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		<title>By: scottm</title>
		<link>http://www.icewebring.com/errata/rolemaster-rulings/comment-page-1/#comment-43156</link>
		<dc:creator>scottm</dc:creator>
		<pubDate>Fri, 28 Jan 2011 04:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.icewebring.com/rolemaster-rulings/#comment-43156</guid>
		<description>Thanks for posting this. This was insanely useful as a new GM to the system.</description>
		<content:encoded><![CDATA[<p>Thanks for posting this. This was insanely useful as a new GM to the system.</p>
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		<title>By: Brent</title>
		<link>http://www.icewebring.com/errata/rolemaster-rulings/comment-page-1/#comment-42546</link>
		<dc:creator>Brent</dc:creator>
		<pubDate>Wed, 19 Jan 2011 18:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.icewebring.com/rolemaster-rulings/#comment-42546</guid>
		<description>Questons like this are best posted on the ICE Forums ( http://www.ironcrown.com/ICEforums/index.php?action=register;referredby=49 ) where there are a lot of good resources available to answer questions.</description>
		<content:encoded><![CDATA[<p>Questons like this are best posted on the ICE Forums ( <a href="http://www.ironcrown.com/ICEforums/index.php?action=register;referredby=49" rel="nofollow">http://www.ironcrown.com/ICEforums/index.php?action=register;referredby=49</a> ) where there are a lot of good resources available to answer questions.</p>
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	<item>
		<title>By: Marco</title>
		<link>http://www.icewebring.com/errata/rolemaster-rulings/comment-page-1/#comment-39071</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Tue, 23 Nov 2010 11:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.icewebring.com/rolemaster-rulings/#comment-39071</guid>
		<description>Hello,
the 14th level spell &#039;Shield Protection&#039; of the &#039;Faith&#039;s Shield&#039; list from the Channeling Companion says &quot;Caster&#039;s shield gains a special bonus of +100 to all breakage checks.&quot;
The question is: how breakage check works for shield?
I have not found shields breakage numbers and shield strength.
How does it works?

Also, the Treasure Companion splits Shields by material in Leather, Wooden and Metal: how the material influences the game mechanics?

Thanks.</description>
		<content:encoded><![CDATA[<p>Hello,<br />
the 14th level spell &#8216;Shield Protection&#8217; of the &#8216;Faith&#8217;s Shield&#8217; list from the Channeling Companion says &#8220;Caster&#8217;s shield gains a special bonus of +100 to all breakage checks.&#8221;<br />
The question is: how breakage check works for shield?<br />
I have not found shields breakage numbers and shield strength.<br />
How does it works?</p>
<p>Also, the Treasure Companion splits Shields by material in Leather, Wooden and Metal: how the material influences the game mechanics?</p>
<p>Thanks.</p>
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	<item>
		<title>By: Philippe Richard</title>
		<link>http://www.icewebring.com/errata/rolemaster-rulings/comment-page-1/#comment-34333</link>
		<dc:creator>Philippe Richard</dc:creator>
		<pubDate>Wed, 09 Jun 2010 00:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.icewebring.com/rolemaster-rulings/#comment-34333</guid>
		<description>HI, whent to a couple of my (your) books and still don&#039;t know : 
I have a player who whant to play a &#039;Dragoon&#039; type of player, so we thought that a warrior with rigid light armor only and some Talents like Amazing leaping and High jumper, with to corect skills (jump, acrobatcis, adrenal leaping, adrenal landing, etc.) could make it possible... BUT HOW to handle this in representing is combat habilitys ? What&#039;s the bonus, consequences, etc. of the player charging an enemy frop the air with his pole arms ?

Shall we just gave the normal &#039;speed bonus&#039; ? (1/10 of feet per round speed in OB) so the jumping is worthless...
Then maybe by adding the position bonus with that (I,ve read that as optional rule somewhere, that maybe mounted caracters should get a + 20 OB because of their dominating position...)
But should&#039;nt we gave an impact critical, because of the impact from the drop (gravity weight additionnaly to the speed...) - AND HOW ? Like a fall ?
(Based on a normal fall, but the vicitim is the victim of the attack, not the controly falling attacker -- 
Falling from heights is represented by a Fall/Crush attack with a
bonus equal to the height in feet.)
Or by adding an impact critical of &#039;X&#039; degry of severity less than the one that the attack itself will do ?

Well, you see I&#039;m confused. Would love advise about it !!

ex : base jump normal = 50&#039;&#039; (horizontal)
with extra inch, extra strenght, let&#039;s say 60
with talent law, (spec. x3) = 180

in vertical, that would be 90&#039;&#039;
if can make a hard manoeuver, that&#039;s x3 = 270&#039;&#039; = 24&#039; !!

The attack is clearly coming from above !!

Or should me make an awerness manoeuver from the enemy and see if it&#039;s a surprise attack ?

Please HELP !! 
This have being said, I have some warriors alredy in my troop and I don&#039;t whant to have them over powered by my new player, yet the idea of that &#039;Dragoon&#039; please me...

Phil Rich,
GM île Dragon</description>
		<content:encoded><![CDATA[<p>HI, whent to a couple of my (your) books and still don&#8217;t know :<br />
I have a player who whant to play a &#8216;Dragoon&#8217; type of player, so we thought that a warrior with rigid light armor only and some Talents like Amazing leaping and High jumper, with to corect skills (jump, acrobatcis, adrenal leaping, adrenal landing, etc.) could make it possible&#8230; BUT HOW to handle this in representing is combat habilitys ? What&#8217;s the bonus, consequences, etc. of the player charging an enemy frop the air with his pole arms ?</p>
<p>Shall we just gave the normal &#8216;speed bonus&#8217; ? (1/10 of feet per round speed in OB) so the jumping is worthless&#8230;<br />
Then maybe by adding the position bonus with that (I,ve read that as optional rule somewhere, that maybe mounted caracters should get a + 20 OB because of their dominating position&#8230;)<br />
But should&#8217;nt we gave an impact critical, because of the impact from the drop (gravity weight additionnaly to the speed&#8230;) &#8211; AND HOW ? Like a fall ?<br />
(Based on a normal fall, but the vicitim is the victim of the attack, not the controly falling attacker &#8212;<br />
Falling from heights is represented by a Fall/Crush attack with a<br />
bonus equal to the height in feet.)<br />
Or by adding an impact critical of &#8216;X&#8217; degry of severity less than the one that the attack itself will do ?</p>
<p>Well, you see I&#8217;m confused. Would love advise about it !!</p>
<p>ex : base jump normal = 50&#8221; (horizontal)<br />
with extra inch, extra strenght, let&#8217;s say 60<br />
with talent law, (spec. x3) = 180</p>
<p>in vertical, that would be 90&#8221;<br />
if can make a hard manoeuver, that&#8217;s x3 = 270&#8221; = 24&#8242; !!</p>
<p>The attack is clearly coming from above !!</p>
<p>Or should me make an awerness manoeuver from the enemy and see if it&#8217;s a surprise attack ?</p>
<p>Please HELP !!<br />
This have being said, I have some warriors alredy in my troop and I don&#8217;t whant to have them over powered by my new player, yet the idea of that &#8216;Dragoon&#8217; please me&#8230;</p>
<p>Phil Rich,<br />
GM île Dragon</p>
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