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School of Hard Knocks: Skill Companion Cover


Product Line: Rolemaster
Product Edition: RMFRP
Product Name: School of Hard Knocks: Skill Companion
Product Type: Supplement
Author: P. Mork
Stock #: 5808
ISBN: 1-55806-560-1
Publisher: ICE
Page Count: 168
Release Date: 2000
Language: English

Format Cover Price Released
Softcover $25.00 2000
PDF $15.00 11-Apr-2012

Purchase:
School of Hard Knocks: Skill Companion at RPGNow
School of Hard Knocks: Skill Companion at Noble Knight Games (Used)
Cover/Jacket Text:
Do you want characters to depend more upon their innate skill than upon magic? Sick and tired of characters with a spell for every occasion? Do you want spell users to dread the dire consequences of misusing powerful magic? If so, this is the book for you!
Expand the scope of non spell users in your game with four new professions: Barbarian, Swashbuckler, Sneak, and Sage. Choose from 18 new training packages suc as Chamberlain, Guide, Pirate, Henchman, Farmer, & Scribe.
Accurately resolve maneuvers invloving more than one character. You will also find expanded descriptions and complete difficult guidelines for every Rolemaster skill, along with a customized static nameuver table for every skill category.
Enroll in the School of Hard Knocks – the skill you learn today may save your life tomorrow!

Table of Contents:

1.0 Introduction. ............................ 4
2.0 Skill Resolution. ..................... 5
2.1 Specialized
Static Maneuver Tables ......... 5
2.2 Uncoordinated Efforts .......... 5
2.3 Coordinated Efforts ............... 6
2.4 Aided Maneuvers ................... 7
2.5 Subsequent Maneuvers ......... 7
2.6 Maneuver Duration ............... 8
2.7 Variable Stat Bonuses ........... 8
2.8 Extended Example ................. 8
3.0 Skill Development. ................ 9
Specialization .................................... 9
Generalization ................................... 9
4.0 Healing. ....................................10
General Effects ............................... 10
Bleeding ........................................... 10
Bone Injuries ................................... 10
Burns ................................................ 11
Cartilage & Ligament Injuries
(Sprains & Strains) .................. 11
Head Injuries .................................. 11
Muscle/Tendon Injuries ............... 11
Nerve Injuries ................................. 11
Organ Injuries ................................. 11
Shock ................................................ 12
Skin/Tissue Injuries ...................... 12
Diseases ............................................ 12
Poisons ............................................. 12
5.0 Skill Categories. ....................13
5.1 Artistic Skills .........................13
5.2 Athletic Skills ........................14
5.3 Awareness Skills ...................15
5.4 Combat Skills ........................15
5.5 Communication Skills .........16
5.6 Crafts ......................................16
5.7 Influence Skills .....................16
5.8 Lore Skills ..............................17
5.9 Outdoor Skills .......................17
5.10 Power Skills ........................18
5.11 Science/Analytic Skills .....18
5.12 Self Control Skills .............18
5.13 Subterfuge Skills ................19
5.14 Technical/Trade Skills .....19
5.15 Urban Skills ........................19
6.0 Skills. .........................................20
Acrobatics ........................................ 20
Acting ............................................... 21
Administration ................................ 22
Adrenal Balance ............................. 23
Adrenal Concentration.................. 24
Adrenal Defense ............................. 24
Adrenal Deflecting ......................... 24
Adrenal Landing ............................. 25
Adrenal Leaping ............................. 25
Adrenal Quickdraw ....................... 26
Adrenal Speed................................. 26
Adrenal Stabilization ..................... 27
Adrenal Strength ............................ 27
Adrenal Toughness ........................ 28
Advanced Math .............................. 28
Advertising ....................................... 30
Alchemy ........................................... 30
Alertness ........................................... 31
Ambush ............................................ 32
Animal Healing .............................. 32
Animal Handling ............................ 33
Animal Mastery .............................. 33
Animal Training............................. 34
Anthropology .................................. 34
Appraisal .......................................... 35
Architecture ..................................... 36
Armor ............................................... 36
Artifact Lore .................................... 37
Astronomy ....................................... 37
Athletic Games (Brawn) ............... 38
Athletic Games (Endurance) ....... 38
Athletic Games (Gymnastic) ....... 39
Attunement ...................................... 39
Basic Math ...................................... 40
Begging ............................................. 40
Biochemistry ................................... 41
Blocking ........................................... 41
Boat Pilot ......................................... 41
Body Development ........................ 42
Boxing .............................................. 42
Brawling ........................................... 43
Bribery .............................................. 43
Camouflage ...................................... 44
Cartography ..................................... 44
Caving ............................................... 45
Channeling ...................................... 46
Circle Lore ....................................... 46
Cleansing Trance ........................... 47
Climbing .......................................... 48
Contacting ....................................... 48
Contortions ...................................... 49
Control Lycanthropy ..................... 49
Cooking ............................................ 50
Counterfeiting ................................. 50
Culture Lore .................................... 51
Dancing ............................................ 52
Death Trance .................................. 52
Demon/Devil Lore ........................ 52
Detect Traps ................................... 53
Diagnostics ...................................... 53
Diplomacy ....................................... 54
Directed Spells ............................... 54
Direction Sense .............................. 55
Disarm Foe (Armed) ..................... 55
Disarm Foe (Unarmed) ................ 56
Disarming Traps ............................ 56
Disguise ............................................ 57
Distance Running .......................... 57
Divination ........................................ 58
Diving ............................................... 58
Dowsing ........................................... 59
Drafting ............................................ 59
Dragon Lore .................................... 60
Driving ............................................. 60
Drowsing .......................................... 61
Duping ............................................. 62
Engineering ..................................... 62
Evaluate Armor .............................. 63
Evaluate Metal ................................ 63
Evaluate Stone ................................ 64
Evaluate Weapon ........................... 64
Faerie Lore ...................................... 64
Fauna Lore ...................................... 65
First Aid ........................................... 66
Fletching .......................................... 66
Flora Lore ........................................ 66
Flying/Gliding ................................ 67
Foraging ........................................... 68
Forgery ............................................. 68
Frenzy ............................................... 69
Gambling ......................................... 69
Gimmickry ....................................... 70
Healing Trance ............................... 70
Heraldry ........................................... 71
Herb Lore ........................................ 71
Herding ............................................ 72
Hiding ............................................... 72
Hiding Items ................................... 73
History .............................................. 73
Horticulture ..................................... 74
Hunting ............................................ 74
Hypnosis ........................................... 75
Interrogation ................................... 75
Jousting ............................................ 76
Juggling ............................................ 77
Jumping ............................................ 77
Languages ........................................ 77
Leadership ........................................ 78
Leather-crafts ................................... 78
Lie Perception ................................. 79
Lip Reading ..................................... 79
Locate Hidden ................................ 80
Lock Lore ......................................... 80
Magical Languages ......................... 81
Magical Ritual ................................ 81
Mapping ........................................... 82
Mechanition .................................... 82
Meditation ....................................... 82
Metal Lore ....................................... 83
Metal-crafts ...................................... 83
Midwifery ........................................ 84
Military Organization .................... 84
Mimery ............................................. 84
Mimicry ............................................ 85
Mingling ........................................... 85
Mining .............................................. 85
Mnemonics ...................................... 86
Mounted Combat ........................... 86
Music ................................................ 86
Navigation ....................................... 87
Observation ..................................... 87
Operating Equipment ................... 88
Orienteering .................................... 88
Painting ............................................ 89
Philosophy ....................................... 90
Picking Locks .................................. 90
Picking Pockets .............................. 91
Planar Lore ...................................... 91
Play Instrument .............................. 92
Poetic Improvisation ..................... 92
Poetry ................................................ 92
Poison Lore ..................................... 93
Poison Perception .......................... 94
Pole-vaulting .................................... 94
Power Perception ........................... 94
Power Point Development ........... 95
SKILL
COMPANION
3
BH
Table of
Contents
Power-striking ................................. 95
Power-throwing ............................... 95
Prepare Herbs ................................. 96
Prepare Poisons .............................. 96
Propaganda ...................................... 96
Psychology ....................................... 97
Public Speaking .............................. 97
Quickdraw ....................................... 98
Rappelling ........................................ 98
Read Runes ..................................... 98
Reading Tracks .............................. 99
Reality Awareness .......................... 99
Region Lore ................................... 100
Religion ..........................................100
Research ......................................... 101
Reverse Stroke .............................. 101
Riding .............................................101
Rope Mastery ................................102
Rowing ...........................................102
Sailing .............................................103
Scaling ............................................104
Scribing ..........................................104
Scrounging .....................................104
Sculpting ........................................105
Second Aid .................................... 105
Seduction .......................................106
Sense Ambush .............................. 106
Sense Awareness .......................... 106
Service ............................................107
Setting Traps ................................108
Sewing/Weaving .......................... 108
Siege Engineering ........................ 108
Signaling ........................................109
Silent Attack .................................109
Singing ...........................................110
Situational Awareness ................. 110
Skating ............................................111
Skiing ..............................................111
Skinning ......................................... 112
Sleep Trance .................................112
Spatial Location Awareness ....... 112
Spell Lore .......................................113
Spell Mastery ................................113
Spells ............................................... 114
Sprinting ........................................114
Stalking ..........................................114
Star-gazing .....................................115
Stilt-walking ................................... 115
Stone Lore .....................................116
Stone-crafts .................................... 116
Streetwise .......................................117
Striking Degree 1 ......................... 117
Striking Degree 2 ......................... 117
Striking Degree 3 ......................... 118
Striking Degree 4 ......................... 118
Stunned Maneuvering ................. 118
Stun Removal ............................... 118
Subdual ..........................................118
Surfing ............................................119
Surgery ...........................................119
Surveillance ................................... 119
Survival ..........................................120
Swashbuckling .............................. 121
Sweeps Degree 1 .......................... 121
Sweeps Degree 2 .......................... 121
Sweeps Degree 3 .......................... 122
Sweeps Degree 4 .......................... 122
Swimming ......................................122
Symbol Lore ..................................122
Tackling ......................................... 123
Tactical Games ............................. 123
Tactics ............................................124
Tale Telling ................................... 124
Tightrope-walking ........................ 125
Time Sense .................................... 125
Tracking ......................................... 125
Trading ...........................................126
Trading Lore .................................126
Transcend Armor ......................... 126
Trap Building ............................... 127
Trapping ........................................127
Trickery ..........................................128
Tumbling .......................................128
Tumbling Evasion ....................... 129
Two-weapon Combat ..................129
Undead Lore .................................129
Using Prepared Herbs ................. 130
Using/Removing Poison .............130
Ventriloquism ............................... 130
Warding Lore ................................130
Weapon ..........................................131
Weather Watching ....................... 131
Weight-lifting ................................131
Wood-crafts.................................... 132
Wrestling ........................................132
Xeno-Lores .....................................132
7.0 Static Maneuver Tables. 133
SM-7.1 Artistic • Active
Static Maneuver Table ...... 133
SM-7.2 Artistic • Passive
Static Maneuver Table ...... 133
SM-7.3 Athletic • Brawn
Static Maneuver Table ...... 134
SM-7.4 Athletic • Endurance
Static Maneuver Table ...... 134
SM-7.5 Athletic • Gymnastic
Static Maneuver Table ...... 135
SM-7.6 Awareness • Perceptions
Static Maneuver Table ...... 135
SM-7.7 Awareness • Searching
Static Maneuver Table ...... 136
SM-7.8 Awareness • Senses
Static Maneuver Table ...... 136
SM-7.9 Combat Maneuvers
Static Maneuver Table ...... 137
SM-7.10 Communication
Static Maneuver Table ...... 137
SM-7.11 Crafts
Static Maneuver Table ...... 138
SM-7.12 Influence
Static Maneuver Table ...... 138
SM-7.13 Lore
Static Maneuver Table ...... 139
SM-7.14 Outdoor • Animal
Static Maneuver Table ...... 139
SM-7.15 Outdoor •
Environmental
Static Maneuver Table ...... 140
SM-7.16 Power Awareness
Static Maneuver Table ...... 140
SM-7.17 Power Manipulation
Static Maneuver Table ...... 141
SM-7.18 Science/Analytic
Static Maneuver Table ...... 141
SM-7.19 Self Control
Static Maneuver Table ...... 142
SM-7.20 Special Attacks
Static Maneuver Table ...... 142
SM-7.21 Special Defenses
Static Maneuver Table ...... 143
SM-7.22 Subterfuge • Attack
Static Maneuver Table ...... 143
SM-7.23 Subterfuge • Mechanics
Static Maneuver Table ...... 144
SM-7.24 Subterfuge • Stealth
Static Maneuver Table ...... 144
SM-7.25 Technical/Trade •
General
Static Maneuver Table ...... 145
SM-7.26 Technical/Trade •
Professional/Vocational
Static Maneuver Table ...... 145
SM-7.27 Urban
Static Maneuver Table ...... 146
SM- “A Blank”
Static Maneuver Table ...... 146
8.0 Training Packages. ........... 147
8.1 Athlete (V) ............................. 148
8.2 Cavalier (V) ........................... 148
8.3 Chamberlain (L) ................... 149
8.4 Escort (V) .............................. 149
8.5 Farmer (L) ............................. 150
8.6 Gladiator (L) ......................... 150
8.7 Gossip (V) .............................. 151
8.8 Guide (V) ............................... 151
8.9 Guild Member (V) ............... 152
8.10 Henchman (V) ................... 152
8.11 Innkeeper (V) ..................... 153
8.12 Librarian (V) ...................... 153
8.13 Mother (V) .......................... 154
8.14 Noble (L) ............................. 154
8.15 Panhandler (V) ................... 155
8.16 Pirate (L) ............................. 155
8.17 Scribe (V) ............................ 156
8.18 Veterinarian (V) ................. 156
9.0 Professions. .......................... 147
9.1 Barbarian ............................... 157
9.2 Outrider ................................. 158
9.3 Sage ......................................... 159
9.4 Swashbuckler ........................ 160
10.0 Optional Magical
Balance Rules. ....................... 161
10.1 Expanded Risk Factors .... 161
10.2 Resistance as Skills ........... 165
10.3 Spell Visibility .................... 166

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