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Emer I: Haestra Cover


Product Line: Shadow World
Product Edition: SW
Product Name: Emer I: Haestra
Product Type: Sourcebook
Author: Terry Kevin Amthor
Stock #: 6110
ISBN: 1-883716-12-8
Publisher: ICE
Page Count: 132 + maps
Release Date: 1997, 2002
Language: English

Format Cover Price Released
Softcover $20.00 1997, 2002
PDF $15.00 1997, 2002

Purchase:
Emer I: Haestra at Noble Knight Games (Used)
Cover/Jacket Text:
From the coast of Danarchis in the North to the Glen of Norg in the south; from the Shinh archipelago to the Eyrie of the Red Dragon in the Spine, these are the boundaries of the re gion known as Haestra.
This is the first in a series of sourcebooks to provide in-depth information about the cultures, kingdoms and powers on the pre-eminent land on Kulthea: Emer. The original Emer book years ago provided a basic overview of this continent, but much was left to the imagination. This 132 page book delves far deeper.
Emer I includes:
• A detailed timeline, including the history of the Emerian Empire, its rise and fail — as well as new information of events in the two years since the present time of Eidolon.
• A large section devoted to the realms of Haestra, featuring new information about Danarchis, Stroane and Sarnak, as well as previously undisclosed cities and realms: the Komaren Cluster, the Port of Izar, the secret city of the Dark Elves, and the Thesmoq Domain.
• Information about the Changramai Warrior-monk college, the Eight orders of the Old Empire (including some of their powerful artifacts), and other groups and powerful individuals.
• New information on secret places such as the Coral Road, the Ash Lairs, Portals, holy and unhoiy places, and other mysteries.
• Beast and NPC charts, including typical inhabitants of every region. (All stats are in Rolemaster 2nd Edition format, with easy conversion to RMSS).
• A full-color 11” x 17” insert with a map of Haestra for the PCs.
• Six maps detailing the region for the GM, with secret places, and many features not on the PC map. Four city maps: Aquitar (Capital of the Komaren cluster), the Port of Izar,Artha (Capital of Danarchis), and Sarnak, city of the Amazons.

Table of Contents:

PART I : INTRODUCTION .........................7
1 Shadow World & Rolemaster ...................8
2 Integrating the New Emer material ...........8
3 About Culture & Civilization ................8
4 Crime & Punishment .........................10
5 Cultural Structures ........................10
6 Getting Around .............................13

PART II: HISTORY OF EMER .....................15
1 The First Era ..............................16
   Interregnum ...............................17
2 The Second Era of ire ......................18
3 The Third Era of ire .......................22
4 Recent Events ..............................37
5 Calendar Notes .............................43

PART III: HAESTRA CLIMATE & DENIZENS .........45
1 Climate & Geography ........................46
2 Flora ......................................49
3 Fauna ......................................50
4 Races ......................................52

PART IV: REALMS & KINGDOMS OF HAESTRA ........61
1 Danarchis ..................................62
2 Bodlea .....................................64
3 Miir .......................................66
4 Vornia .....................................69
5 Stroane ....................................69
6 Zinvar .....................................72
7 Tali .......................................72
8 The Emerald Forest .........................73
9 Sarnak .....................................74
10 Izar Coastal Towns ........................77
11 Komaren Cluster ...........................77
12 Ton-Bor ...................................79
13 Skystone City .............................80
l4 Port of Izar ..............................82
15 Independent Islands .......................82

PART V: PLACES OF INTEREST ...................89
1 Coral Road .................................90
2 Ash Lairs & Deep Gates .....................91
3 Votania ....................................91
   Aldain Ruins ..............................91
   Forge Complex Ruins .......................92
   The Ahrenthrôk ............................92
   Acropolis of the Titans ...................92
4 Portals ....................................92
   Gate of Yaera .............................92
   Obelisk of Thase ..........................93
5 Holy & Unholy Places .......................93
   Temples of Eissa ..........................93
   Shrines of Iloura .........................94
   Halls of Kieron ...........................95
   Temple of Mynistra at Bentara .............95
   Shrines of Akalatan .......................95
   Acropolis of Scalu at Desamis Point .......95
   Temple complex at Muartaar ................95
6 Other Lairs & Places of Power ..............95

PART VI: OTHER POWERS .......................101
1 Changramai ................................102
2 The Eight .................................105
3 The Secret Circle .........................109
4 The “Alliance" ............................110
5 Amethyst League ...........................111
6 The Black Dawn ............................111
7 The Sirens of Sorak .......................111
8 Neighboring realms ........................111
9 Pirates & Bandits .........................112
10 Powerful Beings ..........................113
11 Interesting Personalities ................113

PART VII: ADVENTURES & IDEAS ................115
1 The way to Sarnak .........................116
2 Ghosts of Zinvar ..........................117
3 Adventure Ideas ...........................118

PART VIII: MAPS .............................119

PART IX: INDEX ..............................131

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