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Character Law Cover


Product Line: Rolemaster
Product Edition: RMFRP
Product Name: Character Law
Product Type: RPG Rules
Author: ICE
Stock #: 5806
ISBN: 1-55806-556-3
Publisher: ICE
Page Count: 128
Release Date: 1999
Language: English

Format Cover Price Released
Softcover $20.00 1999
PDF $11.00 16-Jun-04
Hardcover $32.00 27-May-05
Cloth Bound 21-Aug-09
PDF $15.00 13-Jun-11

Purchase:
Character Law at RPGNow
Character Law at Noble Knight Games (Used)
Cover/Jacket Text:
From the ranks of paupers…
Add the power of expanded character development to your game. Character Law is the ultimate player’s guide to Rolemaster Fantasy Role Playing.
It doubles the number of professions and triples the races and cultures that are available to Rolemaster players. It also provides more than twenty new training packages, along with new skills and skill categories.
You can customize your characters using a comprehensive selection of background options: status, wealth, items, talents, and flaws. The hundreds of talents provided allow characters to select from: Special Training (Natural Horseman, Outdoorsman, etc.), Special Abilities (Lucky, Eye of the Hawk, etc.), Physical Abilities (Infravision, Ambidexterity, etc.), Mental Abilities (Telepathy, Battle Reflexes, etc.), and Mystical Abilities (Destiny Sense, Look of Eagles, etc…).
From the ranks of paupers comes the champion of kings! Feel the power!

Table of Contents:

Introduction. ..................................... 3
1.0 Races and Cultures. ................ 4
1.1 Common Orcs ........................... 5
1.2 Greater Orcs ............................... 6
1.3 Grey Elves................................... 7
1.4 Half-elves ..................................... 8
1.5 Half-orcs ...................................... 9
1.6 High Elves ................................10
1.7 Hillmen .....................................11
1.8 Mariners ....................................12
1.9 Nomads .....................................13
1.10 Urbanmen ..............................14
1.11 Woodmen ...............................15
2.0 Professions. .............................16
2.1 Warrior Monk ..... 17
2.2 Layman ...................18
2.3 Illusionist .............. 19
2.4 Animist ...................20
2.5 Lay Healer ............ 21
2.6 Healer .....................22
2.7 Mystic .....................23
2.8 Sorcerer ..................24
2.9 Paladin ...................25
2.10 Monk ....................26
2.11 Magent ................ 27
3.0 Training Packages. ............. 28
3.1 Assassin (V) ..............................28
3.2 Berserker (L) ............................29
3.3 Cloistered Academic (L) ....... 29
3.4 Con Man (V) ...........................30
3.5 Crafter (V) ................................30
3.6 Crusading Academic (L) ...... 31
3.7 Cut Purse (V)........... 31
3.8 Detective (V) ............ 32
3.9 Diplomat (V)............ 32
3.10 Explorer (L) ........... 33
3.11 Guardian (L) .......... 33
3.12 Highwayman (V) .. 34
3.13 Martial Artist (L) .. 34
3.14 Mercenary (L) ....... 35
3.15 Philosopher (L) ..... 35
3.16 Sailor (V) ................ 36
3.17 Shaman Priest (L) ............... 36
3.18 Spy (V) ....................................37
3.19 Wanderer (L) .........................37
3.20 Weapon Master (L) ............. 38
3.21 Zealot (L) ...............................38
4.0 Skills. .........................................39
4.1 Additional Skills ......................39
Athletic • Brawn:
Power-striking, Power-throwing.
Athletic • Gymnastics: Pole-vaulting,
Rappelling, Skating, Skiing, Stiltwalking,
Surfing, Tightrope-walking.
Awareness • Senses: Reality Awareness,
Spatial Location Awareness.
Combat Maneuvers:
Adrenal Deflecting, Reverse Stroke,
Subdual, Tumbling Evasion.
Communications: Magical Languages.
Lore • Magical: Circle Lore, Planar Lore,
Symbol Lore, Warding Lore.
Outdoor • Animal: Animal Healing,
Animal Mastery, Herding.
Power Awareness:
Divination, Power Perception.
Self Control: Adrenal Balance, Adrenal
Concentration, Adrenal Landing,
Adrenal Leaping, Adrenal Quickdraw,
Adrenal Speed, Adrenal Stabilization,
Adrenal Strength, Cleansing Trance,
Control Lycanthropy, Death Trance,
Healing Trance, Sleep Trance,
Stunned Maneuvering.
Subterfuge • Mechanics: Counterfeiting,
Forgery, Hiding Items, Trap Building.
Technical/Trade • Professional:
Advertising, Architecture, Dowsing,
Military Organization, Surgery.
Technical/Trade • Vocational:
Cartography, Gimmickry, Hypnosis,
Midwifery, Preparing Herbs,
Preparing Poisons, Siege Engineering.
4.2 Martial Arts
Skill Categories .........................43
Martial Arts • Striking: Boxing, Tackling,
Striking Degree 1, Striking Degree 2,
Striking Degree 3, Striking Degree 4.
Martial Arts • Sweeps: Blocking, Wrestling,
Sweeps Degree 1, Sweeps Degree 2,
Sweeps Degree 3, Sweeps Degree 4.
4.3 Power Manipulation
Skill Category ............................44
Channeling, Magic Ritual,
Spell Mastery, Transcend Armor.
4.4 Spells • Arcane Category ...... 45
4.5 Special Attacks
Skill Category ............................46
Brawling, Disarm Fore (armed),
Disarm Foe (unarmed), Jousting.
4.6 Special Defenses
Skill Category ............................46
Adrenal Defense, Adrenal Toughness.
5.0 Talents. .....................................47
5.1 Special Training ......................52
5.2 Physical Abilities .....................56
5.3 Mystical Abilities ....................61
5.4 Mental Abilities .......................65
5.5 Special Abilities .......................68
6.0 Status, Wealth & Items. ... 74
6.1 Special Status ..........................74
6.2 Special Items ............................78
6.3 Wealth Level ............................80
7.0 Flaws. .........................................81
7.1 Physical Flaws .........................81
7.2 Mental Flaws ...........................90
7.3 Special Flaws ...........................98
8.0 Defining Your
Character’s “Life”. .............. 103
8.1 The Early Years ................... 103
8.2 Your Adolescence ................ 104
8.3 Your Adventure Begins ...... 106
8.4 An Extended Example ........ 106
9.0 Optional Rules for
Utilizing Talents & Flaws.108
9.1 Basic Options ........................ 108
9.2 Exhaustion Point
Expenditure for Talents ....... 108
9.3 A Point-based System.......... 109
10.0 Optional Rules. ............... 110
10.1 Training ............................... 110
10.2 Mental Initiative ................ 110
10.3 Background Options ......... 110
10.4 Shield Bash ......................... 110
10.5 Linear Stat Gains ............... 111
10.6 Missile Weapons ................ 111
10.7 Breakage .............................. 111
10.8 Restraining Magic ............. 112
11.0 The Master Tables. ....... 114
(each # refers to the corresponding RMFRP table)
M-1.1 Master
Race Abilities Table .............. 114
M-2.5 Master
Skill Summary Table .... 114-115
M-1.4 Master
Profession Table .................... 116
M-1.6 Master
Adolescence Table ................. 117
M-2.4 Master
Spell List DP Cost Table ..... 118
M-2.8 Master Standard Skill
Category Development
Point Cost Table.................... 119
M-2.7 Master Training
Package DP Cost Table ....... 120
M-5.8 Master
Character Table ..................... 121
Talent/Flaw Cost Chart ............ 122
Special Status Cost Chart ......... 122
Special Item Cost Chart ............ 122
Additional Record Sheets. ..... 123
M-6.7 Combined Category/Skill
Record Sheet .......................... 123
M-6.8 Status Record Sheet ....... 124
Talent/Flaw/Status/Items/
Wealth Index. ................ 125-127

Related Products:

Cover Stock
Number
Product Name Release Date ISBN Pages
Character Law
1700 Character Law 1982 0-915795-02-7 52
1300 Character Law & Campaign Law 1985 0-915795-03-5 104
1300 Character Law & Campaign Law 1989 1-55806-093-6 144
Kyampeen Roo & Kyarakutaa Roo: Yuusha Taiten (Campaign Law & Character Law) 1991
6501 Character Law 05-Dec-06 1-55806-619-5 168


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