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Spell Law: Of Mentalism Cover


Product Line: Rolemaster
Product Edition: RMFRP
Product Name: Spell Law: Of Mentalism
Product Type: RPG Rules
Author: ICE
Stock #: 5805
ISBN: 1-55806-555-5
Publisher: ICE
Page Count: 112
Release Date: 1999
Language: English

Format Cover Price Released
Softcover $14.00 1999
PDF $9.00 15-Jun-04
PDF $10.00 15-Jun-04
Hardcover $28.00 27-May-05
Cloth Bound 21-Aug-09

Purchase:
Spell Law: Of Mentalism at RPGNow
Spell Law: Of Mentalism at Noble Knight Games (Used)
Cover/Jacket Text:
Open the doors of your mind…
The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours!
Inside you will find over 50 spell lists with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your Rolemaster Fantasy Role Playing game, including the Lay Healer, the Mystic, the Seer, the Magent, and other mind-over-matter adepts! Attack tables and critical strike tables give results for all kinds of mental attacks. And summary tables make all of the details easy to manage.
Now when a seer gazes into the future, there are no secrets that can remain hidden…

Table of Contents:

1.0 Introduction. .................................. 3-5
1.1 The Spell Description Key ............ 4
1.2 What’s On a Spell List ................... 5
2.0 Open Mentalism Lists. .......... 6-15
2.1 Anticipations .................................. 6
2.2 Attack Avoidance .......................... 7
2.3 Brillance .......................................... 8
2.4 Cloaking .......................................... 9
2.5 Damage Resistance .................... 10
2.6 Delving ..........................................11
2.7 Detections .....................................12
2.8 Illusions .........................................13
2.9 Self Healing ................................ 14
2.10 Spell Resistance ....................... 15
3.0 Closed Mentalism Lists. ..... 16-25
3.1 Gas Manipulation ...................... 16
3.2 Liquid Manipulation ................. 17
3.3 Mind Mastery ............................. 18
3.4 Mind’s Door ................................ 19
3.5 Movement.....................................20
3.6 Sense Mastery ............................. 21
3.7 Shifting .........................................22
3.8 Solid Manipulation ................... 23
3.9 Speed .............................................24
3.10 Telekinesis ................................ 25
4.0 Lay Healer Base Lists. .......... 26-31
4.1 Blood Mastery ............................ 26
4.2 Bone Mastery .............................. 27
4.3 Concussion Mastery .................. 28
4.4 Muscle Mastery .......................... 29
4.5 Nerve/Organ Mastery ............... 30
4.6 Prosthetics ....................................31
5.0 Mentalist Base Lists. ............ 32-37
5.1 Mind Attack ................................ 32
5.2 Mind Control .............................. 33
5.3 Mind Merge ................................ 34
5.4 Mind Speech ............................... 35
5.5 Presence ........................................36
5.6 Sense Control ............................. 37
6.0 Bard Base Lists. ...................... 38-43
6.1 Controlling Songs ...................... 38
6.2 Entertaining Ways ..................... 39
6.3 Item Lore ......................................40
6.4 Lores ..............................................41
6.5 Sound Control ............................ 42
6.6 Sound Projection ....................... 43
7.0 Magent Base Lists. ................. 44-49
7.1 Assassination Mastery ............... 44
7.2 Disguises .......................................45
7.3 Escapes ..........................................46
7.4 Gathering Secrets ....................... 47
7.5 Misdirections .............................. 48
7.6 Poison Mastery ........................... 49
8.0 Healer Base Lists. ................... 50-55
8.1 Blood Ways ................................. 50
8.2 Bone Ways ...................................51
8.3 Cleansing ......................................52
8.4 Muscle Ways ............................... 53
8.5 Organ Ways ................................ 54
8.6 Surface Ways .............................. 55
9.0 Mystic Base Lists. ................ 56-61
9.1 Confusing Ways ......................... 56
9.2 Gas Alteration ............................ 57
9.3 Hiding ........................................... 58
9.4 Liquid Alteration ....................... 59
9.5 Mystical Change ......................... 60
9.6 Solid Alteration .......................... 61
10.0 Evil Mentalism Lists. ....... 62-67
10.1 Mind Death .............................. 62
10.2 Mind Disease ........................... 63
10.3 Mind Domination ................... 64
10.4 Mind Erosion ........................... 65
10.5 Mind Illusions .......................... 66
10.6 Mind Subversion ..................... 67
11.0 Mentalism
Spell Summaries. ...................... 68-74
12.0 Professions. ............................. 75-80
12.1 Lay Healer ................................. 75
12.2 Mentalist ....................................76
12.3 Bard .............................................77
12.4 Magent ........................................ 78
12.5 Healer ..........................................79
12.6 Mystic .........................................80
13.0 Attack Tables. ........................ 81-88
13.1 Basic Spell Attack Table .......... 81
13.2 Resistance Roll Table ................ 81
13.3 Cold Ball Attack Table ............. 82
13.4 Fire Ball Attack Table .............. 83
13.5 Fire Bolt Attack Table .............. 84
13.6 Ice Bolt Attack Table ................ 85
13.7 Lightning Bolt Attack Table .... 86
13.8 Shock Bolt Attack Table .......... 87
13.9 Water Bolt Attack Table .......... 88
14.0 Spell Critical
and Failure Tables. .................. 89-94
14.1 Cold Critical Strike Table ........ 89
14.2 Electricity Crit. Strike Table ... 90
14.3 Heat Critical Strike Table ........ 91
14.4 Impact Critical Strike Table .... 92
14.5 Creature Crit. Strike Tables ..... 93
14.6 Spell Failure Table .................... 94
15.0 Special Spell Notes. ......... 95-101
Lord & Spell Research ..................... 95
15.1 Combining Spell Effects ........... 96
15.2 Good, Evil, Dark, & Light ........ 96
15.3 Repeated Spell Attempts ........... 96
15.4 Permanent Spells ........................ 96
15.5 Invisibility .....................................96
15.6 Encumbrance Limits
For Movement Spells .................... 97
15.7 Wall Spells and
Material Integrity ........................... 97
15.8 Canceling a Spell ........................ 97
15.9 Multiple Targets ......................... 97
15.10 Conflicting Effects ................... 98
15.11 RRs for Passive Spells ............. 98
15.12 Visibility ......................................98
15.13 Information Spells ................... 98
15.14 Illusions .......................................98
15.15 Slaying Criticals for Spells ..... 99
15.16 Dreams and Symbology .......... 99
15.17 Spell List Availability .............. 99
15.18 Variability of
Spell Duration ................................ 99
15.19 RRs for Area Effects ............... 99
15.20 Changing Spells ...................... 100
15.21 Curses and Disease ................ 100
15.22 Demons & Other Entities .... 100
15.23 Fatal Channeling
Projections ..................................... 101
15.24 Evil Spell Lists ........................ 101
15.25 Hybrid Spells .......................... 101
16.0 How to Use Spell Law
Without Rolemaster. ........... 102-106
16.1 Dice Rolling Conventions ....... 102
16.2 The Realms of Power .............. 102
16.3 Spell User Classifications ....... 103
16.4 Spell Lists ................................... 103
16.5 Casting Spells ............................ 103
16.6 Resolving Spell Effect ............. 104
Spell Index. .................................. 107-111

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