
Product Line: Rolemaster
Product Edition: RMFRP
Product Name: Character Law
Product Type: RPG Rules
Author: ICE
Stock #: 5806
ISBN: 1-55806-556-3
Publisher: ICE
Page Count: 128
Release Date: 1999
Language: English
Format | Cover Price | Released |
Softcover | $20.00 | 1999 |
$11.00 | 16-Jun-04 | |
Hardcover | $32.00 | 27-May-05 |
Cloth Bound | 21-Aug-09 | |
$15.00 | 13-Jun-11 |
Purchase:
Character Law at RPGNow
Character Law at Noble Knight Games (Used)
Cover/Jacket Text:
From the ranks of paupers…
Add the power of expanded character development to your game. Character Law is the ultimate player’s guide to Rolemaster Fantasy Role Playing.
It doubles the number of professions and triples the races and cultures that are available to Rolemaster players. It also provides more than twenty new training packages, along with new skills and skill categories.
You can customize your characters using a comprehensive selection of background options: status, wealth, items, talents, and flaws. The hundreds of talents provided allow characters to select from: Special Training (Natural Horseman, Outdoorsman, etc.), Special Abilities (Lucky, Eye of the Hawk, etc.), Physical Abilities (Infravision, Ambidexterity, etc.), Mental Abilities (Telepathy, Battle Reflexes, etc.), and Mystical Abilities (Destiny Sense, Look of Eagles, etc…).
From the ranks of paupers comes the champion of kings! Feel the power!
Table of Contents:
Introduction. ..................................... 3 1.0 Races and Cultures. ................ 4 1.1 Common Orcs ........................... 5 1.2 Greater Orcs ............................... 6 1.3 Grey Elves................................... 7 1.4 Half-elves ..................................... 8 1.5 Half-orcs ...................................... 9 1.6 High Elves ................................10 1.7 Hillmen .....................................11 1.8 Mariners ....................................12 1.9 Nomads .....................................13 1.10 Urbanmen ..............................14 1.11 Woodmen ...............................15 2.0 Professions. .............................16 2.1 Warrior Monk ..... 17 2.2 Layman ...................18 2.3 Illusionist .............. 19 2.4 Animist ...................20 2.5 Lay Healer ............ 21 2.6 Healer .....................22 2.7 Mystic .....................23 2.8 Sorcerer ..................24 2.9 Paladin ...................25 2.10 Monk ....................26 2.11 Magent ................ 27 3.0 Training Packages. ............. 28 3.1 Assassin (V) ..............................28 3.2 Berserker (L) ............................29 3.3 Cloistered Academic (L) ....... 29 3.4 Con Man (V) ...........................30 3.5 Crafter (V) ................................30 3.6 Crusading Academic (L) ...... 31 3.7 Cut Purse (V)........... 31 3.8 Detective (V) ............ 32 3.9 Diplomat (V)............ 32 3.10 Explorer (L) ........... 33 3.11 Guardian (L) .......... 33 3.12 Highwayman (V) .. 34 3.13 Martial Artist (L) .. 34 3.14 Mercenary (L) ....... 35 3.15 Philosopher (L) ..... 35 3.16 Sailor (V) ................ 36 3.17 Shaman Priest (L) ............... 36 3.18 Spy (V) ....................................37 3.19 Wanderer (L) .........................37 3.20 Weapon Master (L) ............. 38 3.21 Zealot (L) ...............................38 4.0 Skills. .........................................39 4.1 Additional Skills ......................39 Athletic • Brawn: Power-striking, Power-throwing. Athletic • Gymnastics: Pole-vaulting, Rappelling, Skating, Skiing, Stiltwalking, Surfing, Tightrope-walking. Awareness • Senses: Reality Awareness, Spatial Location Awareness. Combat Maneuvers: Adrenal Deflecting, Reverse Stroke, Subdual, Tumbling Evasion. Communications: Magical Languages. Lore • Magical: Circle Lore, Planar Lore, Symbol Lore, Warding Lore. Outdoor • Animal: Animal Healing, Animal Mastery, Herding. Power Awareness: Divination, Power Perception. Self Control: Adrenal Balance, Adrenal Concentration, Adrenal Landing, Adrenal Leaping, Adrenal Quickdraw, Adrenal Speed, Adrenal Stabilization, Adrenal Strength, Cleansing Trance, Control Lycanthropy, Death Trance, Healing Trance, Sleep Trance, Stunned Maneuvering. Subterfuge • Mechanics: Counterfeiting, Forgery, Hiding Items, Trap Building. Technical/Trade • Professional: Advertising, Architecture, Dowsing, Military Organization, Surgery. Technical/Trade • Vocational: Cartography, Gimmickry, Hypnosis, Midwifery, Preparing Herbs, Preparing Poisons, Siege Engineering. 4.2 Martial Arts Skill Categories .........................43 Martial Arts • Striking: Boxing, Tackling, Striking Degree 1, Striking Degree 2, Striking Degree 3, Striking Degree 4. Martial Arts • Sweeps: Blocking, Wrestling, Sweeps Degree 1, Sweeps Degree 2, Sweeps Degree 3, Sweeps Degree 4. 4.3 Power Manipulation Skill Category ............................44 Channeling, Magic Ritual, Spell Mastery, Transcend Armor. 4.4 Spells • Arcane Category ...... 45 4.5 Special Attacks Skill Category ............................46 Brawling, Disarm Fore (armed), Disarm Foe (unarmed), Jousting. 4.6 Special Defenses Skill Category ............................46 Adrenal Defense, Adrenal Toughness. 5.0 Talents. .....................................47 5.1 Special Training ......................52 5.2 Physical Abilities .....................56 5.3 Mystical Abilities ....................61 5.4 Mental Abilities .......................65 5.5 Special Abilities .......................68 6.0 Status, Wealth & Items. ... 74 6.1 Special Status ..........................74 6.2 Special Items ............................78 6.3 Wealth Level ............................80 7.0 Flaws. .........................................81 7.1 Physical Flaws .........................81 7.2 Mental Flaws ...........................90 7.3 Special Flaws ...........................98 8.0 Defining Your Character’s “Life”. .............. 103 8.1 The Early Years ................... 103 8.2 Your Adolescence ................ 104 8.3 Your Adventure Begins ...... 106 8.4 An Extended Example ........ 106 9.0 Optional Rules for Utilizing Talents & Flaws.108 9.1 Basic Options ........................ 108 9.2 Exhaustion Point Expenditure for Talents ....... 108 9.3 A Point-based System.......... 109 10.0 Optional Rules. ............... 110 10.1 Training ............................... 110 10.2 Mental Initiative ................ 110 10.3 Background Options ......... 110 10.4 Shield Bash ......................... 110 10.5 Linear Stat Gains ............... 111 10.6 Missile Weapons ................ 111 10.7 Breakage .............................. 111 10.8 Restraining Magic ............. 112 11.0 The Master Tables. ....... 114 (each # refers to the corresponding RMFRP table) M-1.1 Master Race Abilities Table .............. 114 M-2.5 Master Skill Summary Table .... 114-115 M-1.4 Master Profession Table .................... 116 M-1.6 Master Adolescence Table ................. 117 M-2.4 Master Spell List DP Cost Table ..... 118 M-2.8 Master Standard Skill Category Development Point Cost Table.................... 119 M-2.7 Master Training Package DP Cost Table ....... 120 M-5.8 Master Character Table ..................... 121 Talent/Flaw Cost Chart ............ 122 Special Status Cost Chart ......... 122 Special Item Cost Chart ............ 122 Additional Record Sheets. ..... 123 M-6.7 Combined Category/Skill Record Sheet .......................... 123 M-6.8 Status Record Sheet ....... 124 Talent/Flaw/Status/Items/ Wealth Index. ................ 125-127
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