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Treasure Companion Cover


Product Line: Rolemaster
Product Edition: RMFRP
Product Name: Treasure Companion
Product Type: Supplement
Author: ICE
Stock #: 5811
ISBN: 1-55806-592-X
Publisher: ICE
Page Count: 144
Release Date: 2000
Language: English

Format Cover Price Released
Softcover $22.00 2000
PDF $11.00 13-Jul-04
Hardcover 08-Jun-07
Cloth Bound 21-Aug-09
PDF $15.00 05-Jul-11

Purchase:
Treasure Companion at RPGNow
Treasure Companion at Noble Knight Games (Used)
Cover/Jacket Text:
Secure Your Hoard…
The wounded man knelt beside the gilded chest. he knew that inside was all that he had been fighting for: the wealth of kings… Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon’s hoard? Need to know how many months and spells it will take to make that black eog sword of orc-slaying? If so this is the book for you!
Expand the scope of treasure and wealth in your game with three new Alchemist professions – one for each realm of magic. Delve into the opportunities presented by 22 alchemist spell lists. Gain access to the complete descriptions of over 100 unique magic items. Peruse extensive guidelines for handling Alchemy, treasure generation, magic item management, wealth control, divine Alchemy, and the buying and selling of magic items.
Start spreading the wealth after you claim the riches you’ve been searching for – the Treasure Companion.

Table of Contents:

Part I Concepts and Premises. ........................................ 4
1.0 Introduction. ................................................................................. 5
1.1 Assumptions ............................................................................... 5
1.2 Changes to Previous Versions of Alchemy .......................... 7
2.0 Treasure Types. ........................................................................... 8
2.1 The Nature of Wealth ............................................................. 8
2.1.1 Wealth in a Campaign ..................................................... 9
2.1.2 Some Additional Considerations ................................ 11
2.2 Precious Metals ....................................................................... 11
2.2.1 Coins ................................................................................. 11
2.2.2 The Metals ...................................................................... 13
2.3 Gems ......................................................................................... 13
2.3.1 Properties ......................................................................... 13
2.3.2 Value ................................................................................. 14
2.3.3 Cuts ................................................................................... 15
2.3.4 Weight .............................................................................. 15
2.4 Gem Grades ............................................................................. 15
3.0 Alchemy. ....................................................................................... 20
3.1 Historical Alchemy ................................................................ 20
3.2 Fantasy Alchemy .................................................................... 22
3.2.1 Greater Alchemy ............................................................ 22
3.2.2 Experimental Alchemy ................................................ 23
3.2.3 Royal Alchemy ............................................................... 23
3.2.4 Guild Alchemists ............................................................ 24
3.2.5 Mixing Alchemy Types ................................................ 25
3.3 Alchemical Power Level ....................................................... 25
3.4 Material Strength .................................................................. 26
3.4.1 Bronze .............................................................................. 26
3.4.2 Steel ................................................................................. 26
3.4.3 Soft Iron ......................................................................... 26
3.4.4 Stone ................................................................................. 27
3.4.5 Wood ................................................................................ 27
3.5 Enchanted Substances ........................................................... 27
3.5.1 +20 Material Bonus Substances ................................ 27
3.5.2 +25 material Bonus Substances ................................ 27
3.5.3 +30 Material Bonus Substances ............................... 27
Part II Rules. ................................................................................. 28
4.0 How to Use the Treasure Companion. ..................... 29
4.1 Using Treasure Companion with Arms Law. ........................ 29
4.2 Using Treasure Companion with Spell Law. ........................ 29
4.3 Using Treasure Companion with the RMFRP. ................... 30
4.3.1 Alchemists in Rolemaster. ................................................... 30
4.3.2 Training Packages .............................................................. 30
4.3.3 Background Options .......................................................... 31
4.4 Using Treasure Companion with Gamemaster Law. ............. 31
5.0 The Professions. ...................................................................... 32
5.1 Essence-Based Alchemists .................................................... 33
5.2 Channeling-Based Alchemists ............................................. 34
5.3 Mentalism-Based Alchemists .............................................. 35
6.0 Buying and Selling Magical Items. ............................. 36
6.1 Selling ...................................................................................... 36
6.2 Magical Item Purchase/Sale Charts ................................. 36
7.0 Normal Items. ........................................................................... 38
7.1 Weapons ................................................................................... 38
7.1.1 Superior Design ............................................................. 38
7.1.2 Modified Weight Weapons .......................................... 38
7.2 Armor ....................................................................................... 39
7.2.1 Material Composition ................................................... 39
7.2.2 Superior Design ............................................................. 39
7.2.3 Modified Weight ........................................................... 39
8.0 Magical Items. .......................................................................... 40
8.1 Level ......................................................................................... 40
8.2 Casting Requirements .......................................................... 40
8.3 Casting Time from Items .................................................... 40
8.4 Magic Item Types .................................................................. 40
8.4.1 Armor and Shields ........................................................ 40
8.4.2 Charged Items................................................................. 41
8.4.3 Daily and Constant Items ............................................ 41
8.4.4 General Items................................................................. 42
8.4.5 Potions ............................................................................. 42
8.4.6 Runes ............................................................................... 42
8.4.7 Single Use Items ........................................................... 42
8.4.8 Weapons .......................................................................... 42
8.5 Combining Item Categories ................................................ 43
8.6 Fully and Partially Enchanted Items ................................ 43
8.7 Keying ...................................................................................... 43
9.0 Item Construction. ................................................................ 44
9.1 Creating the Base Item......................................................... 44
9.2 Enchanting an Item .............................................................. 45
9.3 Imbedding Spells ................................................................... 46
9.4 Making “Artifacts” ................................................................. 47
9.5 The Cost of Making Magic Items ...................................... 47
9.5.1 Time Cost ........................................................................ 47
9.5.2 Required Spell Casting Costs ..................................... 48
9.5.3 Materials and Money ................................................... 48
9.6 Items with Intelligence ......................................................... 50
9.6.1 Deriving Will ................................................................. 50
9.6.2 Will Contests ................................................................... 51
9.6.3 Purpose and Alignment ............................................... 52
9.7 Special Weapon Effects ....................................................... 52
9.7.1 Weapon II Effects ......................................................... 52
9.7.2 Weapon III Effects ....................................................... 53
9.7.3 Weapon IV Effects ........................................................ 53
9.7.4 Weapon V Effects ........................................................ 55
9.8 Special Armor Effects .......................................................... 56
9.8.1 Armor II Effects ............................................................ 56
9.8.2 Armor III Effects .......................................................... 56
9.8.3 Armor IV Effects .......................................................... 56
10.0 Magic Item Price Table. ................................................... 57
11.0 Research. .................................................................................... 58
11.1 Research & Lord Research Spells ..................................... 58
11.2 Lord Research Item Creation ............................................ 58
11.3 Spell Research ...................................................................... 58
11.3.1 Limitations .................................................................... 59
11.3.2 Requirements for Spell Research ............................ 59
11.3.3 Successful Research .................................................... 59
12.0 Creating New Master Magic Item Charts. .......... 60
Part III Spell Lists, Charts, and Tables. ............. 63
13.0 Alchemy Spell Lists. ........................................................... 64
13.1 Alchemist Base List ............................................................. 67
13.1.1 Inorganic Skills ............................................................. 67
13.1.2 Liquid/Gas Skills ........................................................ 68
13.1.3 Other Realm Imbedding ............................................ 69
13.1.4 Own Realm Imbedding ............................................. 70
13.2 Essence Alchemist Base List .............................................. 71
13.2.1 Armor Enchantments .................................................. 71
13.2.2 General Enchantments .............................................. 72
13.2.3 Item Analysis ............................................................... 73
13.2.4 Organic Skills ............................................................... 74
13.2.5 Weapon Enchantments .............................................. 75
13.3 Channeling Alchemist Base List ....................................... 76
13.3.1 Holy Armoring ............................................................. 76
13.3.2 Holy Office ................................................................... 77
13.3.3 Holy Wards .................................................................. 78
13.3.4 Holy Weapons ............................................................. 79
13.3.5 Holy Works .................................................................. 80
13.4 Mentalism Alchemist Base List ........................................ 81
13.4.1 Attack Mastery ............................................................. 81
13.4.2 Defense Mastery ......................................................... 82
13.4.3 External Concentration ............................................. 83
13.4.4 Meditative Healing ..................................................... 84
13.4.5 Understanding Mastery ............................................. 85
14.0 Treasure Generation. ......................................................... 86
15.0 Keying. ...................................................................................... 105
16.0 Special Items Descriptions. ......................................... 106
16.1 Armor Descriptions .......................................................... 106
16.2 Charged Item Descriptions ............................................. 107
16.3 Daily and Constant Descriptions .................................. 107
16.4 General Item Descriptions .............................................. 109
16.5 Weapon Descriptions ........................................................ 110
16.6 Artifact Descriptions ......................................................... 113
17.0 Divine Magic. ........................................................................ 118
17.1 Divine Alchemy ................................................................... 118
17.2 Creation of Divine Items .................................................. 118
17.3 Divine Alchemy Base List ................................................ 119
17.3.1 Divine Enchantments ................................................ 119
17.3.2 Divine Imbedding ..................................................... 121
17.3.3 Divine Potions ........................................................... 122
18.0 Optional Magic Item Tables. ...................................... 123

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8005 Creatures of Middle-Earth 1988 1-55806-019-7 64
8006 Treasures of Middle-Earth 1989 1-55806-048-0 142
1410 Creatures & Treasures II 1989 1-55806-079-0 96
702 Créatures & Trésors 1992
1430 Creatures & Treasures III 1993 1-55806-200-9 144
Kuriichaazu & Torejaazu: Seibutsu, Houmotsu Taiten (Creatures & Treasures) 1993
2010 Treasures of Middle-Earth 1994 1-55806-211-4 208
2012 Creatures of Middle-Earth 1994 1-55806-216-5 144
5540 Creatures & Monsters 1995 1-55806-221-1 318
5601 Treasure Companion 1996 1-55806-254-8 144
5802 Creatures & Monsters 1999 1-55806-552-0 208
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