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Spell Law Cover


Product Line: Rolemaster
Product Edition: RMC
Product Name: Spell Law
Product Type: RPG Rules
Author: ICE
Stock #: 6503
ISBN: 1-55806-621-7
Publisher: ICE
Page Count: 283
Release Date: 20-Apr-07
Language: English

Format Cover Price Released
PDF $21.00 20-Apr-07
Softcover $35.00 11-May-07
Hardcover $45.00 11-May-07
LE Hardcover $55.00 11-May-07
Cloth Bound $50.00 20-Mar-08

Purchase:
Spell Law at Noble Knight Games (Used)
Cover/Jacket Text:
The magic has returned!
Spell Law, the heart of the Rolemaster magic system is back, with more power.
Re-edited, reorganized, this new edition of Spell Law gives your favorite spellcaster the punch they need to take on the villains, or extra punch if they are the bad guys. Explore new realms of power and plumb the depths of magic without sacrificing playability. Why settle for less, when your spellcaster can have it all?
Spell Law contains:
Over 2000 spell descriptions on 162 unique spell lists that are based on 3 realms of power.
15 spellcasting professions, from the classical magician and cleric, to the unusually powerful and dangerous sorcerer and mystic.
Individual spell attack tables, and spell critical strike tables for Heat, Cold, Impact, Electricity, Large Creatures, and Super Large Creatures.
A Spell Failure table, for when good magic goes horribly wrong.
A detailed set of Alchemy rules for making magic items.
Guidelines for researching new spells and filling so spellcasters can fill in any missing spells.
Optional rules that can add depth & detail to any campaign. Including ruls for varying spell effects based upon expertise, level, range and armor.

Table of Contents:

1.0 Introduction ................ 5
Spell Lists ........................... 5
General Guidelines ............ 6
Introduction from the
RMC Team .................... 6
1.2 Rolemaster ....................... 7
1.3 Die Rolling Conventions .. 7
Percentile (”1-100“) Rolls ...... 8
Non-“1-100” Rolls .............. 8
Unmodified Rolls (UM).... 8
1.4 Definitions ...................... 9
2.0 Magical Basics ........... 11
2.1 History of Magic............. 11
Proto-Magic ....................... 11
Ritual Magic ...................... 11
Arcane Magic ..................... 11
2.2 Realm Magic .................. 12
Channeling ........................ 12
Essence ............................... 12
Mentalism ......................... 13
Hybrid Magic ................... 13
Future Magic ..................... 14
Arms ................................... 14
2.3 Spell List Classifications ... 14
Classifications ................... 14
Base Spell Lists .................. 14
Closed Spell Lists .............. 14
Open Spell Lists ................ 14
Evil Spell Lists ................... 14
2.4 Spell User
Classifications ............ 15
Pure Spell Casters ............. 15
Hybrid Spell Casters ........ 16
Semi-Spell Users............... 16
Evil Spell Casters .............. 17
Non Spell Casters ............. 18
3.0 Spell Basics ................ 19
3.1 Developing Skill Ranks For
Spell Lists .................... 19
The Spell Gain Roll (SGR) ...... 20
3.2 Learning A “Portion Of
A List” ........................... 21
The Learnable Portions ....... 21
Restrictions .......................... 21
Extra Base Lists ................... 22
3.3 Spell Casting ................. 25
Casting Requirements ........ 25
Casting Level .................... 25
3.4 Power Points ................. 27
Hybrid Power Points ....... 28
Miscellaneous .................. 29
3.5 Time Required To
Cast A Spell ................ 29
3.6 Casting Styles ............... 30
Channeling ....................... 30
Essence .............................. 30
Mentalism ......................... 31
Hybrids.............................. 31
Spell Visibility .................. 32
3.7 Magic Items .................. 32
Bonus Items...................... 32
Imbedded Spell Items ..... 34
3.8 Extraordinary
Spell Casting .............. 34
4.0 Resolving Spell Effects ...37
4.1 Non-Attack Spells (Base
Casting Roll: BCR) ...... 37
Spell Failure ...................... 37
4.2 Base Attack Spells ......... 37
Base Attack Rolls (BAR) ... 38
Unmodified Rolls............ 38
Modifications To The Base
Attack Roll .................. 38
Effects Of The Base
Attack Roll .................. 38
Resistance Rolls ............... 39
Modifications To The
Resistance Roll ........... 39
The Resistance Roll Table 40
4.3 Elemental Attack Spells 40
Elemental Attack Rolls
(EAR) ........................... 40
Caster Modifications To
The EAR ....................... 41
Target Modifications To
The EAR ....................... 41
Area Spells ........................ 42
Result Determination ...... 42
4.4 Critical Strikes .............. 42
4.5 Critical Strike Results .. 43
Overall Guidelines........... 43
Large And Super-Large
Creatures .................... 43
Large Creature Critical
Strikes ......................... 44
Super-Large Creature
Critical Strikes ............. 44
Slaying Criticals ............... 44
Immune Creatures ........... 44
4.6 Critical & Fumble
Result Key ................... 44
4.7 Spell Types .................... 45
Defensive Spells ............... 45
Force Spells ...................... 45
Healing Spells .................. 45
Informational Spells........ 46
Phantasm & Illusions ...... 47
Utility Spells .................... 48
Directed Spells ................. 49
Ball Spells ......................... 49
Mind/Mental
Attack Spells ............... 49
Subconscious Spells ........ 49
4.9 Definitions Of Spell
Terms .......................... 49
The Spell Description Key .. 50
Abbreviations ................... 50
Spell Classes ..................... 50
Special Spell Codes .......... 50
Duration (D:) .................... 50
Range (R:) ........................... 51
5.0 Magical Research &
Item Creation ............... 52
5.1 Spell Research ............. 52
Limitations ....................... 52
Requirements For
Spell Research ............. 53
Successful Research .......... 53
5.2 Item Creation ................ 54
Creating The Base Item .... 54
Base Items ......................... 54
Enchanting An Item ........ 55
Intelligence and Will ....... 55
Bonuses ............................ 57
Special Enchantment ....... 58
Imbedding Spells ............ 58
Normal Imbedding ......... 58
Charged Items: Wands,
Rods, Staves ............... 58
Daily Items ....................... 59
Constant Items ................. 59
Researching Imbed Spells . 59
5.3 The Cost Of Making
Magic Items ............... 60
Time Cost .......................... 60
Required Spell
Casting Costs ............. 62
Material And Money ....... 62
Making “Artifacts” ........... 62
5.4 Lord Research ............... 62
5.5 Special Item Creation ... 63
6.0 Gamemaster Notes ...64
6.1 Spells and Personal Aura . 64
6.2 Magic and Skills .......... 64
Channeling....................... 64
Transmitting Power Points . 65
Transmitting Spells .......... 65
Burnout Due to Channeling . 66
Directed Spells ................. 66
Lore, Magical .................... 67
Meditation ....................... 67
Runes (SM) ....................... 67
Spell List (Spell List
Acquisition Skill) ......... 68
Spell Mastery ................... 68
Staves and Wands
(Attunement) .............. 68
6.3 Adding Flavor to Magic69
Casting.............................. 70
Form.................................. 70
Sound ............................... 70
Feel .................................... 70
6.4 Criticals For
Non-Attack Situations . 70
6.5 Healing ......................... 70
7.0 Expanded Spell Notes72
7.1 Elemental Spells ............ 72
Criticals ............................ 72
Specific Elements ............. 74
7.2 Attacks against Items and
Material Integrity ...... 76
Breaching ......................... 77
Special Spell Effects ......... 78
Cracks Call ....................... 78
Weapon Breakage ............ 78
Heating and
Cooling Items ............ 78
7.3 Invisibility ..................... 80
7.4 Dreams: Symbols,
Sources and Locales.... 81
Realm Source and Dreams . 81
Location and Dreams ...... 82
4
7.5 Entities (Demons,
Elementals, Spirits, etc.) ... 82
Summoning ..................... 82
Contacts ............................ 83
7.6 Good, Evil, Dark & Light ..... 83
7.7 Miscellaneous Spell Notes .. 83
Alchemist Base Lists ......... 83
Bard Spells ....................... 83
Canceling a Spell ............. 84
“Changing” Spells ............ 84
Combining Spell Effects . 84
Conflicting Spell Effects . 84
Curses and Diseases ........ 84
Death And Lifegiving ...... 84
Encumbrance Limits For
Movement Spells ....... 85
Fatal Channeling Projections 85
Haste and Speed Spells ... 86
Herb & Plant Spells ......... 86
Multiple Targets............... 86
“Path” Spells ...................... 86
Permanent Spells ............. 87
Repeated Spell Attempts . 87
Slaying Criticals For Spells .....87
“Sticky” Elemental &
Phantasm/Illusion Spells .87
Stun Relief And
Awakening Spells ...... 87
Variability of
Spell Duration ........... 87
Variability of Spells of the
same name .................. 88
Wall and similar spells .... 88
8.0 Of Channeling ..........89
Open Spells ...................... 90
Closed Spells .................. 100
Animist Base .................... 110
Cleric Base ....................... 116
Healer Base ...................... 122
Ranger Base ..................... 128
Astrologer Base ............... 133
Evil Cleric Base ................ 139
9.0 Of The Essence ........ 144
Open Lists........................ 145
Closed Lists ..................... 155
Alchemist Base ................ 165
Illusionist Base ................. 171
Magician Base ................. 177
Monk Base ...................... 183
Sorcerer Base ................... 188
Evil Magician Base ........ 194
10.0 Of Mentalism ........ 199
Open Lists.......................200
Closed Lists .....................210
Lay Healer Base .............. 220
Mentalist Base ................ 226
Seer Base ......................... 232
Bard Base ........................ 238
Mystic Base..................... 243
Evil Mentalist Base ........ 249
11.0 Tables ......................254

Related Products:

Cover Stock
Number
Product Name Release Date ISBN Pages
Spell Law
1400 Spell Law Boxed Set 1981 ? ? 112
1200 Spell Law 1984 0-915795-01-9 112
1200 Spell Law 1989 1-55806-092-8 160
Superu Roo: Jumon Taiten (Spell Law) 1990
5522 Spell Law 1995 1-55806-226-2 288
5804 Spell Law: Of Essence 1999 1-55806-554-7 112
5803 Spell Law: Of Channeling 1999 1-55806-553-9 112
154jp Spell Law in Japanese 02-Dec-08


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