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HARP Sci-Fi GenCon/Gamma Release Cover


Product Line: HARP
Product Edition: HARP
Product Name: HARP Sci-Fi GenCon/Gamma Release
Product Type:
Author: Nicholas H.M. Caldwell
Stock #: 3500GC
ISBN: 1-55806-629
Publisher: ICE
Page Count: 252
Release Date: 23-Aug-08
Language: English

Format Cover Price Released
Softcover $35.00 23-Aug-08
PDF $21.00 22-Sep-08

Purchase:
HARP Sci-Fi GenCon/Gamma Release at Noble Knight Games (Used)
Note: This was an early Gamma release of HARP Sci Fi which was available at GenCon 2008 and later as a PDF and was eventually replaced by the final version

Cover/Jacket Text:
Welcome to HARP SF! This book is a complete science-fiction
role playing game. HARP SF is all you need whether your game
focuses on events on a single inhabited world in the near future or
is a galaxy-spanning epic set millennia hence in the far future.
HARP SF retains all the simplicity and flexibility of the
original HARP fantasy game but expands its reach to a whole new
universe of infinite possibilities.

Table of Contents:

INTRODUCTION 7
1. THE TINTAMAR UNIVERSE .............9
A Brief History of Tintamar ........................................ 9
An Alien Perspective .................................................. 11
Timeline...................................................................... 12
The Cosmography of Tintamar ................................ 14
Sol System................................................................... 14
The Protectorate of Venus .................................... 14
Earth ...................................................................... 14
The Lunar Alliance ............................................... 15
The Martian Republic .......................................... 15
The Belter League ................................................. 16
The Jovian Confederacy ....................................... 16
The Human Sector ..................................................... 17
Eden....................................................................... 17
El Dorado .............................................................. 18
Freiland ................................................................. 18
Khayyam ............................................................... 18
Meiji ...................................................................... 19
Newton .................................................................. 19
Pasteur ................................................................... 20
Poseidon ................................................................ 20
Shangri-La ............................................................. 21
Valhalla .................................................................. 21
The Nexus Sector ....................................................... 22
Coirilon Belt ......................................................... 22
Ji’mad’ji ................................................................. 22
Nexus ..................................................................... 22
Ranoc .................................................................... 24
Saroulsiss ............................................................... 24
Siva ........................................................................ 25
Tamazek ................................................................ 25
The Terran Federation ............................................... 26
Political Structure ................................................. 26
The Federation AstroNavy ................................... 27
Starsoldier Corps .................................................. 27
FedPol .................................................................... 28
Organizations ............................................................. 28
Megacorporations ................................................ 28
Advanced Atomics ................................................ 28
The Bank of Luna ................................................. 28
Caduceus ............................................................... 28
Chikaru ................................................................. 29
Interstellar Metals ................................................. 29
Nanotech Unlimited ............................................. 29
O’Neill Space Industries ....................................... 29
Solar & Galactic .................................................... 29
Starclan Traders .................................................... 29
Translight Survey .................................................. 29
Virtual Robotics .................................................... 29
Other Organizations .................................................. 30
The Church of the Omnisentience ...................... 30
Galaxy News .......................................................... 30
Megacorp Mercenaries ......................................... 30
The Order of the Transcendence ......................... 30
The Syndicate ........................................................ 31
2. CHARACTER CREATION OVERVIEW ... 33
Step One: Choose a Profession .................................. 32
Step Two: Generate Statistics ..................................... 32
Character Creation Tip: Assigning Your Stats ..... 33
Step Three: Choose a Species & Culture ................... 33
Step Four: Buy Skills & Talents .................................. 33
Step Five: Purchasing Equipment ............................. 33
Step Six: Final Touches .............................................. 33
3. PROFESSIONS ........................34
Adept .......................................................................... 34
Dilletante .................................................................... 35
Entertainer .................................................................. 35
Fusion ......................................................................... 35
Merchant .................................................................... 36
Pilot ............................................................................. 36
Researcher .................................................................. 37
Scout ........................................................................... 37
Soldier ......................................................................... 37
Spy .............................................................................. 37
Tech ............................................................................. 37
Multiple Professions .................................................. 38
Gaining Levels ............................................................ 38
Level Up Check List ................................................... 38
Player’s Tip — Character Development ................... 38
4. CHARACTER STATISTICS ............ 40
Generating Stats:
Option One .......................................................... 41
Option Two .......................................................... 41
Option Three ....................................................... 41
Stat Bonuses & Development Points ......................... 41
Increasing Stats .......................................................... 42
5. RACES & CULTURES ................ 44
Species Characteristics ................................................ 45
Species Descriptions ................................................... 45
Cerans ................................................................... 46
Gorsiva .................................................................. 47
Human .................................................................. 48
Krakur ................................................................... 49
Madji ..................................................................... 50
Runcori ................................................................. 51
Silth ....................................................................... 52
Additional Character Information ............................. 55
Height & Mass ............................................................. 55
Starting Age ................................................................. 55
Base Movement Rate ................................................... 55
Cultures ....................................................................... 57
Belter ..................................................................... 57
Cosmopolitan ....................................................... 58
Exotic ..................................................................... 58
Frontier ................................................................. 58
Militaristic ............................................................. 59
Religious ................................................................ 59
Scientific ................................................................ 59
Adolescent Skill Ranks ................................................ 60
4
6. SKILLS ...................................... 62
Purchasing Skills ......................................................... 63
Skill Rank Limitations ................................................ 63
Skill Rank Progression ................................................ 63
Totaling Skill Bonuses ................................................. 64
The Master Skill List ................................................... 64
Other Skills .................................................................. 66
Skill Descriptions ........................................................ 66
7. TALENTS & OTHER OPTIONS ........ 87
Master Talent List ....................................................... 89
Talents ......................................................................... 89
Training Packages .................................................... 102
Sample Training Packages ....................................... 102
Outfitting Your Character ........................................ 107
8. TECHNOLOGY & EQUIPMENT ....... 108
Stages of Technology ................................................ 109
Tintamar Knowledge Base: The State of the Art .... 109
Equipment Descriptions ........................................... 112
Melee Weaponry ................................................. 113
Weapon Accessories .................................................. 116
Medical Gear ............................................................. 120
Personal Gear ............................................................ 122
9. ADVENTURING ........................... 135
Dice Rolling Conventions ......................................... 136
Percentile Rolls .......................................................... 136
Using an Untrained Skill .......................................... 136
Using The Maneuver Table ....................................... 137
All or Nothing Maneuvers ........................................ 137
Stat-Based Maneuvers ............................................... 137
Percentage Results ..................................................... 137
Bonus Results ............................................................ 138
Skill vs. Skill ............................................................... 139
Modifying Maneuver Rolls ....................................... 139
Resistance Rolls (RR) ................................................ 140
Resolution Methods .................................................. 140
Fumbles ..................................................................... 140
Unusual Actions & Maneuvers ................................ 144
Attacking Objects and Structures ........................... 144
Computer Issues ...................................................... 146
Computers Assisted Equipment ........................ 146
Computers & Information ................................. 146
Diseases, Poisons and Drugs ................................... 147
Animal Poisons ................................................... 149
Equipment Issues ..................................................... 150
Understanding and Using Equipment ............... 150
Breaking Equipment ........................................... 150
Repairing Equipment ......................................... 154
Tinkering With Equipment ................................ 154
Improved Equipment ......................................... 154
Senses and Their Limitations .................................. 155
Light & Vision ..................................................... 155
Sound & Hearing ................................................ 156
Other Exotic Senses ............................................ 156
Sensors, Scanners, and Countermeasures ............... 156
Personal Scanners ............................................... 156
Sensor Suites and Systems .................................. 156
Using Scanners and Sensors ............................... 157
Scanner and Sensor Skills ........................................ 157
Sensor Suite and Sensor System Ranges ............ 157
Material Shielding .............................................. 158
Focused Scanning and Sensing .......................... 159
Other Factors ...................................................... 159
Putting It All Together ............................................. 159
Sensing Vs Countermeasures .................................. 164
Special Combat Conditions ..................................... 165
Limited Visibility ................................................ 165
Fighting “Blind” .................................................. 166
Fighting Underwater .......................................... 166
Fighting on Water ............................................... 167
Ocupational Hazards and Hostile Environments .. 167
Gravity................................................................. 167
High Gravity ....................................................... 167
Encumbrance and Gravity ................................. 169
Falling Damage and Gravity .............................. 170
Terminal Velocity ................................................ 170
Jumping and Gravity .......................................... 171
Radiation ............................................................. 171
Explosive Decompression and Vacuum .................. 172
Explosive Decompression .................................. 172
Vacuum ............................................................... 172
High and Low Pressure ............................................ 173
Low Pressure ....................................................... 173
High Pressure ...................................................... 173
Asphyxiation ............................................................ 174
Traps and Security ................................................... 174
Sample Devices ........................................................ 174
Watery Hazards ........................................................ 177
Drowning ............................................................ 177
Quick Sand.......................................................... 177
Starvation & Thirst .................................................. 177
Heat .......................................................................... 178
Cold .......................................................................... 178
Other Dangers .......................................................... 178
Injury, Healing, & Death .......................................... 179
Healing Concussion Hits and Stat Loss ............. 179
Other Damage .................................................... 179
Technological and Psionic Healing .................... 180
Death ................................................................... 180
10. COMBAT ........................... 181
Personal Combat ...................................................... 181
Combat Overview .................................................... 182
The Combat Round ................................................. 182
Breakdown of a Combat Round ............................. 182
Determining Initiative ............................................. 183
Initiative Modifiers .................................................. 183
Combat Basics .......................................................... 183
Offensive Bonus ....................................................... 183
Defensive Bonus ....................................................... 184
Weapons ................................................................... 184
Armor ....................................................................... 185
Types of Armor ........................................................ 185
Suits of Armor vs Part Armor ................................. 186
Assembling a Custom Set of Armor........................ 188
Shields ....................................................................... 189
5
Combat Actions ....................................................... 190
Ranged Weapons ...................................................... 194
Grenades and Grenade-like Attacks ........................ 196
Missile and Ranged Weapon Use in Melee ............. 197
Firing into Melee ...................................................... 197
Resolving Combat .................................................... 197
Weapon Sizes ............................................................ 197
Damage Cap ............................................................. 197
Fumble Table ............................................................ 198
Reading the Critical Tables ...................................... 198
Crush Criticals ......................................................... 199
Puncture Criticals .................................................... 200
Slash Criticals ........................................................... 201
Grapple Criticals ...................................................... 202
Martial Arts Strikes Criticals ................................... 203
Martial Arts Sweeps/ Unbalancing Criticals ........... 203
Large Criticals .......................................................... 204
Huge Criticals ........................................................... 204
Heat Criticals ............................................................ 205
Cold Criticals ........................................................... 206
Electrical Criticals .................................................... 206
Impact Criticals ........................................................ 207
External Poison Criticals ......................................... 207
Internal Poison Criticals .......................................... 208
Ballistic Impact Criticals .......................................... 209
Ballistic PunctureCriticals ....................................... 210
Blaster Criticals ........................................................ 211
Large Criticals .......................................................... 212
Plasma Criticals ........................................................ 214
Shrapnel Criticals ..................................................... 215
Radiation Criticals ................................................... 216
Vacuum Criticals ..................................................... 217
11. PSIONICS ........................... 218
SysOp’s Note: The Nature of Psi .............................. 218
The Basics of Psionics .............................................. 219
Latent Psychic Potential ..................................... 219
Active Psychic Abilities ............................................ 220
Tintamar Knowledge Base: The Power Of Psionics ..... 221
Psi Disciplines and Tiers .......................................... 221
Durations and Concentration ........................... 221
Activating Psi Disciplines ........................................ 222
Psi Discipline Maneuvers ......................................... 222
Utility Mode Activation ........................................... 223
Attack Mode Activation ........................................... 223
Physical Attack Mode Activation ............................. 223
Tier Modifiers ........................................................... 223
Psi Energy Cost and Extra Psi Energy ..................... 224
Boosting Psi Activations Through
Focused Effort ............................................. 224
Activation Requirements .................................... 224
Activation in Combat ......................................... 225
Resisting Psionics ..................................................... 225
Telepathy and Biokineis Fields versus
Alien/Nonsentient Targets ............................... 225
Biokineis Field Limitation ....................................... 225
Psi Discipline Descriptions ...................................... 226
Sample Discipline .................................................... 226
Field of Biokinesis .................................................... 227
Psi Agility ............................................................ 227
Psi Constitution .................................................. 227
Psi Healing .......................................................... 227
Psi Insight ............................................................ 227
Psi Presence ......................................................... 228
Psi Quickness ...................................................... 228
Psi Reasoning ...................................................... 228
Psi Self Discipline ............................................... 228
Psi Strength ......................................................... 228
Psi Wounding ...................................................... 228
Field of Electrokinesis .............................................. 229
Electrical Control ............................................... 229
Electrical Melding ............................................... 229
Energy Absorption ............................................. 230
Energy Bolt ......................................................... 230
Energy Conversion ............................................. 230
Energy Dispersal ................................................. 230
Field of Extrasensory Perception ............................ 231
Clairaudience ...................................................... 231
Clairsentience ..................................................... 231
Clairvoyance ....................................................... 231
Precognition........................................................ 232
Precognitive Attack ............................................. 232
Precognitive Defense .......................................... 233
Psychometry ....................................................... 233
Field of Psychokinesis .............................................. 234
Cryokinesis ......................................................... 234
Cryokinetic Bolt ................................................. 234
Kinetic Field ........................................................ 235
Pyrokinesis .......................................................... 235
Pyrokinetic Bolt .................................................. 235
Pyrokinetic Field ................................................. 236
Telekinesis ........................................................... 236
Telekinetic Hand ................................................. 236
Field of Telepathy ..................................................... 237
Attack .................................................................. 237
Clouding ............................................................. 238
Control ................................................................ 238
Empathy .............................................................. 239
Scan ..................................................................... 239
Suggestion ........................................................... 239
Telepathy ............................................................. 240
Wipe .................................................................... 219
12 SYSTEM OPERATOR’S GUIDELINES .. 219
Customizing Your Game.......................................... 243
Customizing the Rules ........................................ 243
Customizing Character Creation ............................ 244
Awarding Experience Points .................................... 247
Types of Experience Points ................................ 247
Goal Difficulty .................................................... 247
Determining Goal Difficulty .............................. 248
Tintamar Campaigns ............................................... 249
Conflict in Tintamar .......................................... 249
The Exploration Campaign ............................... 250
The Intrigue Campaign ...................................... 251
The Military Campaign ...................................... 251
Campaign and Adventure Seeds ............................. 252

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