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Lost Telepaths, The Secret of House Kashmere Cover


Product Line: Spacemaster
Product Edition: SM1
Product Name: Lost Telepaths, The Secret of House Kashmere
Product Type: Campaign Setting
Author: Terry Kevin Amthor
Stock #: 9400
ISBN: 0-915795-48-5
Publisher: ICE
Page Count: 64
Release Date: 1986
Language: English

Format Cover Price Released
Softcover 12 1986
PDF $6.00 27-Feb-08
PDF $5.00 18-Aug-2011

Purchase:
Lost Telepaths, The Secret of House Kashmere at RPGNow
Lost Telepaths, The Secret of House Kashmere at Noble Knight Games (Used)
Cover/Jacket Text:
Astra’s launch occurred without incident, but soon thereafter a problem in the astrogation program developed. Whether it was equipment failure or sabotage will never be known. For several hundred years the Astra drifted through space, off course. Assuming a rogue star to be the planned destination, the ship decelerated and prepared to orbit the star’s only planet.
Captain Kashmere and a skeleton bridge crew were the first awakened. Quickly they realized that something had gone very wrong. .•.

Brace yourself for action! Here are some of the adventures you’ll find in LOST TELEPATHS.
• Explore an ancient tomb that harbors a strange and powerful telepathic artifact.
• Investigate the rumors of strange beings with supernatural powers. The Eugenicists had been utterly defeated by the Kashmere Lords ….or had they?
• The warship Prometheus waits in orbital spacedock for completion and its shakedown mission. Other provinces — perhaps even the Emperor — would stop at nothing to possess it. Can you stop them?
• “Just a simple gun run” the Leaguemaster told you. He forgot to mention the brutally efficient customs officials, and who knows what else the Telepaths might do to stop you….

Table of Contents:

1.0 GUlOB.INES FOR USING THIS MOCULE ................ . .. 2
1 ., Abbreviationa W1d DefirVtions . .... ......•••.... .. :2
1 .11 Abbreviebon8 . . . . . . . . .. . ...... " .. 2
1 . 12 Definitions . . . .. . . . .. . . . . ... 2
1.2 AdaptngtheModUetoYOU'Game ........ , .......... 4
1 .21 Convertng!-its Wld Bonuses .. , ................ 4
1 .22 Conversion 01art ..... ... . ....•......... 4
1.3 Steps to Initiate PI8y .• , .••.•••..••.••. , •••.....••••. 4
1.4 0itfiCIJty Levels . • •• .• . • . . • • • . . •. . .•.•... 4
2.0 MAN IN SPACE MASTER ......... , . . . .. ...... . ...• , ... 5
2 .1 A History of Oviimtion . . . . . . . . .• •.... ..... ... .5
2.2 Ufeinlrnp.470-480 .... . ................... , ... 8
3 .0 THE STEL1AR EMPIRE . . . . . . . . . . . • •. . . . . . . . . . . . . .. ..8
3.1 1rnpenLrT\ •.• • • .• .• • . • • . •• • •••.••••..•..••. 9
3.2 Provi'1ces ........... . ........................... 9
3 .21 Major Femies . . . . . . ...... . .... 10
3 .211 Devon .. . . . . . . . . . 10
3 .212 CotI& ...... . ... ,.. ...... 10
3 .213 JecIe-londoo . . . . . . . . •. .. . .... 10
3 .214 CarisIe ... . . . . . . .. .. • ....... 10
3.22 ~Clan& .......................... , ,
3 .221 can 0W0n-Actlter ...... . .......... 11
3.222 can EIabI.na ....................... 11
3.3 Independent Orgarizations . . . . . . . . . . •... 11
3 .31 Vega .. . ...... . ............ 11
3 .32 The l.s8gua of Merc:Ilante .. . ........... 11
3 .4 PelQljJtion of Te4apat.ha, Transtunana, and Androids . .. 11
3.41 9jthelrnperUnlnGenaral ........ . .... 12
3 .42 9j Kash"neriens ..... . .................... 13
4 .0 THEKASHMERECOMMONWEALTH .. ... . ...... .. 13
4 .1 BackgrotJ1d ...... • • • . • .. .. • • .. • •. • ....... 13
4 .11 The Corpcrate Component ................... 16
4 .12 I1storicaI f1gl.res ....... . .................. 16
4 .13 Present l.eadera ................ . ........... 16
4 .14 ~: Slangs , ~,BndOatha ... . .. . .... . 18
4 .15 Racee and Dit.Ln:I ............... .. ... . ...... 19
4 .2 PoiticeI St.nJI::tl.ni .................... . ........... 19
4 .21 The Coalition .. ................ . ... . ...... 19
4.22 Economy .................... . .......... 19
4 .23 The Cornrnonwaalth CoI..nciI ..........•........ 20
4 .24 The Euger«:ist& ......... . ................. 20
4 .3 ~ Struc:tl..re . , ... .•. . ... _, ... " ., ....... 20
4 .31 Rank, Bedges, Aaaheaand Oecoo adolla . . ...... 20
4 .32 The KIN [KaaIvnare Intelligence Net] ............ 21
4 .33 The Kashmere Aeet ............. . ... . ...... . 21
4.4 System L.IatIng •••. • • • .. •...•..•... . .. 23
4.41 .AstraM2v .. ... .. ...... . . .... . . . 23
4 .42 69 Cygni GBv ....... _...... . ........... ..24
4 .43 Mu AIJjee A4iv .. ...... ..... . ...... . ..... 25
4 .44 4~F3v .... . ........................ 25
4.45 Oifde K5v . . . . . .. ....... . ......... 26
4.46 Omeg.e Oraconia B4iv ....................... . 26
4.47 PalenquaA4vF20warf ..................... 27
4.48 KAS:3 GBv . ..... . .......... . ............ 27
4 .5 Special Status Systems .. . ................. _ . . . . .28
4 .51 Caph FBv . . . ..........•..•• .. .•.. , .• . ••. 28
4 .52 3CetiM6v . . ........................... 28
4 .53 Ank8a K4v ............ , ......... . .......... 29
5 .0 ARMSOEALING FOATHE HYPERIANS . . . . . .. . . .. . . .. .. .30
6 .0 ADVENTURE: THE HEART OF K'TAVIA . . . .•..... .. 35
7 .0 ADVENTURE: MAROONEOQN DELPHI. •. , .............. 42
B.O AQVENTUAE: TQ STEAL THEPFKlMETHEUS .... .. .. .48
9.0 ADVENTURE: UNMASKING A CONSPIRACY .............. 53
10. AdventlreS ftr KIN Agents ... . . . .. . . . .. 54
10 .1 ReaJvering the Prometheus ...................... 54
10.2 The Fete of the OrBCle ............... . ......... 54
10.3 ThwartIng the Goda ........ ... ........ .55
10.4 The Antitelepeths ... . . . .. •.......... .. . .55
11 .0 GAMESMASTERAIDS ........... ... .......... ..56
11 . , New Equipment listing ..... . 56
11 .2 Special Character AbilitIes ......... . .... , ....... 57
11 .3 Computer Lsnguegss .......• , ••............ 58
11 .4 Ster Maps ... . .. .............. .......... 59
11 .41 Kaatvnera Province . ... .. .. ..... 59
11 .42 MJAquileeSector ..................... SO
11 .43 Travel Routes ... ...... .. . .. .... 61
11 .5 Sentient l..JstIng: TMII'lIIhLnlen ........... ..
11.6 NPC Strnmllrf Tabia . .. . ... .
6'
. .. 62

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