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Future Law Cover


Product Line: Spacemaster
Product Edition: SPAM
Product Name: Future Law
Product Type: Supplement
Author: Robert J. Defendi
Stock #: 4515
ISBN: 1-55806-569-5
Publisher: ICE
Page Count: 128
Release Date: 03-Jun
Language: English

Format Cover Price Released
Softcover $22.00 03-Jun
PDF $11.00 24-Jun-04
Hardcover $32.00 11-May-07
Cloth Bound $271.00 11-May-07
PDF $15.00 31-May-2012

Purchase:
Future Law at RPGNow
Future Law at Noble Knight Games (Used)
Cover/Jacket Text:
Gregory watched engines burn.
The gravity had gone out. In zero-G, fires started as a sphere instead of a flame, until the air started to move and they settled on a direction of “up”. Their color was bluer too. It was almost pretty.
“I wanted the salvage” the Lieutenant said.
“Evacuate, sire” Gregory said. “If we hadn’t lost gravit, we’d already be dead. This thing is going to blow big.”
Warrant Officer Gregory Karpov took off as fast as he could.
Gregory headed for the bridge as fast as he could, cursing the zero-G. The ship was going to blow, and it was going soon. Gregory had to get the pirate ship clear of his own crippled craft before all hell broke loose.
“Computer, give me control of this ship.” he demanded as pulled off his helmet.
“Authorization?” the computer responded.
Damn those dead pirates and their paranoid souls, Gregory thought. Hopefully they haven’t hacked too deeply into the computer.

Add the power of expanded character development to your sci-fi game with Future Law. Future Law is the ultimate players’ guide to Spacemaster, with new professions and character options. Get the most out of your character and feel the power of Spacemaster with this exciting new core book.

Future Law Includes:
– New Professions
– New Training Packages
– New Skills
– New Talents
– Everything You Need to Customize Your Character With Style

Table of Contents:

PART I
INTRODUCTION
What is Spacemaster?..................... 4
Spacemaster Elements ................... 4
“Law” Books ................................... 4
Source Books ................................. 5
Rolemaster Products ....................... 5
Standard System Products ............... 5
Special Thanks ............................... 5
PART II
PRIVATEERS
EXTENDED
1.0 Races & Cultures .................. 6
1.1 Dragoons .................................. 7
1.2 Falaron ..................................... 8
1.3 Falaris ...................................... 9
1.4 Xatosian Queen ....................... 10
2.0 Professions ........................ 11
2.1 Academic ............................... 12
2.2 Bystander ............................... 13
2.3 Entertainer ............................. 14
3.0 Training Packages .............. 15
3.1 Academic Degree ................... 16
3.2 Advanced Psychic Training ...... 16
3.3 AFV Crewer ............................ 17
3.4 Apprentice Technician ............ 17
3.5 Artist ...................................... 18
3.6 Athlete ................................... 18
3.7 Bounty Hunter ........................ 19
3.8 Capitalist ............................... 19
3.9 Combat Medic ........................ 19
3.10 Computer Engineer ............... 20
3.11 Computer Hacker ................. 20
3.12 Computer Programmer .......... 21
3.13 Computer Scientist ............... 21
3.14 Con Artist ............................. 21
3.15 Convict ................................ 22
3.16 Corporate Security ................ 22
3.17 Crewer ................................. 23
3.18 Fence ................................... 23
3.19 Force Recon ......................... 24
3.20 Heavy .................................. 25
3.21 Heavy Weapons .................... 25
3.22 Hit Man ................................ 26
3.23 Launderer ............................. 26
3.24 Law Degree .......................... 26
3.25 Lawyer ................................. 27
3.26 Machinist .............................. 27
3.27 Manual Laborer ..................... 28
3.28 Marine .................................. 28
3.29 Master Technician ................. 29
3.30 Media Personality .................. 29
3.31 Medical Degree ..................... 29
3.32 Medical Resident ................... 30
3.33 Medical Specialist ................. 30
3.34 Military Gunner ..................... 30
3.35 Military Navigator ................. 31
3.36 Military Officer ...................... 31
3.37 Military Pilot ......................... 32
3.38 Musician ............................... 32
3.39 Navy .................................... 32
3.40 Pickpocket ........................... 33
3.41 Pilot ..................................... 33
3.42 Police Detective .................... 33
3.43 Police Officer ........................ 34
3.44 Primary Education ................ 34
3.45 Private Investigator ............... 35
3.46 Privateer ............................... 35
3.47 Psychic Protégé ..................... 36
3.48 Repo-Man ............................. 36
3.49 Second Story Man ................. 36
3.50 Surgeon ................................ 37
3.51 Surgical Specialist ................ 37
3.52 System Surveyor ................... 38
3.53 Weekend Warrior ................... 38
4.0 Skills ................................39
4.1 Additional Skills ...................... 39
4.2 New Skill Categories ............... 48
PART III
THE CHARACTER
EXPANDED
5.0 Talents .............................49
5.1 Special Training ...................... 54
5.2 Physical Abilities ..................... 56
5.3 Mystical Abilities ..................... 59
5.4 Mental Abilities ....................... 60
5.5 Special Abilities ...................... 61
6.0 Status, Wealth & Items ........ 64
6.1 Special Status ........................ 64
6.2 Special Items .......................... 67
6.3 Wealth Level ........................... 68
7.0 Flaws ................................ 69
7.1 Physical Flaws ........................ 72
7.2 Mental Flaws .......................... 75
7.3 Special Flaws ......................... 79
8.0 Defining Your
Character’s Life ............ 81
8.1 The Early Years ...................... 82
8.2 Your Adolescence ................... 83
8.3 Your Adventure Begins ............ 84
8.4 An Extended Example ............ 85
PART IV
THE RULES EXPANDED
9.0 Optional Rules for Utilizing
Talents & Flaws ............ 86
9.1 Basic Options ......................... 86
9.2 Exhaustion Point
Expenditure for Talents ........ 86
9.3 A Point-based System.............. 87
10.0 Optional Rules ................. 88
10.1 Training ................................ 88
10.2 Mental Initiative .................... 88
10.3 Background Options .............. 88
10.4 Three-Second Rounds ............ 88
10.5 Linear Stat Gain .................... 89
10.6 Gun Fu ................................. 89
10.7 Breakage .............................. 89
10.8 Martial Arts Companion ......... 90
10.9 Silent Death ........................... 90
10.10 Radically Different Races and
Medicine ............................. 92
PART V
TABLES AND
RECORD SHEETS
11.0 Tables ............................93
M-11.1 Master Character Table ..... 93
M-11.2 Bite Attack Table .............. 94
M-11.3 Claw/Talon Attack Table ... 95
M-11.4 Fall/Crush ........................ 96
M-11.5 Martial Arts Strikes Attack
Table .................................. 97
M-11.6 Martial Arts Sweep Attack
Table .................................. 98
M-11.7 Grappling Critical Table .... 99
M-11.8 Martial Arts Strikes Critical
Table ................................ 100
M-11.9 Martial Arts Sweeps Critical
Table ................................ 101
M-11.10 Subdual Critical Table ... 102
M-11.11 Unbalancing
Critical Table .................... 103
M-11.12 Master Skill Category
Cost Table ........................ 104
12.0 Record Sheets ..............105
M-12.1 Character Record Sheet ... 107
M-12.2 Skill Category
Record Sheet ..................... 108
M-12.3 Skill Record Sheet ........... 109
M-12.4 Money & Equipment
Record Sheet ..................... 110
M-12.5 Experience Point Log ....... 111
M-12.6 Session Log ..................... 112

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