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HARP SF Cover


Product Line: HARP
Product Edition: HARP
Product Name: HARP SF
Product Type:
Author: Nicholas H.M. Caldwell
Stock #: GCP-HARP-1001
ISBN:
Publisher: ICE
Page Count: 252
Release Date: 16-Jan-11
Language: English

Format Cover Price Released
PDF $20.00 16-Jan-11
Softcover B&W $27.58 16-Jan-11
Hardcover B&W $32.32 16-Jan-11

Purchase:
HARP SF at RPGNow
HARP SF at Noble Knight Games (Used)
Cover/Jacket Text:
The roleplaying game of the future has arrived!
Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you.
HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe of infinite possibilities.
This first volume of HARP SF includes:
Character creation rules for human and alien characters
11 professions
6 alien species
9 cultures
80+ skills
100+ talents
Futuristic equipment and technology
Rules for sf adventuring on alien worlds and outer space
Rules for personal combat
23 critical tables
Psionics
Gamemastering guidance
An introduction to the new Tintamar setting

Table of Contents:

0 Introduction 6
1 The Tintamar Universe 7
A Brief History of Tintamar 7
The Cosmography of Tintamar 11
Sol System 11
The Human Sector 13
The Nexus Sector 17
The Terran Federation 22
Megacorporations 24
Organizations 26
2 Character Creation Overview 28
3 Professions 30
Adept 30
Dilettante 31
Entertainer 31
Fusion 32
Merchant 32
Pilot 33
Researcher 33
Scout 34
Soldier 34
Spy 35
Tech 35
Multiple Professions 36
Gaining Levels 37
4 Character Statistics 38
Generating Stats 38
Stat Bonuses and Development Points 39
Increasing Stats 39
5 Species and Cultures 41
Species Characteristics 41
Species Descriptions 41
Cerans 42
Gorsiva 42
Human 44
Krakur 44
Madji 46
Runcori 47
Silth 48
Subspecies and Genetic Adaptation 49
Additional Character Information 50
Cultures 52
Adolescent Skill Ranks 55
6 Skills 56
Purchasing Skills 56
Skill Rank Limitations 57
Skill Rank Progression 57
The Master Skill List 58
Skill Descriptions 60
7 Talents and Other Options 80
Master Talent List 82
Special Starting Items and Status 94
Multiple Professions 95
Fate Points 95
Training Packages 95
Outfitting Your Character 100
Monetary Units 100
Encumbrance 100
8 Technology and Equipment 101
Stages of Technology 101
Availability of Technology 102
State of the Art 102
Combining Equipment 104
Miniaturizing Equipment 104
Equipment Descriptions 104
9 Adventuring 125
Dice Rolling Conventions 126
11The Maneuver Table 126
Using The Maneuver Table 126
11The Fumble Table 130
Attacking Objects And Structures 132
Computer Issues 133
Diseases, Poisons and Drugs 134
Equipment Issues 136
Senses and Their Limitations 140
Sensors, Scanners and Countermeasures 141
Special Combat Conditions 148
Occupational Hazards and Hostile Environments 150
11Gravity 150
11Radiation 153
11Explosive Decompression and Vacuum 154
11High and Low Pressure 155
11Traps and Security 157
11Watery Hazards 159
11Drowning 159
11Quick Sand 159
11Starvation and Thirst 160
11Heat 160
11Cold 160
11Other Dangers 161
Injury, Healing, and Death 161
4 Contents
10 Combat 163
Personal Combat 163
Combat Overview 163
11The Combat Round 164
11Breakdown of a Combat Round 164
11Determining Initiative 164
11Initiative Modifiers 164
Combat Basics 165
11Offensive Bonus 165
11Defensive Bonus 165
Weapons 166
Armor 166
11Types of Armor 166
11Suits of Armor vs Part Armor 167
11Assembling a Custom Set of Armor 169
Shields 169
SysOp
,
s Choice: Hit Locations 170
SysOp
,
s Choice: Armor Options for Extra Realism 170
Combat Actions 170
Ranged Weapons 173
11Grenades and Grenade-like Attacks 175
11Missile and Ranged Weapon Use in Melee 176
Resolving Combat 176
Weapon Sizes 176
Damage Cap 176
Fumble Table 177
Reading the Critical Tables 177
11Crush Tables 178
11Puncture Tables 179
11Slash Tables 180
11Martial Arts Strikes Table 181
11Martial Arts Sweeps/ Unbalancing Table 181
11Grapple Table 182
11Cold Table 182
11Heat Tables 183
11Electrical Table 184
11Impact Table 184
11External Poison Table 185
11Internal Poison Table 185
11Large Table 186
11Huge Table 186
11Ballistic Impact Tables 187
11Ballistic Puncture Tables 188
11Blaster Tables 189
11Laser Tables 190
11Neuro Tables 191
11Plasma Tables 192
11Radiation Tables 193
11Shrapnel Tables 194
11Vacuum Tables 195
11 Psionics 196
The Nature of Psi 196
The Basics of Psionics 197
Psionic Fields 197
Psi Disciplines and Tiers 199
Activating Psi Disciplines 199
Psi Discipline Descriptions 202
12 System Operator’s Guidelines 214
SysOp Tips 214
Customizing Your Game 216
The Language Table 217
The Knowledge Table 218
Awarding Experience Points 218
Tintamar Campaigns 220
13 Index 234

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