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HARP High Adventure Role Playing Fantasy Cover


Product Line: HARP
Product Edition: HARP
Product Name: HARP High Adventure Role Playing Fantasy
Product Type: RPG Game
Author: Nicholas H.M. Caldwell, Tim Duggar, Heike Kubasch
Stock #: GCP-HARP1000
ISBN:
Publisher: Guild Companion Publications
Page Count: 203
Release Date: 14-Aug-2012
Language: English

Format Cover Price Released
PDF $20.00 14-Aug-2012
Softcover B&W $26.65 14-Aug-2012
Hardcover B&W $31.35 14-Aug-2012

Purchase:
HARP High Adventure Role Playing Fantasy at RPGNow
HARP High Adventure Role Playing Fantasy at Noble Knight Games (Used)
Cover/Jacket Text:
HARP Fantasy: The New Road to High Adventure

Heroes Wanted, No Previous Experience Required. On the Job
Training Provided. Flexible Hours. Travel Opportunities.
Profit Sharing. Health Plan. You Kill it, you Loot it.

Are you ready for action, excitement and adventure?
Then you’re ready for High Adventure Role Playing:
Fantasy.
HARP Fantasy brings you all the flexibility,
simplicity, and drama you crave. HARP Fantasy
has everything you love about fantasy role-playing:
flexible character creation, exciting combat, critical
hits, potent magic and challenging foes.
Drawing upon years of actual play from the fan base,
HARP Fantasy is an enhanced version of the original
HARP game published in 2003 and 2004, with many
improvements to the rules without compromising fast
and fun gameplay.
FEATURES
+ Fast, Exciting Character Creation – choose from
nine professions, six races, and seven cultures, and
dozens of skills and talents
+ Combat that leaves you breathless with one roll
combat resolution
+ Truly flexible and dynamic scalable spell system
+ A bestiary of diverse monsters to challenge
any adventurer
+ A veritable treasure hoard of magic items, mystical
herbs and deadly poisons

+ Rules for fantasy adventuring and guidance on
customising the rules to suit your needs
+ Compatible with HARP SF
+ Everything you need to play in one book
WEB SUPPORT
A selection of HARP character creation software:
Create, update, and print your characters
without fuss!
+ Visit our HARP Vault, a treasure trove of free
HARP downloads written by the fans for the fans:
new professions, spells, monsters, adventures
and more.
+ Visit the HARP forum. Find other HARP players,
get answers to rules questions, or just share your
HARP thoughts.
+ You can find these and much more, at www.
ironcrown.com.
Your journey into high adventure begins now as
HARP is reborn with new sourcebooks, fantastic
settings, thrilling adventures and great computer
software support. Take your first step into a new
world of gaming with HARP Fantasy!

Notes:
HARP Errata and FAQ pdf file

The HARP Errata and FAQ questions and answers were taken directly from the HARP Forums that are hosted by Iron Crown Enterprises. The material contained within this document should be considered unofficial, but the information contained within the document is based on official statements, responses and replies by I.C.E. representatives to questions and concerns presented on the HARP Forum board. Most of this information was incorporated into the Revised version of HARP

There is a special printing of the HARP rules sent out to people that ordered the HARP Limited Edition Hardcover. It was not available for general purchase. It is called the LE Placeholder because it is not as a replacement for the Limited Edition Hardcover, but rather was sent out because of the large delay in getting the Limited Edition Hardcover produced. The contents are the same as 3000 HARP Revised Rulebook

The HARP Character Creation Software was never released.

Table of Contents:

1. INTRODUCTION 6
2. CHARACTER CREATION
OVERVIEW 8
3. PROFESSIONS 10
CLERIC 11
FIGHTER 11
HARPER 11
MAGE 12
MONK 12
RANGER 12
ROGUE 13
THIEF 13
WARRIOR MAGE 13
MAGICIAN’S VERSATILITY 13
MONK ATTACKS 13
MULTIPLE PROFESSIONS 14
GAINING LEVELS 15
LEVEL UP CHECK LIST 15
4. CHARACTER STATISTICS 16
GENERATING STATS 17
OPTION ONE 17
OPTION TWO (RECOMMENDED) 17
OPTION THREE 18
STATS FOR LAYMAN/NORMAL
CHARACTERS 18
STAT BONUSES &
DEVELOPMENT POINTS 18
INCREASING STATS 19
5. RACES & CULTURES 20
RACIAL CHARACTERISTICS 21
RACIAL DESCRIPTIONS 21
DWARF 21
ELF 22
GNOME 23
GRYX 23
HALFLING 23
HUMAN 24
RACIAL HYBRIDS 25
ADDITIONAL CHARACTER
INFORMATION 26
HEIGHT & WEIGHT 27
STARTING AGE 27
BASE MOVEMENT RATE 27
CULTURES 28
DEEP WARRENS 28
SHALLOW WARRENS 29
SYLVAN 29
UNDERHILL 29
NOMADIC 29
RURAL 30
URBAN 30
ADOLESCENT SKILL RANKS 30
6. SKILLS 31
PURCHASING SKILLS 32
SKILL RANK LIMITATIONS 32
SKILL RANK PROGRESSION 32
LEARNING JUST A SUB-SKILL 33
MANDATORY SUBSKILLS 33
TOTALING SKILL BONUSES 33
THE MASTER SKILL LIST 33
SKILL DESCRIPTIONS 34
7. TALENTS & OTHER OPTIONS 50
MASTER TALENT LIST 51
TALENTS 51
SPECIAL STARTING ITEMS 57
MULTIPLE PROFESSIONS 58
FATE POINTS 58
TRAINING PACKAGES 58
HOW TO USE TRAINING PACKAGES 58
DESIGNING TRAINING PACKAGES 59
SAMPLE TRAINING PACKAGES 59
8. EQUIPMENT & MONEY 62
MONETARY UNITS 63
ENCUMNRA?CE 63
MASTER ITEM & EQUIPMENT LISTS 63
9. ADVENTURING 69
DICE ROLLING CONVENTIONS 70
USING AN UNTRAINED SKILL 71
USING THE MANEUVER TABLE 71
ALL OR NOTHING MANEUVERS 71
STAT-BASED MANEUVERS 72
PERCENTAGE RESULTS 72
BONUS RESULTS 73
SKILL VS. SKILL 73
MODIFYING MANEUVER ROLLS 73
RESISTANCE ROLLS (RR) 74
RESOLUTION METHODS 74
SPELL CASTING 74
CASTING UTILITY SPELLS 75
CASTING ATTACK SPELLS 75
ELEMENTAL ATTACK SPELLS 75
FUMBLES 75
ATTACKING AN OBJECT 77
GRENADE-LIKE ATTACKS 78
UNUSUAL ACTIONS & MANEUVERS 78
LIGHT & VISION 79
LIGHT SOURCES 79
SPECIAL COMBAT CONDITIONS 79
INVISIBILITY 80
LIMITED VISIBILITY 80
FIGHTING “BLIND” 81
OCCUPATIONAL HAZARDS 81
FALLING DAMAGE 81
TRAPS 81
SAMPLE MECHANICAL TRAPS 82
MAGICAL TRAPS 82
ASPHYXIATION AND HOLDING BREATH 82
WATERY HAZARDS 83
DROWNING 83
QUICK SAND 83
STARVATION & THIRST 84
HEAT 84
COLD 84
OTHER DANGERS 84
INJURY, HEALING, & DEATH 85
Table of contents
HARP Fantasy - Table of Contents - Page 4
NON-MAGICAL HEALING 86
CONCUSSION HITS AND STAT LOSS 86
OTHER DAMAGE 86
MAGICAL HEALING 86
DEATH 86
10. COMBAT 87
COMBAT OVERVIEW 88
THE COMBAT ROUND 89
BREAKDOWN OF A COMBAT ROUND 89
DETERMINING INITIATIVE 89
INITIATIVE MODIFIERS 89
COMBAT BASICS 90
OFFENSIVE BONUS 90
DEFENSIVE BONUS 90
ARMOR 91
ARMOR CATEGORIES 91
TYPES OF ARMOR 91
ARMOR TERMINOLOGY 92
FULL SETS OF ARMOR 92
ARMOR BY THE PIECE 93
ASSEMBLING A CUSTOM SET OF ARMOR 93
SHIELDS 95
COMBAT ACTIONS 95
RANGED WEAPONS 98
MISSILE USE IN MELEE 98
FIRING INTO MELEE 98
RESOLVING COMBAT 98
WEAPON SIZES 99
DAMAGE CAP 99
FUMBLE TABLE 99
READING THE CRITICAL TABLES 99
CRUSH CRITICALS 101
CRUSHING WEAPONS 101
RANGE MODIFIERS 101
PUNCTURE WEAPONS 102
RANGE MODIFIERS 102
PUNCTURE CRITICALS 102
SLASH CRITICALS 103
SLASHING WEAPONS 103
GRAPPLE CRITICALS 104
MARTIAL ARTS STRIKES CRITICALS 105
MARTIAL ARTS SWEEPS/
UNBALANCING CRITICALS 105
LARGE CRITICALS 106
HUGE CRITICALS 106
HEAT CRITICALS 107
COLD CRITICALS 107
ELECTRICAL CRITICALS 108
IMPACT CRITICALS 108
EXTERNAL POISON CRITICALS 109
INTERNAL POISON CRITICALS 109
11. MAGIC & SKILLS 110
THE SOURCE OF MAGIC 111
MAGIC 111
SPELL CASTING 111
SKILL RANK REQUIREMENTS FOR
SPELLCASTING 112
SCALING SPELLS 112
CASTING TIME 113
REDUCING SPELL CASTING TIMES 113
EXTRA CASTING TIME 113
COUNTERSPELLS 113
CASTING FOCUS 114
CASTING SPELLS IN COMBAT 114
RESISTING SPELLS 114
SPELL SPHERES 114
SPELL DESCRIPTIONS 115
ANONYMOUS SPELL* 115
SPELLS 115
UNIVERSAL SPHERE 116
CLERIC SPHERE 121
HARPER SPHERE 129
MAGE SPHERE 132
RANGER SPHERE 139
WARRIOR MAGE SPHERE 142
12. HERBS & POISONS 145
HERBS 146
POISONS 148
ANIMAL AND MONSTER POISONS 150
FINDING HERBS &
POISONS IN THE WILD 150
UNITED GROUP SEARCHES 150
INDIVIDUAL SEARCHES 150
DETERMINING DOSES 150
13. CREATING ENCOUNTERS 151
CREATING ENCOUNTERS 152
ENCOUNTERS 152
CREATURES & MONSTERS 155
NOTATIONS 157
DESCRIPTIONS 158
MONSTER ABILITY DESCRIPTIONS 166
MONSTER ATTACK STYLES 168
MONSTER RACIAL STATISTICS 168
MOUNTS 170
14. TREASURE 171
READING THE TREASURE CODES 172
TREASURE GENERATION EXAMPLE 172
MAGIC ITEMS 173
SPECIAL ITEMS 181
MONEY 183
MUNDANE TREASURE 183
15. GAMEMASTER GUIDELINES 186
GM TIPS 187
CUSTOMIZING YOUR GAME 188
CUSTOMIZING CULTURES 188
CUSTOMIZING THE CLERIC 188
ASPECTS OF A DEITY 188
HOLY SYMBOLS 189
CUSTOMIZING YOUR MAGIC USER 189
CUSTOMIZING YOUR SETTING 190
THE LANGUAGE TABLE 190
THE LORE TABLE 192
AWARDING EXPERIENCE POINTS 193
TYPES OF EXPERIENCE POINTS 193
GOAL DIFFICULTY 193
DETERMINING GOAL DIFFICULTY 193
CHARACTER SHEET 195
INDEX 197

Related Products:

Cover Stock
Number
Product Name Release Date ISBN Pages
HARP Main Rules
3000 HARP High Adventure Role Playing Dec, 2003 1-55806-602-0 160
3000 HARP High Adventure Role Playing – Revised 04-Apr 1-55806-602-0 192
GCPSOFT-HRP1 AutoHARP Fantasy 07-Jun-13 24.19 MB


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