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Tech Law Cover


Product Line: Spacemaster
Product Edition: SM1
Product Name: Tech Law
Product Type: RPG Game
Author: ICE
Stock #: 9200
ISBN: 0-915795-38-8
Publisher: ICE
Page Count: 96
Release Date: 1985
Language: English

Format Cover Price Released
Softcover 1985

Purchase:
Tech Law at Noble Knight Games (Used)
Cover/Jacket Text:
TECH LAW contains a simple yet realistic combat system including attack & critical tables for several different weapon types. Descriptions and prices for spacecraft and weapons and personal equipment of the future and sample spacecraft plans are included. Like FUTURE LAW, TECH LAW is usable with other SF systems
.
Tech Law – THE CHALLENGE OF THE FUTURE AWAITS
The companion book to TECH LAW, FUTURE LAW contains: a complete character development system, complete lists and descriptions of telepathic powers, data on races from the far corners of the universe, information for setting up cultures and local, planetary and galactic governments, and a quick yet complete method for generating planets and solar systems. Although keyed to TECH LAW, FUTURE LAW is usable with other SF systems.

SPACE MASTER, the complete role-playing system in one box giving you everything needed to run a plausible, richly detailed SF campaign contains: TECH LAW, FUTURE LAW, a full-color counter sheet of spaceships and individuals, a grid map for spaceship combat, a color star map for interstellar journeys, and a booklet with starship deck plan playing surfaces.

Table of Contents:

1.0 INTRODUCTION
2.0 THE TECHNOLOGIES OF SPACE MASTER
2.1 Timeline of Technology
2.2 Energy Sources in the Time of Space Master
2.3 Other Systems
2.31 Sensors
2.32 Electronic Warfare/Stealth
2.33 Communication
3.0 MACHINES
3.1 Personal Equipment and Weapons
3.1 1 Descriptions
3.111 Hand Weapons
3.112 Support Weapons
3.1 1 3 Personal Equipment
3.114 Oothing
3.1 1 5 Armor/Suiting
3.1 16 Medical Equipment
3.117 Accessories
3.12 Costs Chart
3.13 Armor Types
3.2 The Role of Computers
3.21 Programs and Descriptions
3.22 Program Size and Cost
3.3 Robots. Androids. and Alterant Replicants
3.31 Descriptions
3.31 1 Robots
3.312 Androids
3.313 Alterant Replicants
3.32 Robot Abilities and Costs Chart
3.4 Small Vehicles
3.41 Descriptions
3.411 Ground Conveyance Vehicles
3.412 Marine Ships
3.413 Aircraft and Small Spacecraft
3.42 Vehicle Power Sources
3.43 Stats and Costs Chart
3.5 Some Spacecraft Designs
4.0 ITEM CONSTRUQ"ION AND RESEARCH
4.1 Weapons/ Small Devices
4.2 Ships. Vehicles. Robots and Androids
4.21 Starship Construdion
4.21 1 Design
4.212 Parts Cost
4.213 Worksheet
4.22 Vehicle and Robot Construction
4.221 Robot Construdion
4.222 Other Vehicles
4.223 Robot Construdion Chart
4.224 Vehicular Construdion Chart
4.23 Android Construdion
4.231 Stat Development and Bonuses
4.232 Skill Development
4.233 Androids in Combat
4.234 Android Physiology and Repair
4.235 Android Parts Cost Chart
4.24 Vehicular Movement Table
4.3 Organisms
4.31 Micro-organisms'
4.32 Complex Organisms
4.321 Alterant Replication
4.322 Cloning
4.33 Genetic Materials Costs Chart
4.4 Group Research and Construdion
4.41 Single SciencelTech Projed
4.42 Multiple SciencelTech Projed
4.5 Construdion and Research Chart
4.6 Construdion Pick Worksheet
4.7 Android and Replicant Stats Chart
5.0 PERSONAL COMBAT
5.1 Battle Round Sequence
5.1 1 Battle Round Sequence
5.12 Options Within the Sequenc~
5.121 Opportunity Adio,.
5.122 Fire·and·Melee
5.123 Move·and·Fire
5.124 Two Targets
5.2 Defensive Capabilities in Combat
5.21 Armor
5.22 Personal Shields
5.23 Defensive Bonus
5.231 Quickness
5.232 Position
5.24 Parrying Options
5.3 Offensive Capabilities in Combat
5.31 Weapon Combinations
5.3'2 Offensive Bonus
5.33 Offensive Bonuses and Penalties Chart
5.4 Resolution of Combat
5.41 First Swing Determination
5.42 Attack Resolution
5.5 Maneuvering. Orientation and Movement
5.51 Maneuver Resolution
5.52 Orientation Roll
5.53 Movement Confiids
5.6 Master Weapons Chart
5.7 Combat Tables
5.71 Blaster
5.72 Stunner
5.73 lAser
5.74 Automatic
5.75 Small Projedile
5.8 Personal Criticals
5.81 Pundure
5.82 Slash
5.83 Unbalance
5.84 Bum
5.85 ShrapneUAutomatic
5.86 Impad
5.87 Eledrocution
5.88 Radiation
5.89 Vacuum
5.9 Fumbles and Maneuvers
5.91 Weapons Fumble
5.92 Personal Maneuver Table
6.0 VEHICULAR COMBAT
6.1 Starship'Combat
6.1 1 Defini~ions
6.12 Mounted Weaponry
6.13 systems,
6.14 Combat Conventions
6.15 CombatSequence
6.16 ',Combat Status Chart
6.1 7 Ship Status Chart
6.2 Vehicular Combat
6.21 Small Spacecraft Combat
6.211 Ship-mounted Weaponry
6.21 21 Systems Important to Combat
,6.213 " Small Spacecraft Combat Conventions
6.21,* ,Combat Sequence
6.22 Aircraft Combat
6.23 lAnd and Marine Vehicle Combat
6.3 Mixing Types of Combat
6.31 Personnel vs Construd Armor types
6.32 ,Mounted Weapons vs Strudures
6.4 Attack and Critical Tables
6.41 Attack Charts
,,6.411 Projedile
6.412 Explosive Missile
6.41 S'Nuclear Missile
6.414 Matter/Antimatter Torpedo
6.4~'5,Blast Cannon
6.4',&:1 lAser Cannon
6.417 ' Disruptor
'6.41.aiPiasma Gun
6.42CriticIIJs for Robots and Small Vehicles
6.43 Spaceeraft Criticals
6.431 Pierce
6.43i Blast
6.5 Equipment Qamage/Failure
6.51 Ma/fundlon/Repair Chart
6.52 Random Malfundion Table
6.53 Mass Vehicular Initiative Chart
7.0 VEHICULAR MANEUVERING AND OPERATION
7.1 Vehicular Mijneuver Rules
7.2 Vehicular Maneuver Chart
8.0 GLOSSARY.
9.0 APPENDIX>
10.0 INDEX

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