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Product_Page

Rolemaster Express Cover


Product Line: Rolemaster
Product Edition: RMX
Product Name: Rolemaster Express
Product Type: RPG Rules
Author: ICE
Stock #: 6500
ISBN: 1-55806-622-5
Publisher: ICE
Page Count: 90
Release Date: 06-Jul-07
Language: English

Format Cover Price Released
PDF $5.00 06-Jul-07
Softcover $10.00 12-Jul-07
Cloth Bound $25.00 09-May-09

Cover/Jacket Text:
Stongar gave a mighty heave and slithered up over the edge of the pit, collapsing in a lump with a sigh. His colleagues who avoided the fall were wary. Suddenly a crossbow bolt glanced off of Linthea’s bare upper arm, leaving a bloody trail behind.
Stongar staggered to his feet, grabbing his shield and drawing his mace. The goblins charged through the gloom, spear tips glinting in the flickering lantern light.
He smiled grimly as he prepared to face the onslaught…

One of the most popular role playing games of all time is back in one small package.
Based upon the Rolemaster Classic rules, Rolemaster Express brings you all the excitement of Rolemaster in a small, streamlined, simple to use package.
Rolemaster Express brings you everything you need to begin playing Rolemaster today!
• 4 Races
• 4 Professions
• Condensed Combat System
• 30 Spell Lists (to 10th level, covering 2 realms)
• 20 Monsters
• Streamlined XP guidelines
• Streamlined Treasure Generation
• Starter Adventure
• Rolemaster Classic Compatibility Guidelines

Rolemaster Express truly is your Portal into Adventure!

Table of Contents:

1.0 Introduction ............................................... 4
1.1 Die Rolling Conventions ........................................ 4
2.0 Character Creation ..................................... 6
2.1 The Role of the Character ....................................... 6
2.2 The Character Record ............................................. 7
2.3 Choosing Profession, Realm & Race ...................... 7
Choosing Profession .................................................... 7
Choosing Race (& Culture) ......................................... 8
2.4 Generating Stats ....................................................... 9
Assigning Stat Values ................................................... 9
2.5 Choosing Skills ...................................................... 10
Development Points (“DP”) ...................................... 10
Adolescence Skill Development .................................. 11
Apprenticeship Skill Development ............................. 11
Skill Descriptions ........................................................ 12
2.6 Outfitting ............................................................... 15
2.7 Final Character Preparation ................................. 17
Totaling the Bonuses .................................................. 17
2.8 Bringing the Character to Life .............................. 19
3.0 Spell Casting ............................................. 21
3.1 Casting Basics ........................................................ 21
Magical Realms • Casting Level • Power Points ......... 21
Casting Time .............................................................. 22
3.2 Casting Requirements ........................................... 22
3.3 Resolving Spell Effects .......................................... 22
Base Cost Modifier (BCM) • Resolution Types ........ 22
Base Attack Spells • Elemental Attack Spells .............. 23
Non-Attack Spells • Spell Failure ............................... 24
3.4 Spell Types ............................................................. 24
Definitions Of Terms .................................................. 25
3.5 Spell Table Key ...................................................... 25
Spell Lists ................................................................ 27-38
Of Channeling ......................................................... 27
Open Channeling Lists ........................................... 27
Closed Channeling Lists ......................................... 29
Animist Base Lists ................................................... 30
Of Essence ................................................................ 33
Open Essence Lists .................................................. 33
Closed Essence Lists ............................................... 34
Magician Base Lists ................................................ 36
4.0 Combat ...................................................... 39
4.1 Defensive Capabilities .......................................... 39
Armor Type ................................................................ 39
Defensive Bonus ......................................................... 40
4.2 Offensive Capabilities ........................................... 40
Offensive Bonus ......................................................... 40
4.3 The Tactical Combat Sequence ............................ 41
Initiative ...................................................................... 41
Combat Resolution .................................................... 42
Special Situations ........................................................ 43
4.4 Attack Resolution .................................................. 45
The Attack Roll ........................................................... 45
4.5 Critical Interpretations ......................................... 46
Overall Guidelines ...................................................... 46
Critical & Fumble Results .......................................... 47
4.6 Combat Example ................................................... 49
Combat Tables ............................................................ 52
5.0 Running Rolemaster Express ................... 62
5.1 Movement .............................................................. 62
5.2 Moving Maneuvers ................................................ 63
5.3 Static Maneuvers .................................................... 64
5.4 Special Purpose Bonuses ...................................... 64
5.5 Resistance Rolls ..................................................... 64
5.6 Injuries, Healing and Death ................................. 65
Poisons ........................................................................... 65
Healing ........................................................................... 67
Death .............................................................................. 68
6.0 Experience and Levels .............................. 71
6.1 Goal Based Experience Points (Streamlined)...... 71
Types of Experience Points ......................................... 71
Goal Difficulty ............................................................ 71
6.2 Advancing A Level ................................................. 72
Skill Development ....................................................... 72
Level Combat Bonuses .............................................. 72
Level Spell Bonuses..................................................... 72
7.0 NPCs & Creatures ..................................... 73
7.1 Non-Player Characters .......................................... 73
7.2 Monsters ................................................................. 73
7.3 Special Abilities ..................................................... 78
8.0 Treasure ..................................................... 79
General Notes ................................................................ 79
Monetary Treasure ........................................................ 79
Magical Treasure ........................................................... 80
In Search of Valen – Starter Adventure .......... 82
Appendix: RMC Compatibility ..................... 86
Index ............................................................... 87
Character Sheet ............................................... 88

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